OGL: fix ssbo based bbox support

This commit is contained in:
degasus 2014-12-22 19:10:35 +01:00
parent c5c10fe48b
commit 01cd11a835

View file

@ -252,7 +252,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{ {
out.Write( out.Write(
"layout(std140, binding = 3) buffer BBox {\n" "layout(std140, binding = 3) buffer BBox {\n"
"\tint bbox_data[4];\n" "\tint4 bbox_data;\n"
"};\n" "};\n"
); );
} }