semi-working miami repack

This commit is contained in:
Stefanos Kornilios Mitsis Poiitidis 2025-02-22 15:36:37 +02:00
parent 14d270e72c
commit 72056d2f57
30 changed files with 14922 additions and 4584 deletions

View file

@ -12,19 +12,19 @@ IS_MAC := $(shell uname -s | grep -i "darwin" > /dev/null && echo "yes" || echo
MOD_NAME?=
GTA_DIR?=../../gta3
GTA_MOD_DIR?=../../gta3_mod$(MOD_NAME)
GTA_DIR?=../../miami
GTA_MOD_DIR?=../../miami_mod$(MOD_NAME)
GTA_MOD_IMG_DIR?=$(GTA_MOD_DIR)/img
GTA_MOD_SFX_DIR?=$(GTA_MOD_DIR)/sfx
GTA_MOD_LOOSE_DIR?=$(GTA_MOD_DIR)/loose
REPACK_DIR?=repack-data
REPACK_GTA_DIR?=$(REPACK_DIR)/gta3
REPACK_IMG_ORIG_DIR?=$(REPACK_DIR)/img-orig
REPACK_IMG_DC_DIR?=$(REPACK_DIR)/img-dc
REPACK_SFX_ORIG_DIR?=$(REPACK_DIR)/sfx-orig
REPACK_SFX_DC_DIR?=$(REPACK_DIR)/sfx-dc
REPACK_STREAM_DECODED_DIR?=$(REPACK_DIR)/stream-decoded
REPACK_GTA_DIR?=$(REPACK_DIR)/miami
REPACK_IMG_ORIG_DIR?=$(REPACK_DIR)/miami-img-orig
REPACK_IMG_DC_DIR?=$(REPACK_DIR)/miami-img-dc
REPACK_SFX_ORIG_DIR?=$(REPACK_DIR)/miami-sfx-orig
REPACK_SFX_DC_DIR?=$(REPACK_DIR)/miami-sfx-dc
REPACK_STREAM_DECODED_DIR?=$(REPACK_DIR)/miami-stream-decoded
LIBS :=
TEXCONV_FLAGS :=
@ -45,7 +45,7 @@ all: $(TARGET)
include common.mk
OBJS = $(RE3_OBJS) $(RW_OBJS) \
../src/audio/sampman_dc.o \
../src/Audio/sampman_dc.o \
../src/prof/profiler.o
OBJS_TEXCONV = $(RW_OBJS:.o=.texconv.o)
@ -60,28 +60,33 @@ OBJS_TEXCONV += \
../vendor/koshle/hlepvr_irq.texconv.o \
../vendor/koshle/hlematrix3d.texconv.o \
../vendor/librw/src/dc/vq.texconv.o \
../src/fakerw/fake.texconv.o \
../src/skel/crossplatform.texconv.o \
../src/rw/TxdStore.texconv.o \
../miami/fakerw/fake.texconv.o \
../miami/skel/crossplatform.texconv.o \
../miami/rw/TxdStore.texconv.o \
../miami/rw/RwHelper.texconv.o \
texconv.texconv.o \
../vendor/TriStripper/src/connectivity_graph.texconv.o \
../vendor/TriStripper/src/policy.texconv.o \
../vendor/TriStripper/src/tri_stripper.texconv.o \
../src/rw/VisibilityPlugins.texconv.o \
../src/rw/NodeName.texconv.o \
../src/animation/RpAnimBlend.texconv.o \
../src/animation/Bones.texconv.o \
../src/animation/AnimBlendAssociation.texconv.o \
../src/animation/AnimBlendNode.texconv.o \
../src/animation/AnimBlendClumpData.texconv.o \
../src/rw/MemoryMgr.texconv.o \
../src/math/Quaternion.texconv.o \
../miami/rw/VisibilityPlugins.texconv.o \
../miami/rw/NodeName.texconv.o \
../miami/animation/RpAnimBlend.texconv.o \
../miami/animation/Bones.texconv.o \
../miami/animation/AnimBlendAssociation.texconv.o \
../miami/animation/AnimBlendNode.texconv.o \
../miami/animation/AnimBlendClumpData.texconv.o \
../miami/rw/MemoryMgr.texconv.o \
../miami/math/Quaternion.texconv.o \
../vendor/librw/src/ps2-x/ps2.texconv.o \
../vendor/librw/src/ps2-x/ps2device.texconv.o \
../vendor/librw/src/ps2-x/ps2raster.texconv.o \
../vendor/librw/src/ps2-x/ps2skin.texconv.o \
../vendor/librw/src/d3d-x/d3d.texconv.o \
../vendor/librw/src/d3d-x/d3d8.texconv.o \
../vendor/librw/src/d3d-x/d3d8render.texconv.o \
../vendor/librw/src/bmp.texconv.o \
../vendor/librw/src/png.texconv.o \
../vendor/librw/src/lodepng/lodepng.texconv.o
../vendor/librw/src/lodepng/lodepng.texconv.o
# Add compilation units to this list to explicity compile them with
# -O3 optimizations, while the rest get the default (-Os) treatment
@ -278,7 +283,7 @@ texconv: $(OBJS_TEXCONV) | pvrtex # You'll have to rebuild pvrtex manually if yo
$(CXX) -o $@ $(OBJS_TEXCONV)
%.texconv.o: %.cpp
$(CXX) -std=c++2a -c -O3 -g -MMD -MP -o $@ -I../vendor/koshle $(INCLUDE) -I../vendor/emu -I../vendor/crypto -I../vendor/TriStripper/include $(DEFINES) -DDC_TEXCONV -DDC_SIM -D_INC_WINDOWS $(TEXCONV_FLAGS) $<
$(CXX) -std=c++2a -c -O0 -g -MMD -MP -o $@ -I../vendor/koshle -I../vendor/librw/src $(INCLUDE) -I../vendor/emu -I../vendor/crypto -I../vendor/TriStripper/include $(DEFINES) -DDC_TEXCONV -DDC_SIM -D_INC_WINDOWS $(TEXCONV_FLAGS) $<
-include $(DEPS)
