dolphin/Source/Core/Core/Config/MainSettings.cpp

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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Config/MainSettings.h"
#include <sstream>
#include <fmt/format.h>
#include "AudioCommon/AudioCommon.h"
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#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
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#include "Common/EnumMap.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "Common/Version.h"
#include "Core/Config/DefaultLocale.h"
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#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_Device.h"
Configurable MEM1 and MEM2 sizes at runtime via Dolphin.ini Changed several enums from Memmap.h to be static vars and implemented Get functions to query them. This seems to have boosted speed a bit in some titles? The new variables and some previously statically initialized items are now initialized via Memory::Init() and the new AddressSpace::Init(). s_ram_size_real and the new s_exram_size_real in particular are initialized from new OnionConfig values "MAIN_MEM1_SIZE" and "MAIN_MEM2_SIZE", only if "MAIN_RAM_OVERRIDE_ENABLE" is true. GUI features have been added to Config > Advanced to adjust the new OnionConfig values. A check has been added to State::doState to ensure savestates with memory configurations different from the current settings aren't loaded. The STATE_VERSION is now 115. FIFO Files have been updated from version 4 to version 5, now including the MEM1 and MEM2 sizes from the time of DFF creation. FIFO Logs not using the new features (OnionConfig MAIN_RAM_OVERRIDE_ENABLE is false) are still backwards compatible. FIFO Logs that do use the new features have a MIN_LOADER_VERSION of 5. Thanks to the order of function calls, FIFO logs are able to automatically configure the new OnionConfig settings to match what is needed. This is a bit hacky, though, so I also threw in a failsafe for if the conditions that allow this to work ever go away. I took the liberty of adding a log message to explain why the core fails to initialize if the MIN_LOADER_VERSION is too great. Some IOS code has had the function "RAMOverrideForIOSMemoryValues" appended to it to recalculate IOS Memory Values from retail IOSes/apploaders to fit the extended memory sizes. Worry not, if MAIN_RAM_OVERRIDE_ENABLE is false, this function does absolutely nothing. A hotfix in DolphinQt/MenuBar.cpp has been implemented for RAM Override.
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#include "Core/HW/Memmap.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "VideoCommon/VideoBackendBase.h"
namespace Config
{
// Main.Core
const Info<bool> MAIN_SKIP_IPL{{System::Main, "Core", "SkipIPL"}, true};
const Info<PowerPC::CPUCore> MAIN_CPU_CORE{{System::Main, "Core", "CPUCore"},
PowerPC::DefaultCPUCore()};
const Info<bool> MAIN_JIT_FOLLOW_BRANCH{{System::Main, "Core", "JITFollowBranch"}, true};
const Info<bool> MAIN_FASTMEM{{System::Main, "Core", "Fastmem"}, true};
const Info<bool> MAIN_DSP_HLE{{System::Main, "Core", "DSPHLE"}, true};
const Info<int> MAIN_TIMING_VARIANCE{{System::Main, "Core", "TimingVariance"}, 40};
const Info<bool> MAIN_CPU_THREAD{{System::Main, "Core", "CPUThread"}, true};
const Info<bool> MAIN_SYNC_ON_SKIP_IDLE{{System::Main, "Core", "SyncOnSkipIdle"}, true};
const Info<std::string> MAIN_DEFAULT_ISO{{System::Main, "Core", "DefaultISO"}, ""};
