dolphin/Source/Core/Core/HW/GBAPadEmu.cpp

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// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/HW/GBAPadEmu.h"
#include <fmt/format.h>
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/GCPadStatus.h"
static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
PAD_BUTTON_RIGHT};
static const u16 button_bitmasks[] = {PAD_BUTTON_B, PAD_BUTTON_A, PAD_TRIGGER_L,
PAD_TRIGGER_R, PAD_TRIGGER_Z, PAD_BUTTON_START};
GBAPad::GBAPad(const unsigned int index) : m_reset_pending(false), m_index(index)
{
// Buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
for (const char* named_button : {B_BUTTON, A_BUTTON, L_BUTTON, R_BUTTON})
{
m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
}
for (const char* named_button : {SELECT_BUTTON, START_BUTTON})
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{
m_buttons->AddInput(ControllerEmu::Translate, named_button);
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}
// DPad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
{
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
}
}
std::string GBAPad::GetName() const
{
return fmt::format("GBA{}", m_index + 1);
}
ControllerEmu::ControlGroup* GBAPad::GetGroup(GBAPadGroup group) const
{
switch (group)
{
case GBAPadGroup::Buttons:
return m_buttons;
case GBAPadGroup::DPad:
return m_dpad;
default:
return nullptr;
}
}
GCPadStatus GBAPad::GetInput()
{
const auto lock = GetStateLock();
GCPadStatus pad = {};
// Buttons
m_buttons->GetState(&pad.button, button_bitmasks, m_input_override_function);
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// DPad
m_dpad->GetState(&pad.button, dpad_bitmasks, m_input_override_function);
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// Use X button as a reset signal
if (m_reset_pending)
pad.button |= PAD_BUTTON_X;
m_reset_pending = false;
return pad;
}
void GBAPad::SetReset(bool reset)
{
const auto lock = GetStateLock();
m_reset_pending = reset;
}
void GBAPad::LoadDefaults(const ControllerInterface& ciface)
{
EmulatedController::LoadDefaults(ciface);
#ifndef ANDROID
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// Buttons
m_buttons->SetControlExpression(0, "`Z`"); // B
m_buttons->SetControlExpression(1, "`X`"); // A
m_buttons->SetControlExpression(2, "`Q`"); // L
m_buttons->SetControlExpression(3, "`W`"); // R
#ifdef _WIN32
m_buttons->SetControlExpression(4, "`BACK`"); // Select
m_buttons->SetControlExpression(5, "`RETURN`"); // Start
#else
m_buttons->SetControlExpression(4, "`Backspace`"); // Select
m_buttons->SetControlExpression(5, "`Return`"); // Start
#endif
// D-Pad
m_dpad->SetControlExpression(0, "`T`"); // Up
m_dpad->SetControlExpression(1, "`G`"); // Down
m_dpad->SetControlExpression(2, "`F`"); // Left
m_dpad->SetControlExpression(3, "`H`"); // Right
#endif
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}