mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-04-28 13:07:59 +03:00
1938 lines
No EOL
51 KiB
C++
1938 lines
No EOL
51 KiB
C++
#include "common.h"
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#include "Sprite2d.h"
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#include "TxdStore.h"
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#include "Font.h"
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#ifdef BUTTON_ICONS
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#include "FileMgr.h"
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#endif
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#include "Timer.h"
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void
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AsciiToUnicode(const char *src, wchar *dst)
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{
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while((*dst++ = (unsigned char)*src++) != '\0');
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}
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void
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UnicodeStrcat(wchar *dst, wchar *append)
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{
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UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
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}
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void
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UnicodeStrcpy(wchar *dst, const wchar *src)
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{
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while((*dst++ = *src++) != '\0');
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}
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int
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UnicodeStrlen(const wchar *str)
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{
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int len;
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for(len = 0; *str != '\0'; len++, str++);
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return len;
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}
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void
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UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
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{
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while (*src != '\0') {
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if (*src < 'a' || *src > 'z')
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*dst = *src;
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else
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*dst = *src - 32;
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dst++;
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src++;
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}
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*dst = '\0';
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}
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CFontDetails CFont::Details;
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bool16 CFont::NewLine;
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CSprite2d CFont::Sprite[MAX_FONTS];
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CFontRenderState CFont::RenderState;
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#ifdef MORE_LANGUAGES
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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int32 CFont::Slot = -1;
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#define JAP_TERMINATION (0x8000 | '~')
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int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = {
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{
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#else
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int16 CFont::Size[MAX_FONTS][210] = {
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#endif
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{
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//FONT2 EFIGS
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//SPC,!, $, %, &, ', [, ], +, , -, .,
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12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33,
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//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??,
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18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
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// A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
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12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
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//P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, <20>, \,
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#ifdef FIX_BUGS
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22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
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#else
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22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19,
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#endif
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//??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
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12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12,
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//p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??,
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16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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#ifdef FIX_BUGS
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11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
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#else
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11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21,
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#endif
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//i,BLANKS
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10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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//space, unprop
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19, 16
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},
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{
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//FONT1 EFIGS
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//Characters with a '2' refer to the Pricedown font.
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//Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC
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//in order to display them properly in the Keyboard controls menu.
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//!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I,
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15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26,
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//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?,
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20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
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//TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
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20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
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//P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, <20>, <20>,
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#ifdef FIX_BUGS
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22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
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#else
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22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19,
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#endif
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//(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
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10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17,
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//p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2,
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17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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#ifdef FIX_BUGS
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17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
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#else
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17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20,
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#endif
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//02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2,
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20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19,
