Is quit game even needed for a console port?.. just leads to a crash and serves no purpose, player can still load save again even in pause menu without quitting current game.

This commit is contained in:
mark wallace 2025-03-23 15:27:53 +00:00
parent 999a765828
commit befdc30c86

View file

@ -664,7 +664,7 @@ CMenuScreenCustom aScreens[] = {
{ "FEM_MM", MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FEP_STG", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 170, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
//MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_KEYBOARD_CONTROLS = 30
@ -691,7 +691,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_CHANGEMENU, "FEP_STA", {nil, SAVESLOT_NONE, MENUPAGE_STATS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEH_BRI", {nil, SAVESLOT_NONE, MENUPAGE_BRIEFS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FET_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
//MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_NONE = 33