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https://github.com/dolphin-emu/dolphin.git
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Merge 4ec2072beb
into 8ee64a84c7
This commit is contained in:
commit
08f1644ccb
8 changed files with 65 additions and 8 deletions
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@ -70,6 +70,7 @@ add_library(common
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Flag.h
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FloatUtils.cpp
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FloatUtils.h
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Functional.h
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FormatUtil.h
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FPURoundMode.h
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GekkoDisassembler.cpp
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51
Source/Core/Common/Functional.h
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51
Source/Core/Common/Functional.h
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@ -0,0 +1,51 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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// TODO C++23: Replace with std::move_only_function.
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namespace Common
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{
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template <typename T>
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class MoveOnlyFunction;
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template <typename R, typename... Args>
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class MoveOnlyFunction<R(Args...)>
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{
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public:
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using result_type = R;
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MoveOnlyFunction() = default;
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template <typename F>
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MoveOnlyFunction(F&& f) : m_ptr{std::make_unique<Func<F>>(std::forward<F>(f))}
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{
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}
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result_type operator()(Args... args) const { return m_ptr->Invoke(std::forward<Args>(args)...); }
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explicit operator bool() const { return m_ptr != nullptr; };
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void swap(MoveOnlyFunction& other) { m_ptr.swap(other.m_ptr); }
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private:
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struct FuncBase
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{
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virtual ~FuncBase() = default;
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virtual result_type Invoke(Args...) = 0;
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};
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template <typename F>
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struct Func : FuncBase
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{
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Func(F&& f) : func{std::forward<F>(f)} {}
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result_type Invoke(Args... args) override { return func(std::forward<Args>(args)...); }
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F func;
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};
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std::unique_ptr<FuncBase> m_ptr;
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};
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} // namespace Common
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@ -809,7 +809,8 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
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return was_unpaused;
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}
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void RunOnCPUThread(Core::System& system, std::function<void()> function, bool wait_for_completion)
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void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function,
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bool wait_for_completion)
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{
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// If the CPU thread is not running, assume there is no active CPU thread we can race against.
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if (!IsRunning(system) || IsCPUThread())
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@ -15,6 +15,7 @@
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#include <string_view>
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#include "Common/CommonTypes.h"
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#include "Common/Functional.h"
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struct BootParameters;
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struct WindowSystemInfo;
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@ -159,7 +160,8 @@ void OnFrameEnd(Core::System& system);
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// Run a function on the CPU thread, asynchronously.
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// This is only valid to call from the host thread, since it uses PauseAndLock() internally.
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void RunOnCPUThread(Core::System& system, std::function<void()> function, bool wait_for_completion);
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void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function,
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bool wait_for_completion);
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// for calling back into UI code without introducing a dependency on it in core
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using StateChangedCallbackFunc = std::function<void(Core::State)>;
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@ -60,7 +60,7 @@ void CPUManager::ExecutePendingJobs(std::unique_lock<std::mutex>& state_lock)
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{
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while (!m_pending_jobs.empty())
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{
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auto callback = m_pending_jobs.front();
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auto callback = std::move(m_pending_jobs.front());
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m_pending_jobs.pop();
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state_lock.unlock();
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callback();
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@ -414,7 +414,7 @@ bool CPUManager::PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control
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return was_unpaused;
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}
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void CPUManager::AddCPUThreadJob(std::function<void()> function)
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void CPUManager::AddCPUThreadJob(Common::MoveOnlyFunction<void()> function)
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{
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std::unique_lock state_lock(m_state_change_lock);
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m_pending_jobs.push(std::move(function));
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@ -4,11 +4,11 @@
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#pragma once
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#include <condition_variable>
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#include <functional>
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#include <mutex>
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#include <queue>
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#include "Common/Event.h"
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#include "Common/Functional.h"
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namespace Common
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{
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@ -99,7 +99,7 @@ public:
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// Adds a job to be executed during on the CPU thread. This should be combined with
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// PauseAndLock(), as while the CPU is in the run loop, it won't execute the function.
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void AddCPUThreadJob(std::function<void()> function);
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void AddCPUThreadJob(Common::MoveOnlyFunction<void()> function);
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private:
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void FlushStepSyncEventLocked();
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@ -135,7 +135,7 @@ private:
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bool m_state_system_request_stepping = false;
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bool m_state_cpu_step_instruction = false;
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Common::Event* m_state_cpu_step_instruction_sync = nullptr;
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std::queue<std::function<void()>> m_pending_jobs;
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std::queue<Common::MoveOnlyFunction<void()>> m_pending_jobs;
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Common::Event m_time_played_finish_sync;
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Core::System& m_system;
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@ -62,6 +62,7 @@
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<ClInclude Include="Common\FloatUtils.h" />
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<ClInclude Include="Common\FormatUtil.h" />
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<ClInclude Include="Common\FPURoundMode.h" />
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<ClInclude Include="Common\Functional.h" />
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<ClInclude Include="Common\GekkoDisassembler.h" />
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<ClInclude Include="Common\GL\GLContext.h" />
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<ClInclude Include="Common\GL\GLExtensions\AMD_pinned_memory.h" />
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@ -10,6 +10,7 @@
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#include <queue>
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#include "Common/Flag.h"
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#include "Common/Functional.h"
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struct EfbPokeData;
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class PointerWrap;
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@ -60,7 +61,7 @@ public:
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static AsyncRequests* GetInstance() { return &s_singleton; }
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private:
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using Event = std::function<void()>;
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using Event = Common::MoveOnlyFunction<void()>;
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void QueueEvent(Event&& event);
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