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//F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2,
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16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
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//V2,W2,X2, Y2, Z2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2,
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20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
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//<2F>2,<2C>2,<2C>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, '2, .2,
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#ifdef FIX_BUGS
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9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
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#else
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9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9,
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#endif
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//space, unprop
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10, 20
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}
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#ifdef MORE_LANGUAGES
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},
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{
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{
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5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0,
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16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17,
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19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18,
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22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8,
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0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10,
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20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0,
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20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17,
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26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12,
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21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
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19, 16
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},
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{
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11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12,
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19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19,
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23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21,
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20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9,
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10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16,
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15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2,
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20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19,
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27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17,
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19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19,
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15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15,
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13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15,
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16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15,
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15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2,
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10, 20
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},
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},
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{
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{
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//FONT2 EFIGS
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//SPC,!, $, %, &, ', [, ], +, , -, .,
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12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33,
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//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??,
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18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
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// A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
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12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
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//P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, <20>, \,
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22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
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//??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
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12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12,
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//p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??,
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16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
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//i,BLANKS
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10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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//space, unprop
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19, 16
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},
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{
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//FONT1 EFIGS
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//Characters with a '2' refer to the Pricedown font.
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//Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC
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//in order to display them properly in the Keyboard controls menu.
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//!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I,
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15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26,
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//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?,
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20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
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//TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
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20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
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//P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, <20>, <20>,
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22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
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//(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
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10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17,
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//p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2,
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17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
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//<2F>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>, <20>,
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17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
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//02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2,
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20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19,
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//F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2,
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16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
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//V2,W2,X2, Y2, Z2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2,
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20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
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//<2F>2,<2C>2,<2C>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, <20>2, '2, .2,
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9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
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//space, unprop
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10, 20
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}