@ -343,6 +348,7 @@ TEXTURE_DOWNSAMPLE_IMG ?= HALF
-include texlist.mk
-include modlist.mk
-include imgmisc.mk
-include gta3files.mk
-include sfxlist.mk
-include sfxlooplist.mk
@ -351,6 +357,7 @@ TEXTURE_DOWNSAMPLE_IMG ?= HALF
IMG_TEXTURES_DC = $(addprefix $(REPACK_IMG_DC_DIR)/, $(IMG_TEXTURES))
IMG_MODELS_DC = $(addprefix $(REPACK_IMG_DC_DIR)/, $(IMG_MODELS))
IMG_MISC_DC = $(addprefix $(REPACK_IMG_DC_DIR)/, $(IMG_MISC))
LOOSE_FILES_DC = $(addprefix $(REPACK_GTA_DIR)/, $(MISC_FILES))
SFX_DC_DIR = $(REPACK_GTA_DIR)/sfx
SFX_DC_RAW = $(SFX_DC_DIR)/sfx_all.raw
@ -382,6 +389,7 @@ $(REPACK_DIR)/unpacked: imgtool $(GTA_DIR)/models/gta3.img $(GTA_DIR)/models/gta
@touch $@
$(IMG_TEXTURES_ORIG) $(IMG_MODELS_ORIG): $(REPACK_DIR)/unpacked
@test -f $@
@touch $@
# First try the mods img directory
@ -416,6 +424,22 @@ $(REPACK_IMG_DC_DIR)/%.TXD: $(REPACK_IMG_ORIG_DIR)/%.TXD texconv
@mkdir -p $(@D)
./texconv $< $@ $(DEFAULT_RES) $(DEFAULT_RES) -e $(PVR_ENCODER) -d $(TEXTURE_DOWNSAMPLE_IMG)
# First try the mods img directory
$(REPACK_IMG_DC_DIR)/%.col: $(GTA_MOD_IMG_DIR)/%.col
@mkdir -p $(@D)
cp $< $@
$(REPACK_IMG_DC_DIR)/%.ifp: $(GTA_MOD_IMG_DIR)/%.ifp
@mkdir -p $(@D)
cp $< $@
# if not, the extracted img directory
$(REPACK_IMG_DC_DIR)/%.col: $(REPACK_IMG_ORIG_DIR)/%.col
@mkdir -p $(@D)
cp $< $@
$(REPACK_IMG_DC_DIR)/%.ifp: $(REPACK_IMG_ORIG_DIR)/%.ifp
@mkdir -p $(@D)
cp $< $@
# first try the mods loose directory
$(REPACK_GTA_DIR)/%.dff: $(GTA_MOD_LOOSE_DIR)/%.dff texconv
@mkdir -p $(@D)
@ -449,7 +473,7 @@ $(REPACK_GTA_DIR)/%.TXD: $(GTA_DIR)/%.TXD texconv
@mkdir -p $(@D)
./texconv $< $@ $(TXD_OPTS_$(notdir $*)) -e $(PVR_ENCODER) -d $(TEXTURE_DOWNSAMPLE_TXD)
$(REPACK_DIR)/packed: $(IMG_TEXTURES_DC) $(IMG_MODELS_DC)
$(REPACK_DIR)/packed: $(IMG_TEXTURES_DC) $(IMG_MODELS_DC) $(IMG_MISC_DC)
mkdir -p $(@D)
mkdir -p "$(REPACK_GTA_DIR)/models/gta3"
./imgtool pack "$(REPACK_GTA_DIR)/models/gta3" "$(REPACK_IMG_DC_DIR)"
@ -459,16 +483,18 @@ $(REPACK_GTA_DIR)/models/gta3.img $(REPACK_GTA_DIR)/models/gta3.dir: $(REPACK_DI
@touch $@
# sfx processing
$(REPACK_DIR)/unpacked-sfx: extract-sfx $(GTA_DIR)/audio/sfx.SDT $(GTA_DIR)/audio/sfx.RAW
$(REPACK_DIR)/unpacked-sfx: extract-sfx $(GTA_DIR)/Audio/sfx.SDT $(GTA_DIR)/Audio/sfx.RAW
mkdir -p $(@D)
mkdir -p "$(REPACK_SFX_ORIG_DIR)"
./extract-sfx "$(GTA_DIR)/audio/sfx.SDT" "$(GTA_DIR)/audio/sfx.RAW" "$(REPACK_SFX_ORIG_DIR)"
./extract-sfx "$(GTA_DIR)/Audio/sfx.SDT" "$(GTA_DIR)/Audio/sfx.RAW" "$(REPACK_SFX_ORIG_DIR)"
@touch $@
$(SFX_ORIG): $(REPACK_DIR)/unpacked-sfx
@test -f $@
@touch $@
$(SFX_ORIG_LOOP): $(SFX_ORIG)
@test -f $@
@touch $@
# try first mods sfx directory
@ -484,20 +510,24 @@ $(REPACK_SFX_DC_DIR)/%.pcm: $(REPACK_SFX_ORIG_DIR)/%.wav aud2adpcm
# stream processing
# first try the mods loose directory
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_MOD_LOOSE_DIR)/audio/%.wav aud2adpcm
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_MOD_LOOSE_DIR)/Audio/%.wav aud2adpcm
@mkdir -p $(@D)
./aud2adpcm $(AUDIO_STREAM_OPTION) $< $@
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_MOD_LOOSE_DIR)/audio/%.mp3 aud2adpcm
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_MOD_LOOSE_DIR)/Audio/%.mp3 aud2adpcm
@mkdir -p $(@D)
./aud2adpcm $(AUDIO_STREAM_OPTION) $< $@
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_MOD_LOOSE_DIR)/Audio/%.adf aud2adpcm
@mkdir -p $(@D)
./aud2adpcm $(AUDIO_STREAM_OPTION) $< $@
# then original folder
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_DIR)/audio/%.wav aud2adpcm
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_DIR)/Audio/%.wav aud2adpcm
@mkdir -p $(@D)
./aud2adpcm $(AUDIO_STREAM_OPTION) $< $@
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_DIR)/audio/%.mp3 aud2adpcm
$(REPACK_GTA_DIR)/stream/%.APM: $(GTA_DIR)/Audio/%.mp3 aud2adpcm
@mkdir -p $(@D)
./aud2adpcm $(AUDIO_STREAM_OPTION) $< $@
@ -508,7 +538,7 @@ $(REPACK_GTA_DIR)/%: $(GTA_DIR)/%
