mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-04-28 21:17:59 +03:00
594 lines
13 KiB
C++
594 lines
13 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "rwbase.h"
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#include "rwerror.h"
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#include "rwplg.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwengine.h"
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// //#include "ps2/rwps2.h"
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// #include "d3d/rwd3d.h"
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// #include "d3d/rwxbox.h"
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// //#include "d3d/rwd3d8.h"
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// //#include "d3d/rwd3d9.h"
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// #include "gl/rwgl3.h"
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#define PLUGIN_ID 0
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namespace rw {
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int32 Raster::numAllocated;
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struct RasterGlobals
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{
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int32 sp;
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Raster *stack[32];
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};
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int32 rasterModuleOffset;
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#define RASTERGLOBAL(v) (PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset)->v)
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static void*
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rasterOpen(void *object, int32 offset, int32 size)
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{
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int i;
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rasterModuleOffset = offset;
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RASTERGLOBAL(sp) = -1;
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for(i = 0; i < (int)nelem(RASTERGLOBAL(stack)); i++)
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RASTERGLOBAL(stack)[i] = nil;
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return object;
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}
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static void*
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rasterClose(void *object, int32 offset, int32 size)
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{
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return object;
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}
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void
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Raster::registerModule(void)
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{
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Engine::registerPlugin(sizeof(RasterGlobals), ID_RASTERMODULE, rasterOpen, rasterClose);
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}
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Raster*
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Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platform)
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{
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// TODO: pass arguments through to the driver and create the raster there
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Raster *raster = (Raster*)rwMalloc(s_plglist.size, MEMDUR_EVENT); // TODO
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assert(raster != nil);
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numAllocated++;
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raster->parent = raster;
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raster->offsetX = 0;
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raster->offsetY = 0;
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raster->platform = platform ? platform : rw::platform;
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raster->type = format & 0x7;
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raster->flags = format & 0xF8;
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raster->privateFlags = 0;
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raster->format = format & 0xFF00;
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raster->width = width;
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raster->height = height;
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raster->depth = depth;
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raster->stride = 0;
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raster->pixels = raster->palette = nil;
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s_plglist.construct(raster);
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// printf("%d %d %d %d\n", raster->type, raster->width, raster->height, raster->depth);
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return engine->driver[raster->platform]->rasterCreate(raster);
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}
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void
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Raster::subRaster(Raster *parent, Rect *r)
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{
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if((this->flags & DONTALLOCATE) == 0)
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return;
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this->width = r->w;
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this->height = r->h;
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this->offsetX = parent->offsetX + r->x;
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this->offsetY = parent->offsetY + r->y;
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this->parent = parent->parent;
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}
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void
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Raster::destroy(void)
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{
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s_plglist.destruct(this);
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rwFree(this);
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numAllocated--;
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}
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uint8*
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Raster::lock(int32 level, int32 lockMode)
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{
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return engine->driver[this->platform]->rasterLock(this, level, lockMode);
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}
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void
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Raster::unlock(int32 level)
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{
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engine->driver[this->platform]->rasterUnlock(this, level);
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}
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uint8*
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Raster::lockPalette(int32 lockMode)
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{
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return engine->driver[this->platform]->rasterLockPalette(this, lockMode);
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}
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void
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Raster::unlockPalette(void)
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{
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engine->driver[this->platform]->rasterUnlockPalette(this);
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}
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int32
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Raster::getNumLevels(void)
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{
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return engine->driver[this->platform]->rasterNumLevels(this);
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}
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int32
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Raster::calculateNumLevels(int32 width, int32 height)
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{
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int32 size = width >= height ? width : height;
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int32 n;
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for(n = 0; size != 0; n++)
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size /= 2;
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return n;
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}