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}
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#endif
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};
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#ifdef MORE_LANGUAGES
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int16 Size_jp[] = {
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15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
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19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
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13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
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19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
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19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
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21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
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19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
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35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
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19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
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19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
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10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
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12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
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19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
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19, 19, 19, 19, 19, 19, 19, 19, 19, 21
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};
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#endif
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wchar foreign_table[128] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
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128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
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0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
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151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
|
||
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
|
||
};
|
||
|
||
union tFontRenderStatePointer
|
||
{
|
||
CFontRenderState *pRenderState;
|
||
wchar *pStr;
|
||
|
||
void Align()
|
||
{
|
||
if ((uintptr)pStr % 4)
|
||
pStr++;
|
||
}
|
||
};
|
||
|
||
tFontRenderStatePointer FontRenderStatePointer;
|
||
uint8 FontRenderStateBuf[1024];
|
||
|
||
#ifdef BUTTON_ICONS
|
||
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
|
||
int CFont::PS2Symbol = BUTTON_NONE;
|
||
int32 CFont::ButtonsSlot = -1;
|
||
#endif // BUTTON_ICONS
|
||
|
||
void
|
||
CFont::Initialise(void)
|
||
{
|
||
int slot;
|
||
|
||
slot = CTxdStore::AddTxdSlot("fonts");
|
||
#ifdef MORE_LANGUAGES
|
||
Slot = slot;
|
||
switch (LanguageSet)
|
||
{
|
||
case FONT_LANGSET_EFIGS:
|
||
default:
|
||
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
|
||
break;
|
||
case FONT_LANGSET_POLISH:
|
||
CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
|
||
break;
|
||
case FONT_LANGSET_RUSSIAN:
|
||
CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
|
||
break;
|
||
case FONT_LANGSET_JAPANESE:
|
||
CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
|
||
break;
|
||
}
|
||
#else
|
||
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
|
||
#endif
|
||
CTxdStore::AddRef(slot);
|
||
CTxdStore::PushCurrentTxd();
|
||
CTxdStore::SetCurrentTxd(slot);
|
||
Sprite[0].SetTexture("font2", "font2m");
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese()) {
|
||
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
|
||
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
|
||
}
|
||
#endif // MORE_LANGUAGES
|
||
Sprite[1].SetTexture("font1", "font1m");
|
||
SetScale(1.0f, 1.0f);
|
||
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
|
||
SetSlant(0.0f);
|
||
SetColor(CRGBA(255, 255, 255, 0));
|
||
SetJustifyOff();
|
||
SetCentreOff();
|
||
SetWrapx(SCREEN_WIDTH);
|
||
SetCentreSize(SCREEN_WIDTH);
|
||
SetBackgroundOff();
|
||
SetBackgroundColor(CRGBA(128, 128, 128, 128));
|
||
SetBackGroundOnlyTextOff();
|
||
SetPropOn();
|
||
SetFontStyle(FONT_BANK);
|
||
SetRightJustifyWrap(0.0f);
|
||
SetAlphaFade(255.0f);
|
||
SetDropShadowPosition(0);
|
||
CTxdStore::PopCurrentTxd();
|
||
|
||
#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
|
||
// loaded in CMenuManager with GAMEPAD_MENU defined
|
||
LoadButtons("MODELS/X360BTNS.TXD");
|
||
#endif
|
||
}
|
||
|
||
#ifdef BUTTON_ICONS
|
||
void
|
||
CFont::LoadButtons(const char *txdPath)
|
||
{
|
||
if (int file = CFileMgr::OpenFile(txdPath)) {
|
||
CFileMgr::CloseFile(file);
|
||
if (ButtonsSlot == -1)
|
||
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
|
||
else {
|
||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||
ButtonSprite[i].Delete();
|
||
CTxdStore::RemoveTxd(ButtonsSlot);
|
||
}
|
||
CTxdStore::LoadTxd(ButtonsSlot, txdPath);
|
||
CTxdStore::AddRef(ButtonsSlot);
|
||
CTxdStore::PushCurrentTxd();
|
||
CTxdStore::SetCurrentTxd(ButtonsSlot);
|
||
ButtonSprite[BUTTON_UP].SetTexture("thumblyu");
|
||
ButtonSprite[BUTTON_DOWN].SetTexture("thumblyd");
|
||
ButtonSprite[BUTTON_LEFT].SetTexture("thumblxl");
|
||
ButtonSprite[BUTTON_RIGHT].SetTexture("thumblxr");
|
||
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
|
||
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
|
||
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
|
||
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
|
||
ButtonSprite[BUTTON_L1].SetTexture("l1");
|
||
ButtonSprite[BUTTON_L2].SetTexture("l2");
|
||
ButtonSprite[BUTTON_L3].SetTexture("l3");
|
||
ButtonSprite[BUTTON_R1].SetTexture("r1");
|
||
ButtonSprite[BUTTON_R2].SetTexture("r2");
|
||
ButtonSprite[BUTTON_R3].SetTexture("r3");
|
||
ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu");
|
||
ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd");
|
||
ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
|
||
ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
|
||
CTxdStore::PopCurrentTxd();
|
||
}
|
||
else {
|
||
if (ButtonsSlot != -1) {
|
||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||
ButtonSprite[i].Delete();
|
||
CTxdStore::RemoveTxdSlot(ButtonsSlot);
|
||
ButtonsSlot = -1;
|
||
}
|
||
}
|
||
}
|
||
#endif // BUTTON_ICONS
|
||
|
||
#ifdef MORE_LANGUAGES
|
||
void
|
||
CFont::ReloadFonts(uint8 set)
|
||
{
|
||
if (Slot != -1 && LanguageSet != set) {
|
||
Sprite[0].Delete();
|
||
Sprite[1].Delete();
|
||
if (IsJapanese())
|
||
Sprite[2].Delete();
|
||
CTxdStore::PushCurrentTxd();
|
||
CTxdStore::RemoveTxd(Slot);
|
||
switch (set)
|
||
{
|
||
case FONT_LANGSET_EFIGS:
|
||
default:
|
||
CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
|
||
break;
|
||
case FONT_LANGSET_POLISH:
|
||
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
|
||
break;
|
||
case FONT_LANGSET_RUSSIAN:
|
||
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
|
||
break;
|
||
case FONT_LANGSET_JAPANESE:
|
||
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
|
||
break;
|
||
}
|
||
CTxdStore::SetCurrentTxd(Slot);
|
||
Sprite[0].SetTexture("font2", "font2_mask");
|
||
if (set == FONT_LANGSET_JAPANESE) {
|
||
Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask");
|
||
}
|
||
Sprite[1].SetTexture("font1", "font1_mask");
|
||
CTxdStore::PopCurrentTxd();
|
||
}
|
||
LanguageSet = set;
|
||
}
|
||
#endif
|
||
|
||
void
|
||
CFont::Shutdown(void)
|
||
{
|
||
#ifdef BUTTON_ICONS
|
||
if (ButtonsSlot != -1) {
|
||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||
ButtonSprite[i].Delete();
|
||
CTxdStore::RemoveTxdSlot(ButtonsSlot);
|
||
ButtonsSlot = -1;
|
||
}
|
||
#endif
|
||
Sprite[0].Delete();
|
||
Sprite[1].Delete();
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese())
|
||
Sprite[3].Delete();
|
||
CTxdStore::RemoveTxdSlot(Slot);
|
||
Slot = -1;
|
||
#else
|
||
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
|
||
#endif
|
||
}
|
||
|
||
void
|
||
CFont::InitPerFrame(void)
|
||
{
|
||
RenderState.style = -1;
|
||
Details.anonymous_25 = 0;
|
||
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
|
||
SetDropShadowPosition(0);
|
||
NewLine = false;
|
||
#ifdef BUTTON_ICONS
|
||
PS2Symbol = BUTTON_NONE;
|
||
#endif
|
||
}
|
||
|
||
#ifdef BUTTON_ICONS
|
||
void
|
||
CFont::DrawButton(float x, float y)
|
||
{
|
||
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
|
||
return;
|
||
|
||
if (PS2Symbol != BUTTON_NONE) {
|
||
CRect rect;
|
||
rect.left = x;
|
||
rect.top = RenderState.scaleY + RenderState.scaleY + y;
|
||
rect.right = RenderState.scaleY * 17.0f + x;
|
||
rect.bottom = RenderState.scaleY * 19.0f + y;
|
||
|
||
int vertexAlphaState;
|
||
void *raster;
|
||
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
|
||
RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
|
||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||
if (RenderState.bIsShadow)
|
||
ButtonSprite[PS2Symbol].Draw(rect, RenderState.color);
|
||
else
|
||
