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Trees Rendered as PT
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Prevents blending depth artifacts. Improves PVR fillrate.
This commit is contained in:
parent
2c71cdc69f
commit
fe91d500a0
1 changed files with 6 additions and 0 deletions
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@ -235,6 +235,9 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
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if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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if(!mi->IsClump())
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rw::SetRenderState(rw::ALPHATESTREF, 129);
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if(e->bDistanceFade){
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DeActivateDirectional();
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SetAmbientColours();
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@ -246,6 +249,9 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
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}else
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CRenderer::RenderOneNonRoad(e);
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if(!mi->IsClump())
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rw::SetRenderState(rw::ALPHATESTREF, 3);
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if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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}
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