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bool
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Raster::formatHasAlpha(int32 format)
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{
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return (format & 0xF00) == Raster::C8888 ||
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(format & 0xF00) == Raster::C1555 ||
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(format & 0xF00) == Raster::C4444;
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}
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bool32
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Raster::imageFindRasterFormat(Image *image, int32 type,
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int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat,
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int32 platform)
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{
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return engine->driver[platform ? platform : rw::platform]->imageFindRasterFormat(
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image, type, pWidth, pHeight, pDepth, pFormat);
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}
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Raster*
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Raster::setFromImage(Image *image, int32 platform)
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{
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if(engine->driver[platform ? platform : rw::platform]->rasterFromImage(this, image))
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return this;
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return nil;
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}
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Raster*
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Raster::createFromImage(Image *image, int32 platform)
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{
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Raster *raster;
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int32 width, height, depth, format;
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if(!imageFindRasterFormat(image, TEXTURE, &width, &height, &depth, &format, platform))
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return nil;
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raster = Raster::create(width, height, depth, format, platform);
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if(raster == nil)
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return nil;
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return raster->setFromImage(image, platform);
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}
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Image*
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Raster::toImage(void)
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{
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return engine->driver[this->platform]->rasterToImage(this);
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}
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void
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Raster::show(uint32 flags)
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{
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engine->device.showRaster(this, flags);
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}
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Raster*
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Raster::pushContext(Raster *raster)
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{
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RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset);
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if(g->sp >= (int32)nelem(g->stack)-1)
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return nil;
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return g->stack[++g->sp] = raster;
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}
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Raster*
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Raster::popContext(void)
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{
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RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset);
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if(g->sp < 0)
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return nil;
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return g->stack[g->sp--];
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}
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Raster*
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Raster::getCurrentContext(void)
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{
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RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset);
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if(g->sp < 0 || g->sp >= (int32)nelem(g->stack))
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return nil;
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return g->stack[g->sp];
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}
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bool32
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Raster::renderFast(int32 x, int32 y)
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{
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return engine->device.rasterRenderFast(this,x, y);
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}
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void
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conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in)
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{
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out[0] = in[0];
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out[1] = in[1];
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out[2] = in[2];
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out[3] = in[3];
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}
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void
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conv_BGRA8888_from_RGBA8888(uint8 *out, uint8 *in)
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{
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out[2] = in[0];
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out[1] = in[1];
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out[0] = in[2];
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out[3] = in[3];
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}
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void
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conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in)
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{
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out[0] = in[0];
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out[1] = in[1];
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out[2] = in[2];
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out[3] = 0xFF;
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}
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void
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conv_BGRA8888_from_RGB888(uint8 *out, uint8 *in)
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{
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out[2] = in[0];
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out[1] = in[1];
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out[0] = in[2];
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out[3] = 0xFF;
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}
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void
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conv_RGB888_from_RGB888(uint8 *out, uint8 *in)
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{
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out[0] = in[0];
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out[1] = in[1];
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out[2] = in[2];
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}
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void
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conv_BGR888_from_RGB888(uint8 *out, uint8 *in)
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{
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out[2] = in[0];
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out[1] = in[1];
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out[0] = in[2];
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}
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void
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conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in)
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{