const Info<bool> MAIN_ENABLE_CHEATS{{System::Main, "Core", "EnableCheats"}, false};
const Info<int> MAIN_GC_LANGUAGE{{System::Main, "Core", "SelectedLanguage"}, 0};
const Info<bool> MAIN_OVERRIDE_REGION_SETTINGS{{System::Main, "Core", "OverrideRegionSettings"},
false};
const Info<bool> MAIN_DPL2_DECODER{{System::Main, "Core", "DPL2Decoder"}, false};
const Info<AudioCommon::DPL2Quality> MAIN_DPL2_QUALITY{{System::Main, "Core", "DPL2Quality"},
AudioCommon::GetDefaultDPL2Quality()};
const Info<int> MAIN_AUDIO_LATENCY{{System::Main, "Core", "AudioLatency"}, 20};
const Info<bool> MAIN_AUDIO_STRETCH{{System::Main, "Core", "AudioStretch"}, false};
const Info<int> MAIN_AUDIO_STRETCH_LATENCY{{System::Main, "Core", "AudioStretchMaxLatency"}, 80};
const Info<std::string> MAIN_MEMCARD_A_PATH{{System::Main, "Core", "MemcardAPath"}, ""};
const Info<std::string> MAIN_MEMCARD_B_PATH{{System::Main, "Core", "MemcardBPath"}, ""};
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const Info<std::string>& GetInfoForMemcardPath(ExpansionInterface::Slot slot)
{
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
static constexpr Common::EnumMap<const Info<std::string>*, ExpansionInterface::MAX_MEMCARD_SLOT>
infos{
&MAIN_MEMCARD_A_PATH,
&MAIN_MEMCARD_B_PATH,
};
return *infos[slot];
}
const Info<std::string> MAIN_AGP_CART_A_PATH{{System::Main, "Core", "AgpCartAPath"}, ""};
const Info<std::string> MAIN_AGP_CART_B_PATH{{System::Main, "Core", "AgpCartBPath"}, ""};
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const Info<std::string>& GetInfoForAGPCartPath(ExpansionInterface::Slot slot)
{
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
static constexpr Common::EnumMap<const Info<std::string>*, ExpansionInterface::MAX_MEMCARD_SLOT>
infos{
&MAIN_AGP_CART_A_PATH,
&MAIN_AGP_CART_B_PATH,
};
return *infos[slot];
}
const Info<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE{
{System::Main, "Core", "GCIFolderAPathOverride"}, ""};
const Info<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE{
{System::Main, "Core", "GCIFolderBPathOverride"}, ""};
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const Info<std::string>& GetInfoForGCIPathOverride(ExpansionInterface::Slot slot)
{
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
static constexpr Common::EnumMap<const Info<std::string>*, ExpansionInterface::MAX_MEMCARD_SLOT>
infos{
&MAIN_GCI_FOLDER_A_PATH_OVERRIDE,
&MAIN_GCI_FOLDER_B_PATH_OVERRIDE,
};
return *infos[slot];
}
const Info<int> MAIN_MEMORY_CARD_SIZE{{System::Main, "Core", "MemoryCardSize"}, -1};
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const Info<ExpansionInterface::EXIDeviceType> MAIN_SLOT_A{
{System::Main, "Core", "SlotA"}, ExpansionInterface::EXIDeviceType::MemoryCardFolder};
const Info<ExpansionInterface::EXIDeviceType> MAIN_SLOT_B{{System::Main, "Core", "SlotB"},
ExpansionInterface::EXIDeviceType::None};
const Info<ExpansionInterface::EXIDeviceType> MAIN_SERIAL_PORT_1{
{System::Main, "Core", "SerialPort1"}, ExpansionInterface::EXIDeviceType::None};
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const Info<ExpansionInterface::EXIDeviceType>& GetInfoForEXIDevice(ExpansionInterface::Slot slot)
{
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static constexpr Common::EnumMap<const Info<ExpansionInterface::EXIDeviceType>*,
ExpansionInterface::MAX_SLOT>
infos{
&MAIN_SLOT_A,
&MAIN_SLOT_B,
&MAIN_SERIAL_PORT_1,
};
return *infos[slot];
}
const Info<std::string> MAIN_BBA_MAC{{System::Main, "Core", "BBA_MAC"}, ""};