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a));
|
||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
|
||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
void
|
||
CFont::PrintChar(float x, float y, wchar c)
|
||
{
|
||
bool bDontPrint = false;
|
||
if(x <= 0.0f || x > SCREEN_WIDTH ||
|
||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
|
||
return;
|
||
|
||
bDontPrint = c == '\0';
|
||
float w = GetCharacterWidth(c) / 32.0f;
|
||
if (Details.bFontHalfTexture && c == 208)
|
||
c = '\0';
|
||
float xoff = c % 16;
|
||
float yoff = c / 16;
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont()) {
|
||
w = 21.0f;
|
||
xoff = (float)(c % 48);
|
||
yoff = c / 48;
|
||
}
|
||
#endif
|
||
|
||
if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){
|
||
if (bDontPrint) return;
|
||
if (RenderState.slant == 0.0f) {
|
||
#ifdef FIX_BUGS
|
||
if (c < 192) {
|
||
#else
|
||
if (c < 193) {
|
||
#endif
|
||
CSprite2d::AddToBuffer(
|
||
CRect(x, y,
|
||
x + 32.0f * RenderState.scaleX * 1.0f,
|
||
y + 40.0f * RenderState.scaleY * 0.5f),
|
||
RenderState.color,
|
||
xoff / 16.0f, yoff / 12.8f + 0.0021f,
|
||
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
|
||
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
|
||
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
|
||
} else {
|
||
CSprite2d::AddToBuffer(
|
||
CRect(x, y,
|
||
x + 32.0f * RenderState.scaleX * 1.0f,
|
||
y + 33.0f * RenderState.scaleY * 0.5f),
|
||
RenderState.color,
|
||
xoff / 16.0f, yoff / 12.8f + 0.0021f,
|
||
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
|
||
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f,
|
||
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
|
||
}
|
||
} else
|
||
CSprite2d::AddToBuffer(
|
||
CRect(x, y,
|
||
x + 32.0f * RenderState.scaleX * 1.0f,
|
||
y + 40.0f * RenderState.scaleY * 0.5f),
|
||
RenderState.color,
|
||
xoff / 16.0f, yoff / 12.8f + 0.00055f,
|
||
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
|
||
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
|
||
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
|
||
#ifdef MORE_LANGUAGES
|
||
/*}else if (IsJapaneseFont()) {
|
||
if (Details.dropShadowPosition != 0) {
|
||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
|
||
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
|
||
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
|
||
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
|
||
Details.dropColor,
|
||
xoff * w / 1024.0f, yoff / 25.6f,
|
||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
|
||
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
|
||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
|
||
}
|
||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||
CRect(x, y,
|
||
x + 32.0f * Details.scaleX * 1.0f,
|
||
y + 40.0f * Details.scaleY / 2.75f),
|
||
Details.color,
|
||
xoff * w / 1024.0f, yoff / 25.6f,
|
||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
|
||
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
|
||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/
|
||
#endif
|
||
} else {
|
||
if (bDontPrint) return;
|
||
CSprite2d::AddToBuffer(
|
||
CRect(x, y,
|
||
x + 32.0f * RenderState.scaleX * w,
|
||
y + 32.0f * RenderState.scaleY * 0.5f),
|
||
RenderState.color,
|
||
xoff / 16.0f, yoff / 16.0f,
|
||
(xoff + w) / 16.0f, yoff / 16.0f,
|
||
xoff / 16.0f, (yoff + 1.0f) / 16.0f,
|
||
(xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
|
||
}
|
||
}
|
||
|
||
#ifdef MORE_LANGUAGES
|
||
bool CFont::IsJapanesePunctuation(wchar *str)
|
||
{
|
||
return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':');
|
||
}
|
||
|
||
bool CFont::IsAnsiCharacter(wchar *s)
|
||
{
|
||
if (*s >= 'A' && *s <= 'Z')
|
||
return true;
|
||
if (*s >= 'a' && *s <= 'z')
|
||
return true;
|
||
if (*s >= '0' && *s <= ':')
|
||
return true;
|
||
if (*s == '(' || *s == ')')
|
||
return true;
|
||
if (*s == 'D' || *s == '$')
|
||
return true;
|
||
return false;
|
||
}
|
||
#endif
|
||
|
||
void
|
||
CFont::RenderFontBuffer()
|
||
{
|
||
if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
|
||
|
||
float textPosX;
|
||
float textPosY;
|
||
CRGBA color;
|
||
bool bBold = false;
|
||
bool bFlash = false;
|
||
|
||
Sprite[RenderState.style].SetRenderState();
|
||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
|
||
textPosX = RenderState.fTextPosX;
|
||
textPosY = RenderState.fTextPosY;
|
||
color = RenderState.color;
|
||
tFontRenderStatePointer pRenderStateBufPointer;
|
||
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
|
||
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
|
||
if (*pRenderStateBufPointer.pStr == '\0') {
|
||
tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
|
||
tmpPointer.pStr++;
|
||
tmpPointer.Align();
|
||
if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
|
||
break;
|
||
|
||
RenderState = *(tmpPointer.pRenderState++);
|
||
|
||
pRenderStateBufPointer = tmpPointer;
|
||
|
||
textPosX = RenderState.fTextPosX;
|
||
textPosY = RenderState.fTextPosY;
|
||
color = RenderState.color;
|
||
}
|
||
if (*pRenderStateBufPointer.pStr == '~') {
|
||
#ifdef BUTTON_ICONS
|
||
PS2Symbol = BUTTON_NONE;
|
||
#endif
|
||
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
|
||
#ifdef BUTTON_ICONS
|
||
if(PS2Symbol != BUTTON_NONE) {
|
||
DrawButton(textPosX, textPosY);
|
||
textPosX += RenderState.scaleY * 17.0f;
|
||
PS2Symbol = BUTTON_NONE;
|
||
}
|
||
#endif
|
||
if (bFlash) {
|
||
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
|
||
Details.bFlashState = !Details.bFlashState;
|
||
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
|
||
}
|
||
Details.color.alpha = Details.bFlashState ? 0 : 255;
|
||
}
|
||
if (!RenderState.bIsShadow)
|
||
RenderState.color = color;
|
||
}
|
||
wchar c = *pRenderStateBufPointer.pStr;
|
||
c -= ' ';
|
||
if (RenderState.bFontHalfTexture)
|
||
c = FindNewCharacter(c);
|
||
else if (c > 155)
|
||
c = '\0';
|
||
|
||
if (RenderState.slant != 0.0f)
|
||
textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
|
||
PrintChar(textPosX, textPosY, c);
|
||
if (bBold) {
|
||
PrintChar(textPosX + 1.0f, textPosY, c);
|
||
PrintChar(textPosX + 2.0f, textPosY, c);
|
||
textPosX += 2.0f;
|
||
}
|
||
#ifdef FIX_BUGS
|
||
// PS2 uses different chars for some symbols
|
||
if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
|
||
#endif
|
||
textPosX += RenderState.scaleX * GetCharacterWidth(c);
|
||
if (c == '\0')
|
||
textPosX += RenderState.fExtraSpace;
|
||
}
|
||
CSprite2d::RenderVertexBuffer();
|
||
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
|
||
}
|
||
|
||
#if 0 //def MORE_LANGUAGES
|
||
bool
|
||
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
|
||
{
|
||
wchar *s, c, unused;
|
||
|
||
if (IsJapanese()) {
|
||
float jx = 0.0f;
|
||
for (s = start; s < end; s++) {
|
||
if (*s == JAP_TERMINATION || *s == '~')
|
||
s = ParseToken(s, &unused, true);
|
||
if (NewLine) {
|
||
NewLine = false;
|
||
break;
|
||
}
|
||
jx += GetCharacterSize(*s - ' ');
|
||
}
|
||
s = start;
|
||
if (Details.centre)
|
||
x = japX - jx / 2.0f;
|
||
else if (Details.rightJustify)
|
||
x = japX - jx;
|
||
}
|
||
|
||
for (s = start; s < end; s++) {
|
||
if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
|
||
s = ParseToken(s, &unused);
|
||
if (NewLine && IsJapanese()) {
|
||
NewLine = false;
|
||
end = s;
|
||
return true;
|
||
}
|
||
c = *s - ' ';
|
||
if (Details.slant != 0.0f && !IsJapanese())
|
||
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
|
||
|
||
PrintChar(x, y, c);
|
||
x += GetCharacterSize(c);
|
||
if (c == 0 && (!NewLine || !IsJapanese())) // space
|
||
x += spwidth;
|
||
}
|
||
return false;
|
||
}
|
||
#else
|
||
void
|
||
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
|
||
{
|
||
wchar *s;
|
||
|
||
if (RenderState.style != Details.style) {
|
||
RenderFontBuffer();
|
||
RenderState.style = Details.style;
|
||
}
|
||
|
||
float dropShadowPosition = Details.dropShadowPosition;
|
||
if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
|
||
CRGBA color = Details.color;
|
||
Details.color = Details.dropColor;
|
||
Details.dropShadowPosition = 0;
|
||
Details.bIsShadow = true;
|
||
if (Details.slant != 0.0f) {
|
||
Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
|
||
Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
|
||
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
|
||
Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
|
||
Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
|
||
} else {
|
||
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
|
||
}
|
||
Details.color = color;
|
||
Details.dropShadowPosition = dropShadowPosition;
|
||
Details.bIsShadow = false;
|
||
}
|
||
if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
|
||
RenderFontBuffer();
|
||
CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
|
||
pRenderState->fTextPosX = x;
|
||
pRenderState->fTextPosY = y;
|
||
pRenderState->scaleX = Details.scaleX;
|
||
pRenderState->scaleY = Details.scaleY;
|
||
pRenderState->color = Details.color;
|
||
pRenderState->fExtraSpace = spwidth;
|
||
pRenderState->slant = Details.slant;
|
||
pRenderState->slantRefX = Details.slantRefX;
|
||
pRenderState->slantRefY = Details.slantRefY;
|
||
pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
|
||
