dca3-game/vendor/librw
Falco Girgis 1f4dace511
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Fixing simulator builds.
Ugh. Stupid typo. Accidentally defined mat_store2() to mat_store2(). :(
2025-04-26 11:36:49 -05:00
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.github/workflows Dreamcast Changes 2024-12-26 11:36:13 +02:00
cmake Dreamcast Changes 2024-12-26 11:36:13 +02:00
conan Dreamcast Changes 2024-12-26 11:36:13 +02:00
skeleton Dreamcast Changes 2024-12-26 11:36:13 +02:00
src Fixing simulator builds. 2025-04-26 11:36:49 -05:00
tools Dreamcast Changes 2024-12-26 11:36:13 +02:00
.appveyor.yml Dreamcast Changes 2024-12-26 11:36:13 +02:00
.gitignore Dreamcast Changes 2024-12-26 11:36:13 +02:00
.travis.yml Dreamcast Changes 2024-12-26 11:36:13 +02:00
ARCHITECTURE.MD Dreamcast Changes 2024-12-26 11:36:13 +02:00
args.h Dreamcast Changes 2024-12-26 11:36:13 +02:00
CMakeLists.txt Dreamcast Changes 2024-12-26 11:36:13 +02:00
conanfile.py Dreamcast Changes 2024-12-26 11:36:13 +02:00
docker_rebuild_ps2.sh Dreamcast Changes 2024-12-26 11:36:13 +02:00
Dockerfile Dreamcast Changes 2024-12-26 11:36:13 +02:00
LICENSE Dreamcast Changes 2024-12-26 11:36:13 +02:00
premake-vs2019.cmd Dreamcast Changes 2024-12-26 11:36:13 +02:00
premake5.exe Dreamcast Changes 2024-12-26 11:36:13 +02:00
premake5.lua Dreamcast Changes 2024-12-26 11:36:13 +02:00
README.cmake Dreamcast Changes 2024-12-26 11:36:13 +02:00
README.md Dreamcast Changes 2024-12-26 11:36:13 +02:00
rw.h Dreamcast Changes 2024-12-26 11:36:13 +02:00
TODO Dreamcast Changes 2024-12-26 11:36:13 +02:00

librw

This library is supposed to be a re-implementation of RenderWare graphics, or a good part of it anyway.

It is intended to be cross-platform in two senses: support rendering on different platforms similar to RW; supporting all file formats for all platforms at all times and provide way to convert to all other platforms.

Supported file formats are DFF and TXD for PS2, D3D8, D3D9 and Xbox. Not all pre-instanced PS2 DFFs are supported. BSP is not supported at all.

For rendering we have D3D9 and OpenGL (>=2.1, ES >= 2.0) backends. Rendering some things on the PS2 is working as a test only.

Uses

librw can be used for rendering GTA.

Building

Get premake5. Generate a config, e.g. with premake5 gmake, and look in the build directory.