const Info<std::string> MAIN_BBA_XLINK_IP{{System::Main, "Core", "BBA_XLINK_IP"}, "127.0.0.1"};
const Info<bool> MAIN_BBA_XLINK_CHAT_OSD{{System::Main, "Core", "BBA_XLINK_CHAT_OSD"}, true};
const Info<SerialInterface::SIDevices>& GetInfoForSIDevice(int channel)
{
static const std::array<const Info<SerialInterface::SIDevices>, 4> infos{
Info<SerialInterface::SIDevices>{{System::Main, "Core", "SIDevice0"},
SerialInterface::SIDEVICE_GC_CONTROLLER},
Info<SerialInterface::SIDevices>{{System::Main, "Core", "SIDevice1"},
SerialInterface::SIDEVICE_NONE},
Info<SerialInterface::SIDevices>{{System::Main, "Core", "SIDevice2"},
SerialInterface::SIDEVICE_NONE},
Info<SerialInterface::SIDevices>{{System::Main, "Core", "SIDevice3"},
SerialInterface::SIDEVICE_NONE},
};
return infos[channel];
}
const Info<bool>& GetInfoForAdapterRumble(int channel)
{
static const std::array<const Info<bool>, 4> infos{
Info<bool>{{System::Main, "Core", "AdapterRumble0"}, true},
Info<bool>{{System::Main, "Core", "AdapterRumble1"}, true},
Info<bool>{{System::Main, "Core", "AdapterRumble2"}, true},
Info<bool>{{System::Main, "Core", "AdapterRumble3"}, true},
};
return infos[channel];
}
const Info<bool>& GetInfoForSimulateKonga(int channel)
{
static const std::array<const Info<bool>, 4> infos{
Info<bool>{{System::Main, "Core", "SimulateKonga0"}, false},
Info<bool>{{System::Main, "Core", "SimulateKonga1"}, false},
Info<bool>{{System::Main, "Core", "SimulateKonga2"}, false},
Info<bool>{{System::Main, "Core", "SimulateKonga3"}, false},
};
return infos[channel];
}
const Info<bool> MAIN_WII_SD_CARD{{System::Main, "Core", "WiiSDCard"}, true};
const Info<bool> MAIN_WII_KEYBOARD{{System::Main, "Core", "WiiKeyboard"}, false};
const Info<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING{
{System::Main, "Core", "WiimoteContinuousScanning"}, false};
const Info<bool> MAIN_WIIMOTE_ENABLE_SPEAKER{{System::Main, "Core", "WiimoteEnableSpeaker"}, false};
const Info<bool> MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE{
{System::Main, "Core", "WiimoteControllerInterface"}, false};
const Info<bool> MAIN_MMU{{System::Main, "Core", "MMU"}, false};
const Info<int> MAIN_BB_DUMP_PORT{{System::Main, "Core", "BBDumpPort"}, -1};
const Info<bool> MAIN_SYNC_GPU{{System::Main, "Core", "SyncGPU"}, false};
const Info<int> MAIN_SYNC_GPU_MAX_DISTANCE{{System::Main, "Core", "SyncGpuMaxDistance"}, 200000};
const Info<int> MAIN_SYNC_GPU_MIN_DISTANCE{{System::Main, "Core", "SyncGpuMinDistance"}, -200000};
const Info<float> MAIN_SYNC_GPU_OVERCLOCK{{System::Main, "Core", "SyncGpuOverclock"}, 1.0f};
const Info<bool> MAIN_FAST_DISC_SPEED{{System::Main, "Core", "FastDiscSpeed"}, false};
const Info<bool> MAIN_LOW_DCBZ_HACK{{System::Main, "Core", "LowDCBZHack"}, false};
const Info<bool> MAIN_FLOAT_EXCEPTIONS{{System::Main, "Core", "FloatExceptions"}, false};
const Info<bool> MAIN_DIVIDE_BY_ZERO_EXCEPTIONS{{System::Main, "Core", "DivByZeroExceptions"},
false};
const Info<bool> MAIN_FPRF{{System::Main, "Core", "FPRF"}, false};
const Info<bool> MAIN_ACCURATE_NANS{{System::Main, "Core", "AccurateNaNs"}, false};
const Info<bool> MAIN_DISABLE_ICACHE{{System::Main, "Core", "DisableICache"}, false};
const Info<float> MAIN_EMULATION_SPEED{{System::Main, "Core", "EmulationSpeed"}, 1.0f};
const Info<float> MAIN_OVERCLOCK{{System::Main, "Core", "Overclock"}, 1.0f};
const Info<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}, false};
