Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-08-31 13:36:52 +00:00
parent d9e129ae99
commit 09406d76c4
25 changed files with 117 additions and 69 deletions

View file

@ -354,7 +354,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
wxBrush rowBrush(wxColor(col >> 16, col >> 8, col));
dc.SetBrush(nullBrush);
dc.SetPen(nullPen);
dc.DrawRectangle(0, rowY1, 16, rowY2);
dc.DrawRectangle(0, rowY1, 16, rowY2 - rowY1 + 2);
if (selecting && (address == selection))
{
@ -374,7 +374,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
dc.SetBrush(rowBrush);
}
dc.DrawRectangle(16, rowY1, width, rowY2 - 1);
dc.DrawRectangle(16, rowY1, width, rowY2 - rowY1 + 1);
dc.SetBrush(currentBrush);
dc.SetTextForeground(_T("#600000"));
dc.DrawText(temp, 17, rowY1);