$(SFX_DC_RAW): pack-sfx $(SFX_REPACK_DC)
mkdir -p $(@D)
./pack-sfx "$(GTA_DIR)/audio/sfx.SDT" $(SFX_DC_RAW) $(SFX_DC_DSC) $(REPACK_SFX_DC_DIR)
./pack-sfx "$(GTA_DIR)/Audio/sfx.SDT" $(SFX_DC_RAW) $(SFX_DC_DSC) $(REPACK_SFX_DC_DIR)
$(SFX_DC_DSC): $(SFX_DC_RAW)
ls -l $@

View file

@ -21,264 +21,264 @@ git-version.h: git-version.tmp
.PHONY: git-version.tmp
../src/skel/dc/dc.cpp: git-version.h
../miami/skel/dc/dc.cpp: git-version.h
# List all of your C files here, but change the extension to ".o"
# Include "romdisk.o" if you want a rom disk.
RE3_OBJS = \
../src/animation/AnimBlendAssocGroup.o \
../src/animation/AnimBlendAssociation.o \
../src/animation/AnimBlendClumpData.o \
../src/animation/AnimBlendHierarchy.o \
../src/animation/AnimBlendNode.o \
../src/animation/AnimBlendSequence.o \
../src/animation/AnimManager.o \
../src/animation/Bones.o \
../src/animation/CutsceneMgr.o \
../src/animation/FrameUpdate.o \
../src/animation/RpAnimBlend.o \
../miami/animation/AnimBlendAssocGroup.o \
../miami/animation/AnimBlendAssociation.o \
../miami/animation/AnimBlendClumpData.o \
../miami/animation/AnimBlendHierarchy.o \
../miami/animation/AnimBlendNode.o \
../miami/animation/AnimBlendSequence.o \
../miami/animation/AnimManager.o \
../miami/animation/Bones.o \
../miami/animation/CutsceneMgr.o \
../miami/animation/FrameUpdate.o \
../miami/animation/RpAnimBlend.o \
\
../src/buildings/Building.o \
../src/buildings/Treadable.o \
../miami/buildings/Building.o \
../miami/buildings/Treadable.o \
\
../src/collision/ColBox.o \
../src/collision/ColLine.o \
../src/collision/Collision.o \
../src/collision/ColModel.o \
../src/collision/ColPoint.o \
../src/collision/ColSphere.o \
../src/collision/ColTriangle.o \
../src/collision/TempColModels.o \
../src/collision/VuCollision.o \
../miami/collision/ColBox.o \
../miami/collision/ColLine.o \
../miami/collision/Collision.o \
../miami/collision/ColModel.o \
../miami/collision/ColPoint.o \
../miami/collision/ColSphere.o \
../miami/collision/ColTriangle.o \
../miami/collision/TempColModels.o \
../miami/collision/VuCollision.o \
\
../src/control/AutoPilot.o \
../src/control/Bridge.o \
../src/control/CarAI.o \
../src/control/CarCtrl.o \
../src/control/Curves.o \
../src/control/Darkel.o \
../src/control/GameLogic.o \
../src/control/Garages.o \
../src/control/NameGrid.o \
../src/control/OnscreenTimer.o \
../src/control/PathFind.o \
../src/control/Phones.o \
../src/control/Pickups.o \
../src/control/PowerPoints.o \
../src/control/Record.o \
../src/control/Remote.o \
../src/control/Replay.o \
../src/control/Restart.o \
../src/control/RoadBlocks.o \
../src/control/SceneEdit.o \
../src/control/Script.o \
../src/control/Script2.o \
../src/control/Script3.o \
../src/control/Script4.o \
../src/control/Script5.o \
../src/control/Script6.o \
../src/control/ScriptDebug.o \
../src/control/TrafficLights.o \
../miami/control/AutoPilot.o \
../miami/control/Bridge.o \
../miami/control/CarAI.o \
../miami/control/CarCtrl.o \
../miami/control/Curves.o \
../miami/control/Darkel.o \
../miami/control/GameLogic.o \
../miami/control/Garages.o \
../miami/control/NameGrid.o \
../miami/control/OnscreenTimer.o \
../miami/control/PathFind.o \
../miami/control/Phones.o \
../miami/control/Pickups.o \
../miami/control/PowerPoints.o \
../miami/control/Record.o \
../miami/control/Remote.o \
../miami/control/Replay.o \
../miami/control/Restart.o \
../miami/control/RoadBlocks.o \
../miami/control/SceneEdit.o \
../miami/control/Script.o \
../miami/control/Script2.o \
../miami/control/Script3.o \
../miami/control/Script4.o \
../miami/control/Script5.o \
../miami/control/Script6.o \
../miami/control/ScriptDebug.o \
../miami/control/TrafficLights.o \
\
../src/core/Accident.o \
../src/core/Cam.o \
../src/core/Camera.o \
../src/core/CdStreamDC.o \
../src/core/Clock.o \
../src/core/ControllerConfig.o \
../src/core/Debug.o \
../src/core/Directory.o \