const Info<bool> MAIN_RAM_OVERRIDE_ENABLE{{System::Main, "Core", "RAMOverrideEnable"}, false};
const Info<u32> MAIN_MEM1_SIZE{{System::Main, "Core", "MEM1Size"}, Memory::MEM1_SIZE_RETAIL};
const Info<u32> MAIN_MEM2_SIZE{{System::Main, "Core", "MEM2Size"}, Memory::MEM2_SIZE_RETAIL};
const Info<std::string> MAIN_GFX_BACKEND{{System::Main, "Core", "GFXBackend"},
VideoBackendBase::GetDefaultBackendName()};
const Info<std::string> MAIN_GPU_DETERMINISM_MODE{{System::Main, "Core", "GPUDeterminismMode"},
"auto"};
const Info<s32> MAIN_OVERRIDE_BOOT_IOS{{System::Main, "Core", "OverrideBootIOS"}, -1};
GPUDeterminismMode GetGPUDeterminismMode()
{
auto mode = Config::Get(Config::MAIN_GPU_DETERMINISM_MODE);
if (mode == "auto")
return GPUDeterminismMode::Auto;
if (mode == "none")
return GPUDeterminismMode::Disabled;
if (mode == "fake-completion")
return GPUDeterminismMode::FakeCompletion;
NOTICE_LOG_FMT(CORE, "Unknown GPU determinism mode {}", mode);
return GPUDeterminismMode::Auto;
}
const Info<std::string> MAIN_PERF_MAP_DIR{{System::Main, "Core", "PerfMapDir"}, ""};
const Info<bool> MAIN_CUSTOM_RTC_ENABLE{{System::Main, "Core", "EnableCustomRTC"}, false};
// Default to seconds between 1.1.1970 and 1.1.2000
const Info<u32> MAIN_CUSTOM_RTC_VALUE{{System::Main, "Core", "CustomRTCValue"}, 946684800};
const Info<DiscIO::Region> MAIN_FALLBACK_REGION{{System::Main, "Core", "FallbackRegion"},
GetDefaultRegion()};
const Info<bool> MAIN_AUTO_DISC_CHANGE{{System::Main, "Core", "AutoDiscChange"}, false};
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const Info<bool> MAIN_ALLOW_SD_WRITES{{System::Main, "Core", "WiiSDCardAllowWrites"}, true};
const Info<bool> MAIN_ENABLE_SAVESTATES{{System::Main, "Core", "EnableSaveStates"}, false};
const Info<bool> MAIN_REAL_WII_REMOTE_REPEAT_REPORTS{
{System::Main, "Core", "RealWiiRemoteRepeatReports"}, true};
// Empty means use the Dolphin default URL
const Info<std::string> MAIN_WII_NUS_SHOP_URL{{System::Main, "Core", "WiiNusShopUrl"}, ""};
// Main.Display
const Info<std::string> MAIN_FULLSCREEN_DISPLAY_RES{
{System::Main, "Display", "FullscreenDisplayRes"}, "Auto"};
const Info<bool> MAIN_FULLSCREEN{{System::Main, "Display", "Fullscreen"}, false};
const Info<bool> MAIN_RENDER_TO_MAIN{{System::Main, "Display", "RenderToMain"}, false};
const Info<int> MAIN_RENDER_WINDOW_XPOS{{System::Main, "Display", "RenderWindowXPos"}, -1};
const Info<int> MAIN_RENDER_WINDOW_YPOS{{System::Main, "Display", "RenderWindowYPos"}, -1};
const Info<int> MAIN_RENDER_WINDOW_WIDTH{{System::Main, "Display", "RenderWindowWidth"}, 640};
const Info<int> MAIN_RENDER_WINDOW_HEIGHT{{System::Main, "Display", "RenderWindowHeight"}, 480};
const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE{{System::Main, "Display", "RenderWindowAutoSize"},
false};
const Info<bool> MAIN_KEEP_WINDOW_ON_TOP{{System::Main, "Display", "KeepWindowOnTop"}, false};
const Info<bool> MAIN_DISABLE_SCREENSAVER{{System::Main, "Display", "DisableScreenSaver"}, true};
// Main.DSP
const Info<bool> MAIN_DSP_THREAD{{System::Main, "DSP", "DSPThread"}, false};
const Info<bool> MAIN_DSP_CAPTURE_LOG{{System::Main, "DSP", "CaptureLog"}, false};
const Info<bool> MAIN_DSP_JIT{{System::Main, "DSP", "EnableJIT"}, true};
const Info<bool> MAIN_DUMP_AUDIO{{System::Main, "DSP", "DumpAudio"}, false};
const Info<bool> MAIN_DUMP_AUDIO_SILENT{{System::Main, "DSP", "DumpAudioSilent"}, false};
const Info<bool> MAIN_DUMP_UCODE{{System::Main, "DSP", "DumpUCode"}, false};