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out[0] = in[0];
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out[1] = in[1];
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}
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void
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conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in)
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{
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out[0] = in[0];
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out[1] = in[1] | 0x80;
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}
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void
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conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in)
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{
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uint32 r, g, b, a;
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a = (in[1]>>7) & 1;
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r = (in[1]>>2) & 0x1F;
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g = (in[1]&3)<<3 | ((in[0]>>5)&7);
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b = in[0] & 0x1F;
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out[0] = a | b<<1 | g<<6;
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out[1] = g>>2 | r<<3;
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}
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void
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conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in)
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{
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uint32 r, g, b, a;
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a = in[0] & 1;
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b = (in[0]>>1) & 0x1F;
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g = (in[1]&7)<<2 | ((in[0]>>6)&3);
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r = (in[1]>>3) & 0x1F;
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out[0] = b | g<<5;
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out[1] = g>>3 | r<<2 | a<<7;
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}
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void conv_RGB888_from_BGR565(uint8 *out, uint8 *in)
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{
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uint16_t col = in[0] | in[1]<<8;
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uint32 r, g, b;
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r = (col>>11) & 0x1F;
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g = (col>>5) & 0x3F;
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b = (col>>0) & 0x1F;
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out[0] = r*0xFF/0x1f;
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out[1] = g*0xFF/0x3f;
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out[2] = b*0xFF/0x1f;
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}
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void conv_RGBA8888_from_BGRA4444(uint8 *out, uint8 *in)
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{
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uint16_t col = in[0] | in[1]<<8;
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uint32 r, g, b, a;
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a = (col>>12) & 0xF;
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r = (col>>8) & 0xF;
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g = (col>>4) & 0xF;
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b = (col>>0) & 0xF;
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out[0] = r*0xFF/0xf;
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out[1] = g*0xFF/0xf;
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out[2] = b*0xFF/0xf;
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out[3] = a*0xFF/0xf;
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}
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void
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conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in)
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{
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uint32 r, g, b, a;
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a = (in[1]>>7) & 1;
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r = (in[1]>>2) & 0x1F;
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g = (in[1]&3)<<3 | ((in[0]>>5)&7);
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b = in[0] & 0x1F;
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out[0] = r*0xFF/0x1f;
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out[1] = g*0xFF/0x1f;
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out[2] = b*0xFF/0x1f;
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out[3] = a*0xFF;
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}
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void
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conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in)
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{
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uint32 r, b;
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r = (in[1]>>2) & 0x1F;
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b = in[0] & 0x1F;
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out[1] = (in[1]&0x83) | b<<2;
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out[0] = (in[0]&0xE0) | r;
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}
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void
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expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h)
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{
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int32 x, y;
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for(y = 0; y < h; y++)
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for(x = 0; x < w/2; x++){
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dst[y*dststride + x*2 + 0] = src[y*srcstride + x] & 0xF;
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dst[y*dststride + x*2 + 1] = src[y*srcstride + x] >> 4;
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}
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}
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void
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compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h)
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{
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int32 x, y;
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for(y = 0; y < h; y++)
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for(x = 0; x < w/2; x++)
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dst[y*dststride + x] = src[y*srcstride + x*2 + 0] | src[y*srcstride + x*2 + 1] << 4;
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}
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void
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expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h)
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{
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int32 x, y;
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for(y = 0; y < h; y++)
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for(x = 0; x < w/2; x++){
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dst[y*dststride + x*2 + 1] = src[y*srcstride + x] & 0xF;
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dst[y*dststride + x*2 + 0] = src[y*srcstride + x] >> 4;
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}
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}
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void
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compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h)
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{
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int32 x, y;
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for(y = 0; y < h; y++)
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for(x = 0; x < w/2; x++)
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dst[y*dststride + x] = src[y*srcstride + x*2 + 1] | src[y*srcstride + x*2 + 0] << 4;
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}
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void
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copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h)
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{
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int32 x, y;
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for(y = 0; y < h; y++)
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for(x = 0; x < w; x++)
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dst[y*dststride + x] = src[y*srcstride + x];
