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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
d9e129ae99
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09406d76c4
25 changed files with 117 additions and 69 deletions
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@ -354,7 +354,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
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wxBrush rowBrush(wxColor(col >> 16, col >> 8, col));
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dc.SetBrush(nullBrush);
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dc.SetPen(nullPen);
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dc.DrawRectangle(0, rowY1, 16, rowY2);
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dc.DrawRectangle(0, rowY1, 16, rowY2 - rowY1 + 2);
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if (selecting && (address == selection))
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{
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@ -374,7 +374,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
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dc.SetBrush(rowBrush);
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}
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dc.DrawRectangle(16, rowY1, width, rowY2 - 1);
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dc.DrawRectangle(16, rowY1, width, rowY2 - rowY1 + 1);
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dc.SetBrush(currentBrush);
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dc.SetTextForeground(_T("#600000"));
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dc.DrawText(temp, 17, rowY1);
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