const Info<std::string> MAIN_AUDIO_BACKEND{{System::Main, "DSP", "Backend"},
AudioCommon::GetDefaultSoundBackend()};
const Info<int> MAIN_AUDIO_VOLUME{{System::Main, "DSP", "Volume"}, 100};
const Info<bool> MAIN_AUDIO_MUTED{{System::Main, "DSP", "Muted"}, false};
#ifdef _WIN32
const Info<std::string> MAIN_WASAPI_DEVICE{{System::Main, "DSP", "WASAPIDevice"}, "Default"};
#endif
bool ShouldUseDPL2Decoder()
{
return Get(MAIN_DPL2_DECODER) && !Get(MAIN_DSP_HLE);
}
// Main.General
const Info<std::string> MAIN_DUMP_PATH{{System::Main, "General", "DumpPath"}, ""};
const Info<std::string> MAIN_LOAD_PATH{{System::Main, "General", "LoadPath"}, ""};
const Info<std::string> MAIN_RESOURCEPACK_PATH{{System::Main, "General", "ResourcePackPath"}, ""};
const Info<std::string> MAIN_FS_PATH{{System::Main, "General", "NANDRootPath"}, ""};
const Info<std::string> MAIN_SD_PATH{{System::Main, "General", "WiiSDCardPath"}, ""};
const Info<std::string> MAIN_WFS_PATH{{System::Main, "General", "WFSPath"}, ""};
const Info<bool> MAIN_SHOW_LAG{{System::Main, "General", "ShowLag"}, false};
const Info<bool> MAIN_SHOW_FRAME_COUNT{{System::Main, "General", "ShowFrameCount"}, false};
const Info<std::string> MAIN_WIRELESS_MAC{{System::Main, "General", "WirelessMac"}, ""};
const Info<std::string> MAIN_GDB_SOCKET{{System::Main, "General", "GDBSocket"}, ""};
const Info<int> MAIN_GDB_PORT{{System::Main, "General", "GDBPort"}, -1};
const Info<int> MAIN_ISO_PATH_COUNT{{System::Main, "General", "ISOPaths"}, 0};
static Info<std::string> MakeISOPathConfigInfo(size_t idx)
{
return Config::Info<std::string>{{Config::System::Main, "General", fmt::format("ISOPath{}", idx)},
""};
}
std::vector<std::string> GetIsoPaths()
{
size_t count = MathUtil::SaturatingCast<size_t>(Config::Get(Config::MAIN_ISO_PATH_COUNT));
std::vector<std::string> paths;
paths.reserve(count);
for (size_t i = 0; i < count; ++i)
{
std::string iso_path = Config::Get(MakeISOPathConfigInfo(i));
if (!iso_path.empty())
paths.emplace_back(std::move(iso_path));
}
return paths;
}
void SetIsoPaths(const std::vector<std::string>& paths)
{
size_t old_size = MathUtil::SaturatingCast<size_t>(Config::Get(Config::MAIN_ISO_PATH_COUNT));
size_t new_size = paths.size();
size_t current_path_idx = 0;
for (const std::string& p : paths)
{
if (p.empty())
{
--new_size;
continue;
}
Config::SetBase(MakeISOPathConfigInfo(current_path_idx), p);
++current_path_idx;
}
for (size_t i = current_path_idx; i < old_size; ++i)
{
// TODO: This actually needs a Config::Erase().
Config::SetBase(MakeISOPathConfigInfo(i), "");
}
Config::SetBase(Config::MAIN_ISO_PATH_COUNT, MathUtil::SaturatingCast<int>(new_size));
}
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// Main.GBA
#ifdef HAS_LIBMGBA
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const Info<std::string> MAIN_GBA_BIOS_PATH{{System::Main, "GBA", "BIOS"}, ""};
const std::array<Info<std::string>, 4> MAIN_GBA_ROM_PATHS{
Info<std::string>{{System::Main, "GBA", "Rom1"}, ""},
Info<std::string>{{System::Main, "GBA", "Rom2"}, ""},
Info<std::string>{{System::Main, "GBA", "Rom3"}, ""},
Info<std::string>{{System::Main, "GBA", "Rom4"}, ""}};
const Info<std::string> MAIN_GBA_SAVES_PATH{{System::Main, "GBA", "SavesPath"}, ""};
const Info<bool> MAIN_GBA_SAVES_IN_ROM_PATH{{System::Main, "GBA", "SavesInRomPath"}, false};
const Info<bool> MAIN_GBA_THREADS{{System::Main, "GBA", "Threads"}, true};
#endif
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// Main.Network