../src/core/EventList.o \
../src/core/FileLoader.o \
../src/core/FileMgr.o \
../src/core/Fire.o \
../src/core/Frontend.o \
../src/core/FrontEndControls.o \
../src/core/Frontend_PS2.o \
../src/core/Game.o \
../src/core/IniFile.o \
../src/core/Lists.o \
../src/core/main.o \
../src/core/MenuScreens.o \
../src/core/MenuScreensCustom.o \
../src/core/obrstr.o \
../src/core/Pad.o \
../src/core/Placeable.o \
../src/core/PlayerInfo.o \
../src/core/Pools.o \
../src/core/Profile.o \
../src/core/Radar.o \
../src/core/Range2D.o \
../src/core/Range3D.o \
../src/core/re3.o \
../src/core/References.o \
../src/core/Stats.o \
../src/core/Streaming.o \
../src/core/SurfaceTable.o \
../src/core/timebars.o \
../src/core/Timer.o \
../src/core/TimeStep.o \
../src/core/User.o \
../src/core/Wanted.o \
../src/core/World.o \
../src/core/ZoneCull.o \
../src/core/Zones.o \
../miami/core/Accident.o \
../miami/core/Cam.o \
../miami/core/Camera.o \
../miami/core/CdStreamDC.o \
../miami/core/Clock.o \
../miami/core/ControllerConfig.o \
../miami/core/Debug.o \
../miami/core/Directory.o \
../miami/core/EventList.o \
../miami/core/FileLoader.o \
../miami/core/FileMgr.o \
../miami/core/Fire.o \
../miami/core/Frontend.o \
../miami/core/FrontEndControls.o \
../miami/core/Frontend_PS2.o \
../miami/core/Game.o \
../miami/core/IniFile.o \
../miami/core/Lists.o \
../miami/core/main.o \
../miami/core/MenuScreens.o \
../miami/core/MenuScreensCustom.o \
../miami/core/obrstr.o \
../miami/core/Pad.o \
../miami/core/Placeable.o \
../miami/core/PlayerInfo.o \
../miami/core/Pools.o \
../miami/core/Profile.o \
../miami/core/Radar.o \
../miami/core/Range2D.o \
../miami/core/Range3D.o \
../miami/core/re3.o \
../miami/core/References.o \
../miami/core/Stats.o \
../miami/core/Streaming.o \
../miami/core/SurfaceTable.o \
../miami/core/timebars.o \
../miami/core/Timer.o \
../miami/core/TimeStep.o \
../miami/core/User.o \
../miami/core/Wanted.o \
../miami/core/World.o \
../miami/core/ZoneCull.o \
../miami/core/Zones.o \
\
../src/entities/Dummy.o \
../src/entities/Entity.o \
../src/entities/Physical.o \
../miami/entities/Dummy.o \
../miami/entities/Entity.o \
../miami/entities/Physical.o \
\
../src/fakerw/fake.o \
../miami/fakerw/fake.o \
\
../src/math/math.o \
../src/math/Matrix.o \
../src/math/Quaternion.o \
../src/math/Rect.o \
../src/math/Vector.o \
../miami/math/math.o \
../miami/math/Matrix.o \
../miami/math/Quaternion.o \
../miami/math/Rect.o \
../miami/math/Vector.o \
\
../src/modelinfo/BaseModelInfo.o \
../src/modelinfo/ClumpModelInfo.o \
../src/modelinfo/MloModelInfo.o \
../src/modelinfo/ModelIndices.o \
../src/modelinfo/ModelInfo.o \
../src/modelinfo/PedModelInfo.o \
../src/modelinfo/SimpleModelInfo.o \
../src/modelinfo/TimeModelInfo.o \
../src/modelinfo/VehicleModelInfo.o \
../miami/modelinfo/BaseModelInfo.o \
../miami/modelinfo/ClumpModelInfo.o \
../miami/modelinfo/MloModelInfo.o \
../miami/modelinfo/ModelIndices.o \
../miami/modelinfo/ModelInfo.o \
../miami/modelinfo/PedModelInfo.o \
../miami/modelinfo/SimpleModelInfo.o \
../miami/modelinfo/TimeModelInfo.o \
../miami/modelinfo/VehicleModelInfo.o \
\
../src/objects/CutsceneHead.o \
../src/objects/CutsceneObject.o \
../src/objects/DummyObject.o \
../src/objects/Object.o \
../src/objects/ObjectData.o \
../src/objects/ParticleObject.o \
../src/objects/Projectile.o \
../miami/objects/CutsceneHead.o \
../miami/objects/CutsceneObject.o \
../miami/objects/DummyObject.o \
../miami/objects/Object.o \
../miami/objects/ObjectData.o \
../miami/objects/ParticleObject.o \
../miami/objects/Projectile.o \
\
../src/peds/CivilianPed.o \
../src/peds/CopPed.o \
../src/peds/EmergencyPed.o \
../src/peds/Gangs.o \
../src/peds/Ped.o \
../src/peds/PedAI.o \
../src/peds/PedChat.o \
../src/peds/PedDebug.o \
../src/peds/PedFight.o \
../src/peds/PedIK.o \
../src/peds/PedPlacement.o \
../src/peds/PedRoutes.o \
../src/peds/PedType.o \