pRenderState->proportional = Details.proportional;
|
||
pRenderState->style = Details.style;
|
||
pRenderState->bIsShadow = Details.bIsShadow;
|
||
FontRenderStatePointer.pRenderState++;
|
||
|
||
for(s = start; s < end;){
|
||
if (*s == '~') {
|
||
for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
|
||
*FontRenderStatePointer.pStr = *(s++);
|
||
}
|
||
if (Details.bFlash) {
|
||
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
|
||
Details.bFlashState = !Details.bFlashState;
|
||
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
|
||
}
|
||
Details.color.a = Details.bFlashState ? 0 : 255;
|
||
}
|
||
} else
|
||
*(FontRenderStatePointer.pStr++) = *(s++);
|
||
}
|
||
*(FontRenderStatePointer.pStr++) = '\0';
|
||
FontRenderStatePointer.Align();
|
||
}
|
||
#endif
|
||
|
||
void
|
||
CFont::PrintStringFromBottom(float x, float y, wchar *str)
|
||
{
|
||
y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
|
||
if (Details.slant != 0.0f)
|
||
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
|
||
PrintString(x, y, str);
|
||
}
|
||
|
||
void
|
||
CFont::PrintString(float xstart, float ystart, wchar *s)
|
||
{
|
||
CRect rect;
|
||
int numSpaces;
|
||
float lineLength;
|
||
float x, y;
|
||
bool first;
|
||
wchar *start, *t;
|
||
|
||
Details.bFlash = false;
|
||
|
||
if(*s == '*')
|
||
return;
|
||
|
||
Details.anonymous_25++;
|
||
if(Details.background){
|
||
RenderState.color = Details.color;
|
||
GetNumberLines(xstart, ystart, s); // BUG: result not used
|
||
GetTextRect(&rect, xstart, ystart, s);
|
||
CSprite2d::DrawRect(rect, Details.backgroundColor);
|
||
}
|
||
|
||
lineLength = 0.0f;
|
||
numSpaces = 0;
|
||
first = true;
|
||
if(Details.centre || Details.rightJustify)
|
||
x = 0.0f;
|
||
else
|
||
x = xstart;
|
||
y = ystart;
|
||
start = s;
|
||
|
||
// This is super ugly, I blame R*
|
||
for(;;){
|
||
for(;;){
|
||
for(;;){
|
||
if(*s == '\0')
|
||
return;
|
||
float xend = Details.centre ? Details.centreSize :
|
||
Details.rightJustify ? xstart - Details.rightJustifyWrap :
|
||
Details.wrapX;
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont())
|
||
xend -= SCREEN_SCALE_X(21.0f * 2.0f);
|
||
#endif
|
||
if(x + GetStringWidth(s) > xend && !first){
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese() && IsJapanesePunctuation(s))
|
||
s--;
|
||
#endif
|
||
// flush line
|
||
float spaceWidth = !Details.justify || Details.centre ? 0.0f :
|
||
(Details.wrapX - lineLength) / numSpaces;
|
||
float xleft = Details.centre ? xstart - x/2 :
|
||
Details.rightJustify ? xstart - x :
|
||
xstart;
|
||
#if 0//def MORE_LANGUAGES
|
||
PrintString(xleft, y, start, s, spaceWidth, xstart);
|
||
#else
|
||
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
|
||
#endif
|
||
// reset things
|
||
lineLength = 0.0f;
|
||
numSpaces = 0;
|
||
first = true;
|
||
if(Details.centre || Details.rightJustify)
|
||
x = 0.0f;
|
||
else
|
||
x = xstart;
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont())
|
||
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
|
||
else
|
||
#endif
|
||
y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
|
||
start = s;
|
||
}else
|
||
break;
|
||
}
|
||
// advance by one word
|
||
t = GetNextSpace(s);
|
||
if(t[0] == '\0' ||
|
||
t[0] == ' ' && t[1] == '\0')
|
||
break;
|
||
if(!first)
|
||
numSpaces++;
|
||
first = false;
|
||
x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont() && IsAnsiCharacter(s))
|
||
x += 21.0f;
|
||
#endif
|
||
lineLength = x;
|
||
s = t+1;
|
||
#if 0 //def MORE_LANGUAGES
|
||
if (IsJapaneseFont() && !*s) {
|
||
x += GetStringWidth(s);
|
||
if (IsAnsiCharacter(s))
|
||
x += 21.0f;
|
||
float xleft = Details.centre ? xstart - x / 2 :
|
||
Details.rightJustify ? xstart - x :
|
||
xstart;
|
||
if (PrintString(xleft, y, start, s, 0.0f, xstart))
|
||
{
|
||
start = s;
|
||
if (!Details.centre && !Details.rightJustify)
|
||
x = xstart;
|
||
else
|
||
x = 0.0f;
|
||
|
||
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
|
||
numSpaces = 0;
|
||
first = true;
|
||
lineLength = 0.0f;
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
// print rest
|
||
if(t[0] == ' ' && t[1] == '\0')
|
||
t[0] = '\0';
|
||
x += GetStringWidth(s);
|
||
s = t;
|
||
float xleft = Details.centre ? xstart - x/2 :
|
||
Details.rightJustify ? xstart - x :
|
||
xstart;
|
||
#if 0 //def MORE_LANGUAGES
|
||
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
|
||
start = s;
|
||
if (!Details.centre && !Details.rightJustify)
|
||
x = xstart;
|
||
else
|
||
x = 0.0f;
|
||
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
|
||
numSpaces = 0;
|
||
first = true;
|
||
lineLength = 0.0f;
|
||
}
|
||
#else
|
||
PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f);
|
||
#endif
|
||
}
|
||
}
|
||
|
||
int
|
||
CFont::GetNumberLines(float xstart, float ystart, wchar *s)
|
||
{
|
||
int n;
|
||
float x, y;
|
||
wchar *t;
|
||
n = 0;
|
||
|
||
#if 0//def MORE_LANGUAGES
|
||
bool bSomeJapBool = false;
|
||
|
||
if (IsJapanese()) {
|
||
t = s;
|
||
wchar unused;
|
||
while (*t) {
|
||
if (*t == JAP_TERMINATION || *t == '~')
|
||
t = ParseToken(t, &unused, true);
|
||
if (NewLine) {
|
||
n++;
|
||
NewLine = false;
|
||
bSomeJapBool = true;
|
||
}
|
||
t++;
|
||
}
|
||
}
|
||
|
||
if (bSomeJapBool) n--;
|
||
#endif
|
||
|
||
if(Details.centre || Details.rightJustify)
|
||
x = 0.0f;
|
||
else
|
||
x = xstart;
|
||
y = ystart;
|
||
|
||
while(*s){
|
||
#ifdef FIX_BUGS
|
||
float f = Details.centre ? Details.centreSize :
|
||
Details.rightJustify ? xstart - Details.rightJustifyWrap :
|
||
Details.wrapX;
|
||
#else
|
||
float f = (Details.centre ? Details.centreSize : Details.wrapX);
|
||
#endif
|
||
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont())
|
||
f -= SCREEN_SCALE_X(21.0f * 2.0f);
|
||
#endif
|
||
|
||
if(x + GetStringWidth(s) > f){
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese())
|
||
{
|
||
if (IsJapanesePunctuation(s))
|
||
s--;
|
||
}
|
||
#endif
|
||
// reached end of line
|
||
if(Details.centre || Details.rightJustify)
|
||
x = 0.0f;
|
||
else
|
||
x = xstart;
|
||
n++;
|
||
// Why even?
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese())
|
||
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
|
||
else
|
||
#endif
|
||
y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
|
||
}else{
|
||
// still space in current line
|
||
t = GetNextSpace(s);
|
||
if(*t == '\0'){
|
||
// end of string
|
||
x += GetStringWidth(s);
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese() && IsAnsiCharacter(s))
|
||
x += 21.0f;
|
||
#endif
|
||
n++;
|
||
s = t;
|
||
}else{
|
||
x += GetStringWidth(s);
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese() && IsAnsiCharacter(s))
|
||
x += 21.0f;
|
||
#endif
|
||
s = t+1;
|
||
x += GetCharacterSize(*t - ' ');
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese() && !*s)
|
||
n++;
|
||
#endif
|
||
}
|
||
}
|
||
}
|
||
|
||
return n;
|
||
}
|
||
|
||
void
|
||
CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
|
||
{
|
||
int numLines;
|
||
float x, y;
|
||
int16 maxlength;
|
||
wchar *t;
|
||
|
||
maxlength = 0;
|
||
numLines = 0;
|
||
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese()) {
|
||
numLines = GetNumberLines(xstart, ystart, s);
|
||
}else{
|
||
#endif
|
||
if(Details.centre || Details.rightJustify)
|
||
x = 0.0f;
|
||
else
|
||
x = xstart;
|
||
y = ystart;
|
||
|
||
#ifdef FIX_BUGS
|
||
float xEnd = Details.centre ? Details.centreSize :
|
||
Details.rightJustify ? xstart - Details.rightJustifyWrap :
|
||
Details.wrapX;
|
||
#else
|
||
float xEnd = (Details.centre ? Details.centreSize : Details.wrapX);
|
||
#endif
|
||
while(*s){
|
||
if(x + GetStringWidth(s) > xEnd){
|
||
// reached end of line
|
||
if(x > maxlength)
|
||
maxlength = x;
|
||
if(Details.centre || Details.rightJustify)
|
||
x = 0.0f;
|
||
else
|
||
x = xstart;
|
||
numLines++;
|
||
y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
|
||
}else{
|
||
// still space in current line
|
||
t = GetNextSpace(s);
|
||
if(*t == '\0'){
|
||
// end of string
|
||
x += GetStringWidth(s);
|
||
if(x > maxlength)
|
||
maxlength = x;
|
||
numLines++;
|
||
s = t;
|
||
}else{
|
||
x += GetStringWidth(s);
|
||
x += GetCharacterSize(*t - ' ');
|
||
s = t+1;
|
||
}
|
||
}
|
||
}
|
||
#ifdef MORE_LANGUAGES
|
||
}
|
||
#endif
|
||
|
||
if(Details.centre){
|
||
if(Details.backgroundOnlyText){
|
||
rect->left = xstart - maxlength/2 - 4.0f;
|
||
rect->right = xstart + maxlength/2 + 4.0f;
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont()) {
|
||
rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
|
||
rect->top = ystart - (4.0f / 2.75f);
|
||
} else {
|
||
#endif
|
||
rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
|
||
rect->top = ystart - 2.0f;
|
||
#ifdef MORE_LANGUAGES
|
||
}
|
||
#endif
|
||
}else{
|
||
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
|
||
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont()) {
|
||
rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
|
||
rect->top = ystart - (4.0f / 2.75f);
|
||
} else {
|
||
#endif
|
||
rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
|
||
rect->top = ystart - 2.0f;
|
||
#ifdef MORE_LANGUAGES
|
||
}
|
||
#endif
|
||
}
|
||
}else{
|
||
rect->left = xstart - 4.0f;
|
||
rect->right = Details.wrapX;
|
||
// WTF?