const Info<bool> MAIN_NETWORK_SSL_DUMP_READ{{System::Main, "Network", "SSLDumpRead"}, false};
const Info<bool> MAIN_NETWORK_SSL_DUMP_WRITE{{System::Main, "Network", "SSLDumpWrite"}, false};
const Info<bool> MAIN_NETWORK_SSL_VERIFY_CERTIFICATES{
{System::Main, "Network", "SSLVerifyCertificates"}, true};
const Info<bool> MAIN_NETWORK_SSL_DUMP_ROOT_CA{{System::Main, "Network", "SSLDumpRootCA"}, false};
const Info<bool> MAIN_NETWORK_SSL_DUMP_PEER_CERT{{System::Main, "Network", "SSLDumpPeerCert"},
false};
const Info<bool> MAIN_NETWORK_DUMP_AS_PCAP{{System::Main, "Network", "DumpAsPCAP"}, false};
// Default value based on:
// - [RFC 1122] 4.2.3.5 TCP Connection Failures (at least 3 minutes)
// - https://dolp.in/pr8759 hwtest (3 minutes and 10 seconds)
const Info<int> MAIN_NETWORK_TIMEOUT{{System::Main, "Network", "NetworkTimeout"}, 190};
// Main.Interface
const Info<bool> MAIN_USE_HIGH_CONTRAST_TOOLTIPS{
{System::Main, "Interface", "UseHighContrastTooltips"}, true};
const Info<bool> MAIN_USE_PANIC_HANDLERS{{System::Main, "Interface", "UsePanicHandlers"}, true};
const Info<bool> MAIN_ABORT_ON_PANIC_ALERT{{System::Main, "Interface", "AbortOnPanicAlert"}, false};
const Info<bool> MAIN_OSD_MESSAGES{{System::Main, "Interface", "OnScreenDisplayMessages"}, true};
const Info<bool> MAIN_SKIP_NKIT_WARNING{{System::Main, "Interface", "SkipNKitWarning"}, false};
const Info<bool> MAIN_CONFIRM_ON_STOP{{System::Main, "Interface", "ConfirmStop"}, true};
const Info<ShowCursor> MAIN_SHOW_CURSOR{{System::Main, "Interface", "CursorVisibility"},
ShowCursor::OnMovement};
const Info<bool> MAIN_LOCK_CURSOR{{System::Main, "Interface", "LockCursor"}, false};
const Info<std::string> MAIN_INTERFACE_LANGUAGE{{System::Main, "Interface", "LanguageCode"}, ""};
const Info<bool> MAIN_EXTENDED_FPS_INFO{{System::Main, "Interface", "ExtendedFPSInfo"}, false};
const Info<bool> MAIN_SHOW_ACTIVE_TITLE{{System::Main, "Interface", "ShowActiveTitle"}, true};
const Info<bool> MAIN_USE_BUILT_IN_TITLE_DATABASE{
{System::Main, "Interface", "UseBuiltinTitleDatabase"}, true};
const Info<std::string> MAIN_THEME_NAME{{System::Main, "Interface", "ThemeName"},
DEFAULT_THEME_DIR};
const Info<bool> MAIN_PAUSE_ON_FOCUS_LOST{{System::Main, "Interface", "PauseOnFocusLost"}, false};
const Info<bool> MAIN_ENABLE_DEBUGGING{{System::Main, "Interface", "DebugModeEnabled"}, false};
// Main.Analytics
const Info<std::string> MAIN_ANALYTICS_ID{{System::Main, "Analytics", "ID"}, ""};
const Info<bool> MAIN_ANALYTICS_ENABLED{{System::Main, "Analytics", "Enabled"}, false};
const Info<bool> MAIN_ANALYTICS_PERMISSION_ASKED{{System::Main, "Analytics", "PermissionAsked"},
false};
// Main.GameList
const Info<bool> MAIN_GAMELIST_LIST_DRIVES{{System::Main, "GameList", "ListDrives"}, false};
const Info<bool> MAIN_GAMELIST_LIST_WAD{{System::Main, "GameList", "ListWad"}, true};
const Info<bool> MAIN_GAMELIST_LIST_ELF_DOL{{System::Main, "GameList", "ListElfDol"}, true};
const Info<bool> MAIN_GAMELIST_LIST_WII{{System::Main, "GameList", "ListWii"}, true};
const Info<bool> MAIN_GAMELIST_LIST_GC{{System::Main, "GameList", "ListGC"}, true};
const Info<bool> MAIN_GAMELIST_LIST_JPN{{System::Main, "GameList", "ListJap"}, true};
const Info<bool> MAIN_GAMELIST_LIST_PAL{{System::Main, "GameList", "ListPal"}, true};
const Info<bool> MAIN_GAMELIST_LIST_USA{{System::Main, "GameList", "ListUsa"}, true};
const Info<bool> MAIN_GAMELIST_LIST_AUSTRALIA{{System::Main, "GameList", "ListAustralia"}, true};