../src/peds/PlayerPed.o \
../src/peds/Population.o \
../miami/peds/CivilianPed.o \
../miami/peds/CopPed.o \
../miami/peds/EmergencyPed.o \
../miami/peds/Gangs.o \
../miami/peds/Ped.o \
../miami/peds/PedAI.o \
../miami/peds/PedChat.o \
../miami/peds/PedDebug.o \
../miami/peds/PedFight.o \
../miami/peds/PedIK.o \
../miami/peds/PedPlacement.o \
../miami/peds/PedRoutes.o \
../miami/peds/PedType.o \
../miami/peds/PlayerPed.o \
../miami/peds/Population.o \
\
../src/renderer/Antennas.o \
../src/renderer/Clouds.o \
../src/renderer/Console.o \
../src/renderer/Coronas.o \
../src/renderer/Credits.o \
../src/renderer/Draw.o \
../src/renderer/Fluff.o \
../src/renderer/Font.o \
../src/renderer/Glass.o \
../src/renderer/Hud.o \
../src/renderer/Instance.o \
../src/renderer/Lines.o \
../src/renderer/MBlur.o \
../src/renderer/Particle.o \
../src/renderer/ParticleMgr.o \
../src/renderer/PlayerSkin.o \
../src/renderer/PointLights.o \
../src/renderer/RenderBuffer.o \
../src/renderer/Renderer.o \
../src/renderer/Rubbish.o \
../src/renderer/Shadows.o \
../src/renderer/Skidmarks.o \
../src/renderer/SpecialFX.o \
../src/renderer/Sprite.o \
../src/renderer/Sprite2d.o \
../src/renderer/TexList.o \
../src/renderer/Timecycle.o \
../src/renderer/WaterCannon.o \
../src/renderer/WaterLevel.o \
../src/renderer/Weather.o \
../miami/renderer/Antennas.o \
../miami/renderer/Clouds.o \
../miami/renderer/Console.o \
../miami/renderer/Coronas.o \
../miami/renderer/Credits.o \
../miami/renderer/Draw.o \
../miami/renderer/Fluff.o \
../miami/renderer/Font.o \
../miami/renderer/Glass.o \
../miami/renderer/Hud.o \
../miami/renderer/Instance.o \
../miami/renderer/Lines.o \
../miami/renderer/MBlur.o \
../miami/renderer/Particle.o \
../miami/renderer/ParticleMgr.o \
../miami/renderer/PlayerSkin.o \
../miami/renderer/PointLights.o \
../miami/renderer/RenderBuffer.o \
../miami/renderer/Renderer.o \
../miami/renderer/Rubbish.o \
../miami/renderer/Shadows.o \
../miami/renderer/Skidmarks.o \
../miami/renderer/SpecialFX.o \
../miami/renderer/Sprite.o \
../miami/renderer/Sprite2d.o \
../miami/renderer/TexList.o \
../miami/renderer/Timecycle.o \
../miami/renderer/WaterCannon.o \
../miami/renderer/WaterLevel.o \
../miami/renderer/Weather.o \
\
../src/rw/ClumpRead.o \
../src/rw/Lights.o \
../src/rw/MemoryHeap.o \
../src/rw/MemoryMgr.o \
../src/rw/NodeName.o \
../src/rw/RwHelper.o \
../src/rw/RwMatFX.o \
../src/rw/RwPS2AlphaTest.o \
../src/rw/TexRead.o \
../src/rw/TexturePools.o \
../src/rw/TxdStore.o \
../src/rw/VisibilityPlugins.o \
../miami/rw/ClumpRead.o \
../miami/rw/Lights.o \
../miami/rw/MemoryHeap.o \
../miami/rw/MemoryMgr.o \
../miami/rw/NodeName.o \
../miami/rw/RwHelper.o \
../miami/rw/RwMatFX.o \
../miami/rw/RwPS2AlphaTest.o \
../miami/rw/TexRead.o \
../miami/rw/TexturePools.o \
../miami/rw/TxdStore.o \
../miami/rw/VisibilityPlugins.o \
\
../src/skel/crossplatform.o \
../src/skel/events.o \
../src/skel/skeleton.o \
../src/skel/dc/dc.o \
../miami/skel/crossplatform.o \
../miami/skel/events.o \
../miami/skel/skeleton.o \
../miami/skel/dc/dc.o \
\
../src/text/Messages.o \
../src/text/Pager.o \
../src/text/Text.o \
../miami/text/Messages.o \
../miami/text/Pager.o \
../miami/text/Text.o \
\
../src/vehicles/Automobile.o \
../src/vehicles/Boat.o \
../src/vehicles/CarGen.o \
../src/vehicles/Cranes.o \
../src/vehicles/DamageManager.o \
../src/vehicles/Door.o \
../src/vehicles/Floater.o \
../src/vehicles/HandlingMgr.o \
../src/vehicles/Heli.o \
../src/vehicles/Plane.o \
../src/vehicles/Train.o \
../src/vehicles/Transmission.o \
../src/vehicles/Vehicle.o \
../miami/vehicles/Automobile.o \
../miami/vehicles/Boat.o \
../miami/vehicles/CarGen.o \
../miami/vehicles/Cranes.o \
../miami/vehicles/DamageManager.o \
../miami/vehicles/Door.o \
../miami/vehicles/Floater.o \
../miami/vehicles/HandlingMgr.o \
../miami/vehicles/Heli.o \
../miami/vehicles/Plane.o \
../miami/vehicles/Train.o \