|
||
rect->bottom = ystart - 4.0f + 4.0f;
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapaneseFont())
|
||
rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
|
||
else
|
||
#endif
|
||
rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
|
||
}
|
||
}
|
||
|
||
float
|
||
CFont::GetCharacterWidth(wchar c)
|
||
{
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese()) {
|
||
if (!RenderState.proportional)
|
||
return Size[0][Details.style][192];
|
||
if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) {
|
||
switch (RenderState.style)
|
||
{
|
||
case FONT_JAPANESE:
|
||
return Size_jp[c];
|
||
default:
|
||
return Size[0][RenderState.style][c];
|
||
}
|
||
}
|
||
|
||
switch (RenderState.style)
|
||
{
|
||
case FONT_JAPANESE:
|
||
return 29.4f;
|
||
case FONT_BANK:
|
||
return 10.0f;
|
||
default:
|
||
return Size[0][RenderState.style][c];
|
||
}
|
||
}
|
||
|
||
else if (RenderState.proportional)
|
||
return Size[LanguageSet][RenderState.style][c];
|
||
else
|
||
return Size[LanguageSet][RenderState.style][209];
|
||
#else
|
||
|
||
if (RenderState.proportional)
|
||
return Size[RenderState.style][c];
|
||
else
|
||
return Size[RenderState.style][209];
|
||
#endif // MORE_LANGUAGES
|
||
}
|
||
|
||
float
|
||
CFont::GetCharacterSize(wchar c)
|
||
{
|
||
#ifdef MORE_LANGUAGES
|
||
|
||
if (IsJapanese())
|
||
{
|
||
if (!Details.proportional)
|
||
return Size[0][Details.style][209] * Details.scaleX;
|
||
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
|
||
switch (Details.style)
|
||
{
|
||
case FONT_JAPANESE:
|
||
return Size_jp[c] * Details.scaleX;
|
||
default:
|
||
return Size[0][Details.style][c] * Details.scaleX;
|
||
}
|
||
}
|
||
|
||
switch (Details.style)
|
||
{
|
||
case FONT_JAPANESE:
|
||
return 29.4f * Details.scaleX;
|
||
case FONT_BANK:
|
||
return 10.0f * Details.scaleX;
|
||
default:
|
||
return Size[0][Details.style][c] * Details.scaleX;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
|
||
if (Details.bFontHalfTexture)
|
||
c = FindNewCharacter(c);
|
||
if (Details.proportional)
|
||
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
||
else
|
||
return Size[LanguageSet][Details.style][209] * Details.scaleX;
|
||
}
|
||
#else
|
||
|
||
#ifdef FIX_BUGS
|
||
// PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
|
||
if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
|
||
#endif
|
||
if (Details.bFontHalfTexture)
|
||
c = FindNewCharacter(c);
|
||
if (Details.proportional)
|
||
return Size[Details.style][c] * Details.scaleX;
|
||
else
|
||
return Size[Details.style][209] * Details.scaleX;
|
||
#endif // MORE_LANGUAGES
|
||
}
|
||
|
||
float
|
||
CFont::GetStringWidth(wchar *s, bool spaces)
|
||
{
|
||
float w;
|
||
|
||
w = 0.0f;
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese())
|
||
{
|
||
do
|
||
{
|
||
if ((*s != ' ' || spaces) && *s != '\0') {
|
||
do {
|
||
while (*s == '~' || *s == JAP_TERMINATION) {
|
||
s++;
|
||
#ifdef BUTTON_ICONS
|
||
switch (*s) {
|
||
case 'U':
|
||
case 'D':
|
||
case '<':
|
||
case '>':
|
||
case 'X':
|
||
case 'O':
|
||
case 'Q':
|
||
case 'T':
|
||
case 'K':
|
||
case 'M':
|
||
case 'A':
|
||
case 'J':
|
||
case 'V':
|
||
case 'C':
|
||
case '(':
|
||
case ')':
|
||
w += 17.0f * Details.scaleY;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
#endif
|
||
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
|
||
s++;
|
||
}
|
||
w += GetCharacterSize(*s - ' ');
|
||
++s;
|
||
} while (*s == '~' || *s == JAP_TERMINATION);
|
||
}
|
||
} while (IsAnsiCharacter(s));
|
||
} else
|
||
#endif
|
||
{
|
||
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
|
||
if (c == '~') {
|
||
s++;
|
||
#ifdef BUTTON_ICONS
|
||
switch (*s) {
|
||
case 'U':
|
||
case 'D':
|
||
case '<':
|
||
case '>':
|
||
case 'X':
|
||
case 'O':
|
||
case 'Q':
|
||
case 'T':
|
||
case 'K':
|
||
case 'M':
|
||
case 'A':
|
||
case 'J':
|
||
case 'V':
|
||
case 'C':
|
||
case '(':
|
||
case ')':
|
||
w += 17.0f * Details.scaleY;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
#endif
|
||
while (*s != '~') {
|
||
s++;
|
||
}
|
||
}
|
||
else {
|
||
w += GetCharacterSize(c - ' ');
|
||
}
|
||
}
|
||
}
|
||
return w;
|
||
}
|
||
|
||
|
||
#ifdef MORE_LANGUAGES
|
||
float
|
||
CFont::GetStringWidth_Jap(wchar* s)
|
||
{
|
||
float w;
|
||
|
||
w = 0.0f;
|
||
for (; *s != '\0';) {
|
||
do {
|
||
while (*s == '~' || *s == JAP_TERMINATION) {
|
||
s++;
|
||
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
|
||
s++;
|
||
}
|
||
w += GetCharacterSize(*s - ' ');
|
||
++s;
|
||
} while (*s == '~' || *s == JAP_TERMINATION);
|
||
}
|
||
return w;
|
||
}
|
||
#endif
|
||
|
||
wchar*
|
||
CFont::GetNextSpace(wchar *s)
|
||
{
|
||
#ifdef MORE_LANGUAGES
|
||
if (IsJapanese()) {
|
||
do
|
||
{
|
||
if (*s != ' ' && *s != '\0') {
|
||
do {
|
||
while (*s == '~' || *s == JAP_TERMINATION) {
|
||
s++;
|
||
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
|
||
s++;
|
||
}
|
||
++s;
|
||
} while (*s == '~' || *s == JAP_TERMINATION);
|
||
}
|
||
} while (IsAnsiCharacter(s));
|
||
} else
|
||
#endif
|
||
{
|
||
for(; *s != ' ' && *s != '\0'; s++)
|
||
if(*s == '~'){
|
||
s++;
|
||
while(*s != '~') s++;
|
||
}
|
||
}
|
||
return s;
|
||
}
|
||
|
||
wchar*
|
||
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
|
||
{
|
||
Details.anonymous_23 = false;