const Info<bool> MAIN_GAMELIST_LIST_FRANCE{{System::Main, "GameList", "ListFrance"}, true};
const Info<bool> MAIN_GAMELIST_LIST_GERMANY{{System::Main, "GameList", "ListGermany"}, true};
const Info<bool> MAIN_GAMELIST_LIST_ITALY{{System::Main, "GameList", "ListItaly"}, true};
const Info<bool> MAIN_GAMELIST_LIST_KOREA{{System::Main, "GameList", "ListKorea"}, true};
const Info<bool> MAIN_GAMELIST_LIST_NETHERLANDS{{System::Main, "GameList", "ListNetherlands"},
true};
const Info<bool> MAIN_GAMELIST_LIST_RUSSIA{{System::Main, "GameList", "ListRussia"}, true};
const Info<bool> MAIN_GAMELIST_LIST_SPAIN{{System::Main, "GameList", "ListSpain"}, true};
const Info<bool> MAIN_GAMELIST_LIST_TAIWAN{{System::Main, "GameList", "ListTaiwan"}, true};
const Info<bool> MAIN_GAMELIST_LIST_WORLD{{System::Main, "GameList", "ListWorld"}, true};
const Info<bool> MAIN_GAMELIST_LIST_UNKNOWN{{System::Main, "GameList", "ListUnknown"}, true};
const Info<int> MAIN_GAMELIST_LIST_SORT{{System::Main, "GameList", "ListSort"}, 3};
const Info<int> MAIN_GAMELIST_LIST_SORT_SECONDARY{{System::Main, "GameList", "ListSortSecondary"},
0};
const Info<bool> MAIN_GAMELIST_COLUMN_PLATFORM{{System::Main, "GameList", "ColumnPlatform"}, true};
const Info<bool> MAIN_GAMELIST_COLUMN_DESCRIPTION{{System::Main, "GameList", "ColumnDescription"},
false};
const Info<bool> MAIN_GAMELIST_COLUMN_BANNER{{System::Main, "GameList", "ColumnBanner"}, true};
const Info<bool> MAIN_GAMELIST_COLUMN_TITLE{{System::Main, "GameList", "ColumnTitle"}, true};
const Info<bool> MAIN_GAMELIST_COLUMN_MAKER{{System::Main, "GameList", "ColumnNotes"}, true};
const Info<bool> MAIN_GAMELIST_COLUMN_FILE_NAME{{System::Main, "GameList", "ColumnFileName"},
false};
const Info<bool> MAIN_GAMELIST_COLUMN_FILE_PATH{{System::Main, "GameList", "ColumnFilePath"},
false};
const Info<bool> MAIN_GAMELIST_COLUMN_GAME_ID{{System::Main, "GameList", "ColumnID"}, false};
const Info<bool> MAIN_GAMELIST_COLUMN_REGION{{System::Main, "GameList", "ColumnRegion"}, true};
const Info<bool> MAIN_GAMELIST_COLUMN_FILE_SIZE{{System::Main, "GameList", "ColumnSize"}, true};
const Info<bool> MAIN_GAMELIST_COLUMN_FILE_FORMAT{{System::Main, "GameList", "ColumnFileFormat"},
false};
const Info<bool> MAIN_GAMELIST_COLUMN_BLOCK_SIZE{{System::Main, "GameList", "ColumnBlockSize"},
false};
const Info<bool> MAIN_GAMELIST_COLUMN_COMPRESSION{{System::Main, "GameList", "ColumnCompression"},
false};
const Info<bool> MAIN_GAMELIST_COLUMN_TAGS{{System::Main, "GameList", "ColumnTags"}, false};
// Main.FifoPlayer
const Info<bool> MAIN_FIFOPLAYER_LOOP_REPLAY{{System::Main, "FifoPlayer", "LoopReplay"}, true};
const Info<bool> MAIN_FIFOPLAYER_EARLY_MEMORY_UPDATES{
{System::Main, "FifoPlayer", "EarlyMemoryUpdates"}, false};
// Main.AutoUpdate
const Info<std::string> MAIN_AUTOUPDATE_UPDATE_TRACK{{System::Main, "AutoUpdate", "UpdateTrack"},
Common::GetScmUpdateTrackStr()};
const Info<std::string> MAIN_AUTOUPDATE_HASH_OVERRIDE{{System::Main, "AutoUpdate", "HashOverride"},
""};
// Main.Movie
const Info<bool> MAIN_MOVIE_PAUSE_MOVIE{{System::Main, "Movie", "PauseMovie"}, false};
const Info<std::string> MAIN_MOVIE_MOVIE_AUTHOR{{System::Main, "Movie", "Author"}, ""};
const Info<bool> MAIN_MOVIE_DUMP_FRAMES{{System::Main, "Movie", "DumpFrames"}, false};
const Info<bool> MAIN_MOVIE_DUMP_FRAMES_SILENT{{System::Main, "Movie", "DumpFramesSilent"}, false};
const Info<bool> MAIN_MOVIE_SHOW_INPUT_DISPLAY{{System::Main, "Movie", "ShowInputDisplay"}, false};