../miami/vehicles/Transmission.o \
../miami/vehicles/Vehicle.o \
\
../src/weapons/BulletInfo.o \
../src/weapons/Explosion.o \
../src/weapons/ProjectileInfo.o \
../src/weapons/ShotInfo.o \
../src/weapons/Weapon.o \
../src/weapons/WeaponEffects.o \
../src/weapons/WeaponInfo.o \
../miami/weapons/BulletInfo.o \
../miami/weapons/Explosion.o \
../miami/weapons/ProjectileInfo.o \
../miami/weapons/ShotInfo.o \
../miami/weapons/Weapon.o \
../miami/weapons/WeaponEffects.o \
../miami/weapons/WeaponInfo.o \
\
../src/audio/AudioCollision.o \
../src/audio/AudioLogic.o \
../src/audio/AudioManager.o \
../src/audio/AudioScriptObject.o \
../src/audio/DMAudio.o \
../src/audio/MusicManager.o \
../src/audio/PolRadio.o \
../src/audio/sampman_miles.o \
../src/audio/sampman_oal.o \
../miami/audio/AudioCollision.o \
../miami/audio/AudioLogic.o \
../miami/audio/AudioManager.o \
../miami/audio/AudioScriptObject.o \
../miami/audio/DMAudio.o \
../miami/audio/MusicManager.o \
../miami/audio/PolRadio.o \
../miami/audio/sampman_miles.o \
../miami/audio/sampman_oal.o \
\
../src/save/Date.o \
../src/save/GenericGameStorage.o \
../src/save/MemoryCard.o \
../src/save/PCSave.o \
../miami/save/Date.o \
../miami/save/GenericGameStorage.o \
../miami/save/MemoryCard.o \
../miami/save/PCSave.o \
\
../src/extras/debugmenu.o \
../src/extras/frontendoption.o \
../src/extras/postfx.o \
../src/extras/screendroplets.o \
../miami/extras/debugmenu.o \
../miami/extras/frontendoption.o \
../miami/extras/postfx.o \
../miami/extras/screendroplets.o \
\
../src/vmu/vmu.o \
../miami/vmu/vmu.o \
../vendor/miniLZO/minilzo.o \
\
# Excluded \
../src/extras/custompipes.o \
../src/extras/custompipes_d3d9.o \
../src/extras/custompipes_gl.o \
../src/core/CdStream.o \
../src/core/CdStreamPosix.o \
../src/extras \
../src/extras/GitSHA1.cpp.in \
../src/core/AnimViewer.o \
../miami/extras/custompipes.o \
../miami/extras/custompipes_d3d9.o \
../miami/extras/custompipes_gl.o \
../miami/core/CdStream.o \
../miami/core/CdStreamPosix.o \
../miami/extras \
../miami/extras/GitSHA1.cpp.in \
../miami/core/AnimViewer.o \
RW_OBJS = \
../vendor/librw/src/anim.o \
@ -351,32 +351,32 @@ RW_OBJS = \
../vendor/librw/src/ps2/ps2skin.o \
INCLUDE = \
-I../src/animation \
-I../src/audio \
-I../src/buildings \
-I../src/collision \
-I../src/control \
-I../src/core \
-I../src/entities \
-I../src/extras \
-I../src/fakerw \
-I../src/math \
-I../src/modelinfo \
-I../src/objects \
-I../src/peds \
-I../src/renderer \
-I../src/rw \
-I../src/save \
-I../src/skel \
-I../src/text \
-I../src/vehicles \
-I../src/weapons \
-I../src/audio/eax \
-I../src/audio/oal \
-I../src/extras/shaders \
-I../src/extras/shaders/obj \
-I../src/skel/glfw \
-I../src/skel/win \
-I../miami/animation \
-I../miami/audio \
-I../miami/buildings \
-I../miami/collision \
-I../miami/control \
-I../miami/core \
-I../miami/entities \
-I../miami/extras \
-I../miami/fakerw \
-I../miami/math \
-I../miami/modelinfo \
-I../miami/objects \
-I../miami/peds \
-I../miami/renderer \
-I../miami/rw \
-I../miami/save \
-I../miami/skel \
-I../miami/text \
-I../miami/vehicles \
-I../miami/weapons \
-I../miami/audio/eax \
-I../miami/audio/oal \
-I../miami/extras/shaders \
-I../miami/extras/shaders/obj \
-I../miami/skel/glfw \
-I../miami/skel/win \
\
-I../vendor/librw \
\

View file

@ -1,178 +1,235 @@
MISC_FILES = \
anim/cuts.dir \
MISSC_FILES = \
\
txd/LOADSC8.TXD \
txd/LOADSC6.TXD \
txd/outro.txd \
txd/LOADSC2.TXD \
txd/LOADSC5.TXD \
txd/LOADSC3.TXD \
txd/NEWS.TXD \
txd/LOADSC11.TXD \
txd/LOADSC12.TXD \
txd/LOADSC10.TXD \
txd/LOADSC1.TXD \
txd/LOADSC9.TXD \
txd/LOADSC7.TXD \
txd/SPLASH2.TXD \
txd/LOADSC13.TXD \
txd/INTRO3.TXD \
txd/SPLASH3.TXD \
txd/SPLASH1.TXD \
txd/intro2.txd \
txd/intro1.txd \
txd/LOADSC0.TXD \
txd/LOADSC4.TXD \
txd/intro4.txd \
\
models/fonts.txd \
models/hud.txd \
models/coll \
models/coll/weapons.col \
models/coll/peds.col \