|
||
wchar *s = str + 1;
|
||
if (Details.color.r || Details.color.g || Details.color.b)
|
||
{
|
||
switch (*s)
|
||
{
|
||
case 'B':
|
||
bold = !bold;
|
||
break;
|
||
case 'b':
|
||
color.r = 27;
|
||
color.g = 89;
|
||
color.b = 130;
|
||
break;
|
||
case 'f':
|
||
flash = !flash;
|
||
break;
|
||
case 'g':
|
||
color.r = 255;
|
||
color.g = 150;
|
||
color.b = 225;
|
||
break;
|
||
case 'h':
|
||
color.r = 225;
|
||
color.g = 225;
|
||
color.b = 225;
|
||
break;
|
||
case 'l':
|
||
color.r = 0;
|
||
color.g = 0;
|
||
color.b = 0;
|
||
break;
|
||
case 'o':
|
||
color.r = 229;
|
||
color.g = 125;
|
||
color.b = 126;
|
||
break;
|
||
case 'p':
|
||
color.r = 168;
|
||
color.g = 110;
|
||
color.b = 252;
|
||
break;
|
||
case 'q':
|
||
color.r = 199;
|
||
color.g = 144;
|
||
color.b = 203;
|
||
break;
|
||
case 'r':
|
||
color.r = 255;
|
||
color.g = 150;
|
||
color.b = 225;
|
||
break;
|
||
case 't':
|
||
color.r = 86;
|
||
color.g = 212;
|
||
color.b = 146;
|
||
break;
|
||
case 'w':
|
||
color.r = 175;
|
||
color.g = 175;
|
||
color.b = 175;
|
||
break;
|
||
#ifdef FIX_BUGS
|
||
case 'x':
|
||
color.r = 0;
|
||
color.g = 255;
|
||
color.b = 255;
|
||
break;
|
||
#else
|
||
case 'x':
|
||
color.r = 132;
|
||
color.g = 146;
|
||
color.b = 197;
|
||
break;
|
||
#endif
|
||
case 'y':
|
||
color.r = 255;
|
||
color.g = 227;
|
||
color.b = 79;
|
||
break;
|
||
#ifdef BUTTON_ICONS
|
||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||
case 'K': PS2Symbol = BUTTON_L1; break;
|
||
case 'M': PS2Symbol = BUTTON_L2; break;
|
||
case 'A': PS2Symbol = BUTTON_L3; break;
|
||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
|
||
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
|
||
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
|
||
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
|
||
#endif
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
while (*s != '~')
|
||
++s;
|
||
if (*(++s) == '~')
|
||
s = ParseToken(s, color, flash, bold);
|
||
return s;
|
||
}
|
||
|
||
#if 0//def MORE_LANGUAGES
|
||
wchar*
|
||
CFont::ParseToken(wchar *s, bool japShit)
|
||
{
|
||
s++;
|
||
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
|
||
wchar c = *s;
|
||
if (IsJapanese())
|
||
c &= 0x7FFF;
|
||
switch (c) {
|
||
case 'N':
|
||
case 'n':
|
||
NewLine = true;
|
||
break;
|
||
case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
|
||
case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
|
||
case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
|
||
case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
|
||
case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
|
||
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
|
||
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
|
||
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
|
||
#ifdef BUTTON_ICONS
|
||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||
case 'K': PS2Symbol = BUTTON_L1; break;
|
||
case 'M': PS2Symbol = BUTTON_L2; break;
|
||
case 'A': PS2Symbol = BUTTON_L3; break;
|
||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
|
||
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
|
||
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
|
||
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
|
||
#endif
|
||
}
|
||
} else if (IsJapanese()) {
|
||
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
|
||
NewLine = true;
|
||
}
|
||
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
|
||
return s + 1;
|
||
}
|
||
#else
|
||
wchar*
|
||
CFont::ParseToken(wchar *s)
|
||
{
|
||
Details.anonymous_23 = false;
|
||
s++;
|
||
if(Details.color.r || Details.color.g || Details.color.b)
|
||
switch(*s){
|
||
case 'B':
|
||
Details.bBold = !Details.bBold;
|
||
break;
|
||
case 'N':
|
||
case 'n':
|
||
NewLine = true;
|
||
break;
|
||
case 'b':
|
||
Details.color.r = 27;
|
||
Details.color.g = 89;
|
||
Details.color.b = 130;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'f':
|
||
Details.bFlash = !Details.bFlash;
|
||
if (!Details.bFlash)
|
||
Details.color.a = 255;
|
||
break;
|
||
case 'g':
|
||
Details.color.r = 255;
|
||
Details.color.g = 150;
|
||
Details.color.b = 225;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'h':
|
||
Details.color.r = 225;
|
||
Details.color.g = 225;
|
||
Details.color.b = 225;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'l':
|
||
Details.color.r = 0;
|
||
Details.color.g = 0;
|
||
Details.color.b = 0;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'o':
|
||
Details.color.r = 229;
|
||
Details.color.g = 125;
|
||
Details.color.b = 126;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'p':
|
||
Details.color.r = 168;
|
||
Details.color.g = 110;
|
||
Details.color.b = 252;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'q':
|
||
Details.color.r = 199;
|
||
Details.color.g = 144;
|
||
Details.color.b = 203;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'r':
|
||
Details.color.r = 255;
|
||
Details.color.g = 150;
|
||
Details.color.b = 225;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 't':
|
||
Details.color.r = 86;
|
||
Details.color.g = 212;
|
||
Details.color.b = 146;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'w':
|
||
Details.color.r = 175;
|
||
Details.color.g = 175;
|
||