const Info<bool> MAIN_MOVIE_SHOW_RTC{{System::Main, "Movie", "ShowRTC"}, false};
const Info<bool> MAIN_MOVIE_SHOW_RERECORD{{System::Main, "Movie", "ShowRerecord"}, false};
// Main.Input
const Info<bool> MAIN_INPUT_BACKGROUND_INPUT{{System::Main, "Input", "BackgroundInput"}, false};
// Main.Debug
const Info<bool> MAIN_DEBUG_JIT_OFF{{System::Main, "Debug", "JitOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_OFF{{System::Main, "Debug", "JitLoadStoreOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_LXZ_OFF{{System::Main, "Debug", "JitLoadStorelXzOff"},
false};
const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_LWZ_OFF{{System::Main, "Debug", "JitLoadStorelwzOff"},
false};
const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_LBZX_OFF{{System::Main, "Debug", "JitLoadStorelbzxOff"},
false};
const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_FLOATING_OFF{
{System::Main, "Debug", "JitLoadStoreFloatingOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_PAIRED_OFF{
{System::Main, "Debug", "JitLoadStorePairedOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_FLOATING_POINT_OFF{{System::Main, "Debug", "JitFloatingPointOff"},
false};
const Info<bool> MAIN_DEBUG_JIT_INTEGER_OFF{{System::Main, "Debug", "JitIntegerOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_PAIRED_OFF{{System::Main, "Debug", "JitPairedOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_SYSTEM_REGISTERS_OFF{
{System::Main, "Debug", "JitSystemRegistersOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_BRANCH_OFF{{System::Main, "Debug", "JitBranchOff"}, false};
const Info<bool> MAIN_DEBUG_JIT_REGISTER_CACHE_OFF{{System::Main, "Debug", "JitRegisterCacheOff"},
false};
// Main.BluetoothPassthrough
const Info<bool> MAIN_BLUETOOTH_PASSTHROUGH_ENABLED{
{System::Main, "BluetoothPassthrough", "Enabled"}, false};
const Info<int> MAIN_BLUETOOTH_PASSTHROUGH_VID{{System::Main, "BluetoothPassthrough", "VID"}, -1};
const Info<int> MAIN_BLUETOOTH_PASSTHROUGH_PID{{System::Main, "BluetoothPassthrough", "PID"}, -1};
const Info<std::string> MAIN_BLUETOOTH_PASSTHROUGH_LINK_KEYS{
{System::Main, "BluetoothPassthrough", "LinkKeys"}, ""};
// Main.USBPassthrough
const Info<std::string> MAIN_USB_PASSTHROUGH_DEVICES{{System::Main, "USBPassthrough", "Devices"},
""};
static std::set<std::pair<u16, u16>> LoadUSBWhitelistFromString(const std::string& devices_string)
{
std::set<std::pair<u16, u16>> devices;
for (const auto& pair : SplitString(devices_string, ','))
{
const auto index = pair.find(':');
if (index == std::string::npos)
continue;
const u16 vid = static_cast<u16>(strtol(pair.substr(0, index).c_str(), nullptr, 16));
const u16 pid = static_cast<u16>(strtol(pair.substr(index + 1).c_str(), nullptr, 16));
if (vid && pid)
devices.emplace(vid, pid);
}
return devices;
}
static std::string SaveUSBWhitelistToString(const std::set<std::pair<u16, u16>>& devices)
{
std::ostringstream oss;
for (const auto& device : devices)
oss << fmt::format("{:04x}:{:04x}", device.first, device.second) << ',';
std::string devices_string = oss.str();
if (!devices_string.empty())
devices_string.pop_back();
return devices_string;
}
std::set<std::pair<u16, u16>> GetUSBDeviceWhitelist()
{
return LoadUSBWhitelistFromString(Config::Get(Config::MAIN_USB_PASSTHROUGH_DEVICES));
}
void SetUSBDeviceWhitelist(const std::set<std::pair<u16, u16>>& devices)
{
Config::SetBase(Config::MAIN_USB_PASSTHROUGH_DEVICES, SaveUSBWhitelistToString(devices));
}
} // namespace Config