models/coll/vehicles.col \
models/coll/generic.col \
models/MISC.TXD \
models/generic.txd \
models/gta3.dir \
models/fronten2.txd \
models/particle.txd \
models/fronten1.txd \
models/INTRO.TXD \
models/generic \
models/generic/wheels.TXD \
models/generic/wheels.DFF \
models/generic/arrow.DFF \
models/generic/player.bmp \
models/generic/air_vlo.DFF \
models/generic/zonecylb.DFF \
models/gta3.img \
\
anim/cuts.img \
anim/gta3.ini \
anim/cuts.dir \
anim/ped.ifp \
data/animviewer.dat \
data/carcols.dat \
data/CULLZONE.DAT \
data/default.dat \
data/default.ide \
data/fistfite.dat \
data/gta3.dat \
data/gta3.zon \
data/handling.cfg \
data/main.scm \
data/map.zon \
data/maps/comnbtm/comNbtm.col \
data/maps/comnbtm/comnbtm.ide \
data/maps/comnbtm/comNbtm.ipl \
data/maps/comNbtm.ipl \
data/maps/comntop/comNtop.col \
data/maps/comntop/comntop.ide \
data/maps/comntop/comNtop.ipl \
data/maps/comNtop.ipl \
data/maps/comroad/comroad.col \
data/maps/comroad/comroad.ide \
data/maps/comroad/comroad.ipl \
data/maps/comse/comSE.col \
data/maps/comse/comse.ide \
data/maps/comse/comSE.ipl \
data/maps/comSE.ipl \
data/maps/comsw/comSW.col \
data/maps/comsw/comsw.ide \
data/maps/comsw/comSW.ipl \
data/maps/comSW.ipl \
data/maps/cull.ipl \
data/maps/generic.ide \
data/maps/gta3.IDE \
data/maps/indroads/indroads.col \
data/maps/indroads/indroads.ide \
data/maps/indroads/indroads.ipl \
data/maps/industne/industNE.col \
data/maps/industne/industne.ide \
data/maps/industne/industNE.ipl \
data/maps/industNE.ipl \
data/maps/industnw/industNW.col \
data/maps/industnw/industnw.ide \
data/maps/industnw/industNW.ipl \
data/maps/industNW.ipl \
data/maps/industse/industSE.col \
data/maps/industse/industse.ide \
data/maps/industse/industSE.ipl \
data/maps/industSE.ipl \
data/maps/industsw/industSW.col \
data/maps/industsw/industsw.ide \
data/maps/industsw/industSW.ipl \
data/maps/industSW.ipl \
data/maps/landne/landne.col \
data/maps/landne/landne.ide \
data/maps/landne/landne.ipl \
data/maps/landsw/landsw.col \
data/maps/landsw/landsw.ide \
data/maps/landsw/landsw.ipl \
data/maps/making/making.col \
data/maps/making/making.ide \
data/maps/making/making.ipl \
data/maps/overview.ipl \
data/maps/props.IPL \
data/maps/subroads/subroads.col \
data/maps/subroads/subroads.ide \
data/maps/subroads/subroads.ipl \
data/maps/suburbne.ipl \
data/maps/suburbsw.ipl \
data/maps/temppart/temppart.col \
data/maps/temppart/temppart.ide \
data/maps/temppart/temppart.ipl \
data/object.dat \
data/particle.cfg \
data/paths/CHASE0.DAT \
data/paths/CHASE1.DAT \
data/paths/CHASE10.DAT \
data/paths/CHASE11.DAT \
data/paths/CHASE14.DAT \
data/paths/CHASE16.DAT \
data/paths/CHASE18.DAT \
data/paths/CHASE19.DAT \
data/paths/CHASE2.DAT \
data/paths/CHASE3.DAT \
data/paths/CHASE4.DAT \
data/paths/CHASE5.DAT \
data/paths/CHASE6.DAT \
data/paths/CHASE7.DAT \
data/paths/flight.dat \
data/paths/flight2.dat \
data/paths/flight3.dat \
data/paths/flight4.dat \
data/paths/tracks.dat \
data/paths/tracks2.dat \
data/ped.dat \
data/pedgrp.dat \
data/pedstats.dat \
data/surface.dat \
data/timecyc.dat \
data/train.dat \
data/train2.dat \
data/water.dat \
data/waterpro.dat \
data/weapon.dat \
gta3.ini \
models/Coll/commer.col \
models/Coll/generic.col \
models/Coll/indust.col \
models/Coll/peds.col \
models/Coll/suburb.col \
models/Coll/vehicles.col \
models/Coll/weapons.col \
models/Generic/air_vlo.DFF \
models/Generic/arrow.DFF \
models/Generic/loplyguy.dff \
models/Generic/peds.dff \
models/Generic/qsphere.DFF \
models/Generic/sphere.DFF \
models/Generic/weapons.dff \
models/Generic/wheels.DFF \
models/Generic/zonecyla.DFF \
models/Generic/zonecylb.DFF \
models/Generic/zonesphr.DFF \
title.rgl \
\
Icons/app.ico \
Icons/bin.ico \
index.bin \
\
skins/texture_guide.jpg \
\
movies/GTAtitles.mpg \
movies/GTAtitlesGER.mpg \
$(if $(wildcard $(GTA_DIR)/movies/LOGO.mpg), movies/LOGO.mpg, movies/Logo.mpg) \