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}
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// Platform conversion
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#if 0
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static rw::Raster*
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xbox_to_d3d(rw::Raster *ras)
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{
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using namespace rw;
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int dxt = 0;
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xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras);
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if(xboxras->customFormat){
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switch(xboxras->format){
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case xbox::D3DFMT_DXT1: dxt = 1; break;
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case xbox::D3DFMT_DXT3: dxt = 3; break;
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case xbox::D3DFMT_DXT5: dxt = 5; break;
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}
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}
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if(dxt == 0)
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return nil;
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Raster *newras = Raster::create(ras->width, ras->height, ras->depth,
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ras->format | Raster::TEXTURE | Raster::DONTALLOCATE);
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int numLevels = ras->getNumLevels();
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d3d::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha);
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for(int i = 0; i < numLevels; i++){
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uint8 *srcpx = ras->lock(i, Raster::LOCKREAD);
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// uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH);
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d3d::setTexels(newras, srcpx, i);
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// flipDXT(dxt, dstpx, srcpx, ras->width, ras->height);
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ras->unlock(i);
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// newras->unlock(i);
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}
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return newras;
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}
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#endif
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static rw::Raster*
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d3d_to_gl3(rw::Raster *ras)
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{
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#ifdef RW_GL3
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using namespace rw;
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if(!gl3::gl3Caps.dxtSupported)
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return nil;
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int dxt = 0;
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d3d::D3dRaster *d3dras = GETD3DRASTEREXT(ras);
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if(d3dras->customFormat){
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switch(d3dras->format){
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case d3d::D3DFMT_DXT1: dxt = 1; break;
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case d3d::D3DFMT_DXT3: dxt = 3; break;
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case d3d::D3DFMT_DXT5: dxt = 5; break;
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}
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}
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if(dxt == 0)
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return nil;
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Raster *newras = Raster::create(ras->width, ras->height, ras->depth,
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ras->format | Raster::TEXTURE | Raster::DONTALLOCATE);
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int numLevels = ras->getNumLevels();
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gl3::allocateDXT(newras, dxt, numLevels, d3dras->hasAlpha);
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for(int i = 0; i < numLevels; i++){
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uint8 *srcpx = ras->lock(i, Raster::LOCKREAD);
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uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH);
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flipDXT(dxt, dstpx, srcpx, ras->width, ras->height);
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ras->unlock(i);
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newras->unlock(i);
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}
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return newras;
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#else
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return nil;
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#endif
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}
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static rw::Raster*
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xbox_to_gl3(rw::Raster *ras)
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{
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#ifdef RW_GL3
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using namespace rw;
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int dxt = 0;
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xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras);
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if(xboxras->customFormat){
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switch(xboxras->format){
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case xbox::D3DFMT_DXT1: dxt = 1; break;
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case xbox::D3DFMT_DXT3: dxt = 3; break;
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case xbox::D3DFMT_DXT5: dxt = 5; break;
|
|
}
|
|
}
|
|
if(dxt == 0)
|
|
return nil;
|
|
|
|
Raster *newras = Raster::create(ras->width, ras->height, ras->depth,
|
|
ras->format | Raster::TEXTURE | Raster::DONTALLOCATE);
|
|
int numLevels = ras->getNumLevels();
|
|
gl3::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha);
|
|
for(int i = 0; i < numLevels; i++){
|
|
uint8 *srcpx = ras->lock(i, Raster::LOCKREAD);
|
|
uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH);
|
|
flipDXT(dxt, dstpx, srcpx, ras->width, ras->height);
|
|
ras->unlock(i);
|
|
newras->unlock(i);
|
|
}
|
|
|
|
return newras;
|
|
#else
|
|
return nil;
|
|
#endif
|
|
}
|
|
|
|
rw::Raster*
|
|
Raster::convertTexToCurrentPlatform(rw::Raster *ras)
|
|
{
|
|
using namespace rw;
|
|
|
|
if(ras->platform == rw::platform)
|
|
return ras;
|
|
#if !defined(DC_TEXCONV)
|
|
assert(false && "You must repack your data");
|
|
#endif
|
|
#if FIXME_DREAMCAST
|
|
// TODO: Dreamcast
|
|
// compatible platforms
|
|
if((ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9) ||
|
|
(ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8))
|
|
return ras;
|
|
|
|
// special cased conversion for DXT
|
|
if((ras->platform == PLATFORM_D3D8 || ras->platform == PLATFORM_D3D9) && rw::platform == PLATFORM_GL3){
|
|
Raster *newras = d3d_to_gl3(ras);
|
|
if(newras){
|
|
ras->destroy();
|
|
return newras;
|
|
}
|
|
}else if(ras->platform == PLATFORM_XBOX && (rw::platform == PLATFORM_D3D9 || rw::platform == PLATFORM_D3D8)){
|
|
Raster *newras = xbox_to_d3d(ras);
|
|
if(newras){
|
|
ras->destroy();
|
|
return newras;
|
|
}
|
|
}else if(ras->platform == PLATFORM_XBOX && rw::platform == PLATFORM_GL3){
|
|
Raster *newras = xbox_to_gl3(ras);
|
|
if(newras){
|
|
ras->destroy();
|
|
return newras;
|
|
}
|
|
}
|
|
#endif
|
|
// fall back to going through Image directly
|
|
int32 width, height, depth, format;
|
|
Image *img = ras->toImage();
|
|
|
|
img->unpalettize(); // We may need that ^^'
|
|
|
|
Raster::imageFindRasterFormat(img, Raster::TEXTURE, &width, &height, &depth, &format);
|
|
format |= ras->format & (Raster::MIPMAP | Raster::AUTOMIPMAP);
|
|
Raster *newras = Raster::create(width, height, depth, format);
|
|
newras->setFromImage(img);
|
|
img->destroy();
|
|
// int numLevels = ras->getNumLevels();
|
|
// for(int i = 1; i < numLevels; i++){
|
|
// ras->lock(i, Raster::LOCKREAD);
|
|
// img = ras->toImage();
|
|
// // TODO: maybe don't *always* do this?
|
|
// img->unpalettize();
|
|
// newras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
|
|
// newras->setFromImage(img);
|
|
// newras->unlock(i);
|
|
// ras->unlock(i);
|
|
// img->destroy();
|
|
// }
|
|
ras->destroy();
|
|
ras = newras;
|
|
return ras;
|
|
}
|
|
|
|
|
|
}
|