Details.color.b = 175;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'x':
|
||
#ifdef FIX_BUGS
|
||
Details.color.r = 0;
|
||
Details.color.g = 255;
|
||
Details.color.b = 255;
|
||
#else
|
||
Details.color.r = 132;
|
||
Details.color.g = 146;
|
||
Details.color.b = 197;
|
||
#endif
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
case 'y':
|
||
Details.color.r = 255;
|
||
Details.color.g = 227;
|
||
Details.color.b = 79;
|
||
Details.anonymous_23 = true;
|
||
break;
|
||
#ifdef BUTTON_ICONS
|
||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||
case 'K': PS2Symbol = BUTTON_L1; break;
|
||
case 'M': PS2Symbol = BUTTON_L2; break;
|
||
case 'A': PS2Symbol = BUTTON_L3; break;
|
||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
|
||
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
|
||
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
|
||
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
|
||
#endif
|
||
}
|
||
while(*s != '~') s++;
|
||
if (*(++s) == '~')
|
||
s = ParseToken(s);
|
||
return s;
|
||
}
|
||
#endif
|
||
|
||
void
|
||
CFont::FilterOutTokensFromString(wchar *str)
|
||
{
|
||
int newIdx = 0;
|
||
wchar copy[256], *c;
|
||
UnicodeStrcpy(copy, str);
|
||
|
||
for (c = copy; *c != '\0'; c++) {
|
||
if (*c == '~') {
|
||
c++;
|
||
while (*c != '~') c++;
|
||
} else {
|
||
str[newIdx++] = *c;
|
||
}
|
||
}
|
||
str[newIdx] = '\0';
|
||
}
|
||
|
||
void
|
||
CFont::DrawFonts(void)
|
||
{
|
||
RenderFontBuffer();
|
||
}
|
||
|
||
void
|
||
CFont::SetScale(float x, float y)
|
||
{
|
||
#ifdef MORE_LANGUAGES
|
||
/*if (IsJapanese()) {
|
||
x *= 1.35f;
|
||
y *= 1.25f;
|
||
}*/
|
||
#endif
|
||
Details.scaleX = x;
|
||
Details.scaleY = y;
|
||
}
|
||
|
||
void
|
||
CFont::SetSlantRefPoint(float x, float y)
|
||
{
|
||
Details.slantRefX = x;
|
||
Details.slantRefY = y;
|
||
}
|
||
|
||
void
|
||
CFont::SetSlant(float s)
|
||
{
|
||
Details.slant = s;
|
||
}
|
||
|
||
void
|
||
CFont::SetColor(CRGBA col)
|
||
{
|
||
Details.color = col;
|
||
if (Details.alphaFade < 255.0f)
|
||
Details.color.a *= Details.alphaFade / 255.0f;
|
||
}
|
||
|
||
void
|
||
CFont::SetJustifyOn(void)
|
||
{
|
||
Details.justify = true;
|
||
Details.centre = false;
|
||
Details.rightJustify = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetJustifyOff(void)
|
||
{
|
||
Details.justify = false;
|
||
Details.rightJustify = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetCentreOn(void)
|
||
{
|
||
Details.centre = true;
|
||
Details.justify = false;
|
||
Details.rightJustify = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetCentreOff(void)
|
||
{
|
||
Details.centre = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetWrapx(float x)
|
||
{
|
||
Details.wrapX = x;
|
||
}
|
||
|
||
void
|
||
CFont::SetCentreSize(float s)
|
||
{
|
||
Details.centreSize = s;
|
||
}
|
||
|
||
void
|
||
CFont::SetBackgroundOn(void)
|
||
{
|
||
Details.background = true;
|
||
}
|
||
|
||
void
|
||
CFont::SetBackgroundOff(void)
|
||
{
|
||
Details.background = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetBackgroundColor(CRGBA col)
|
||
{
|
||
Details.backgroundColor = col;
|
||
}
|
||
|
||
void
|
||
CFont::SetBackGroundOnlyTextOn(void)
|
||
{
|
||
Details.backgroundOnlyText = true;
|
||
}
|
||
|
||
void
|
||
CFont::SetBackGroundOnlyTextOff(void)
|
||
{
|
||
Details.backgroundOnlyText = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetRightJustifyOn(void)
|
||
{
|
||
Details.rightJustify = true;
|
||
Details.justify = false;
|
||
Details.centre = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetRightJustifyOff(void)
|
||
{
|
||
Details.rightJustify = false;
|
||
Details.justify = false;
|
||
Details.centre = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetPropOff(void)
|
||
{
|
||
Details.proportional = false;
|
||
}
|
||
|
||
void
|
||
CFont::SetPropOn(void)
|
||
{
|
||
Details.proportional = true;
|
||
}
|
||
|
||
void
|
||
CFont::SetFontStyle(int16 style)
|
||
{
|
||
if (style == FONT_HEADING) {
|
||
Details.style = FONT_STANDARD;
|
||
Details.bFontHalfTexture = true;
|
||
} else {
|
||
Details.style = style;
|
||
Details.bFontHalfTexture = false;
|
||
}
|
||
}
|
||
|
||
void
|
||
CFont::SetRightJustifyWrap(float wrap)
|
||
{
|
||
Details.rightJustifyWrap = wrap;
|
||
}
|
||
|
||
void
|
||
CFont::SetAlphaFade(float fade)
|
||
{
|
||
Details.alphaFade = fade;
|
||
}
|
||
|
||
void
|
||
CFont::SetDropColor(CRGBA col)
|
||
{
|
||
Details.dropColor = col;
|
||
if (Details.alphaFade < 255.0f)
|
||
Details.dropColor.a *= Details.alphaFade / 255.0f;
|
||
}
|
||
|
||
void
|
||
CFont::SetDropShadowPosition(int16 pos)
|
||
{
|
||
Details.dropShadowPosition = pos;
|
||
}
|
||
|
||
wchar CFont::FindNewCharacter(wchar c)
|
||
{
|
||
if (c >= 16 && c <= 26) return c + 128;
|
||
if (c >= 8 && c <= 9) return c + 86;
|
||
if (c == 4) return c + 89;
|
||
if (c == 7) return 206;
|
||
if (c == 14) return 207;
|
||
if (c >= 33 && c <= 58) return c + 122;
|
||
if (c >= 65 && c <= 90) return c + 90;
|
||
if (c >= 96 && c <= 118) return c + 85;
|
||
if (c >= 119 && c <= 140) return c + 62;
|
||
if (c >= 141 && c <= 142) return 204;
|
||
if (c == 143) return 205;
|
||
if (c == 1) return 208;
|
||
return c;
|
||
}
|
||
|
||
wchar
|
||
CFont::character_code(uint8 c)
|
||
{
|
||
if(c < 128)
|
||
return c;
|
||
return foreign_table[c-128];
|
||
} |