TEXT/american.gxt \
TEXT/english.gxt \
TEXT/french.gxt \
movies/Logo.mpg \
\
TEXT/german.gxt \
TEXT/italian.gxt \
TEXT/spanish.gxt \
TEXT/american.gxt \
TEXT/french.gxt \
\
models/fonts.txd \
models/frontend.txd \
models/generic.txd \
models/hud.txd \
models/menu.txd \
models/MISC.TXD \
models/particle.txd \
txd/LOADSC0.TXD \
txd/LOADSC1.TXD \
txd/LOADSC10.TXD \
txd/LOADSC11.TXD \
txd/LOADSC12.TXD \
txd/LOADSC13.TXD \
txd/LOADSC14.TXD \
txd/LOADSC15.TXD \
txd/LOADSC16.TXD \
txd/LOADSC17.TXD \
txd/LOADSC18.TXD \
txd/LOADSC19.TXD \
txd/LOADSC2.TXD \
txd/LOADSC20.TXD \
txd/LOADSC21.TXD \
txd/LOADSC22.TXD \
txd/LOADSC23.TXD \
txd/LOADSC24.TXD \
txd/LOADSC25.TXD \
txd/LOADSC3.TXD \
txd/LOADSC4.TXD \
txd/LOADSC5.TXD \
txd/LOADSC6.TXD \
txd/LOADSC7.TXD \
txd/LOADSC8.TXD \
txd/LOADSC9.TXD \
txd/mainsc1.txd \
txd/mainsc2.txd \
txd/NEWS.TXD \
txd/SPLASH1.TXD \
txd/SPLASH2.TXD \
txd/SPLASH3.TXD \
data/weapon.dat \
data/train.dat \
\
audio/sfx.SDT
data/maps/haiti/haiti.ide \
data/maps/haiti/haiti.col \
data/maps/haiti/haiti.ipl \
data/maps/generic.ide \
\
data/maps/hotel/hotel.ipl \
data/maps/hotel/hotel.ide \
data/maps/hotel/hotel.col \
\
data/maps/islandsf/islandsf.ide \
data/maps/islandsf/islandsf.ipl \
data/maps/islandsf/islandsf.col \
\
data/maps/washintn/washintn.ipl \
data/maps/washintn/washintn.ide \
data/maps/washintn/washintn.col \
data/maps/map6.dat \
\
data/maps/littleha/littleha.ipl \
data/maps/littleha/littleha.ide \
data/maps/littleha/littleha.col \
\
data/maps/mall/mall.ide \
data/maps/mall/mall.col \
data/maps/mall/mall.ipl \
data/maps/map7.dat \
\
data/maps/bar/bar.ide \
\
data/maps/nbeach/nbeach.ipl \
data/maps/nbeach/nbeach.ide \
data/maps/nbeach/nbeach.col \
\
data/maps/golf/golf.ide \
data/maps/golf/golf.col \
data/maps/golf/golf.ipl \
data/maps/map0.dat \
\
data/maps/bank/bank.col \
data/maps/bank/bank.ide \
data/maps/bank/bank.ipl \
\
data/maps/nbeachw/nbeachw.ide \
data/maps/nbeachw/nbeachw.col \
data/maps/nbeachw/nbeachw.ipl \
data/maps/map4.dat \
\
data/maps/airport/airport.ipl \
data/maps/airport/airport.ide \
data/maps/airport/airport.col \
data/maps/nbeachbt \
data/maps/nbeachbt/nbeachbt.col \
data/maps/nbeachbt/nbeachbt.ide \
data/maps/nbeachbt/nbeachbt.ipl \
data/maps/map5.dat \
data/maps/lawyers \
data/maps/lawyers/lawyers.ide \
data/maps/lawyers/lawyers.col \
data/maps/lawyers/lawyers.ipl \
data/maps/haitiN \
data/maps/haitiN/haitin.ipl \
data/maps/haitiN/haitin.col \
data/maps/haitiN/haitiN.ide \
data/maps/downtown \
data/maps/downtown/downtown.col \
data/maps/downtown/downtown.ipl \
data/maps/downtown/downtown.ide \
data/maps/stadint \
data/maps/stadint/stadint.col \
data/maps/stadint/stadint.ide \
data/maps/stadint/stadint.ipl \
data/maps/club \
data/maps/club/club.ide \
data/maps/club/CLUB.ipl \
data/maps/club/CLUB.col \
data/maps/yacht \
data/maps/yacht/yacht.ipl \
data/maps/yacht/yacht.col \
data/maps/yacht/yacht.ide \
data/maps/cull.ipl \
data/maps/map3.dat \
data/maps/airportN \
data/maps/airportN/airportN.ipl \
data/maps/airportN/airportN.col \
data/maps/airportN/airportN.ide \
data/maps/oceandrv \
data/maps/oceandrv/oceandrv.ipl \
data/maps/oceandrv/oceandrv.ide \
data/maps/oceandrv/oceandrv.col \
data/maps/starisl \
data/maps/starisl/starisl.col \
data/maps/starisl/starisl.ide \
data/maps/starisl/starisl.ipl \
data/maps/map1.dat \
data/maps/oceandn \
data/maps/oceandn/oceandN.ide \
data/maps/oceandn/oceandN.col \
data/maps/oceandn/oceandN.ipl \
data/maps/washints \
data/maps/washints/washints.ipl \
data/maps/washints/washints.col \
data/maps/washints/washints.ide \
data/maps/mansion \
data/maps/mansion/mansion.col \
data/maps/mansion/mansion.ipl \
data/maps/mansion/mansion.ide \
data/maps/downtows \
data/maps/downtows/downtows.ipl \
data/maps/downtows/downtows.col \
data/maps/downtows/downtows.ide \
data/maps/bridge \
data/maps/bridge/bridge.col \
data/maps/bridge/bridge.ide \
data/maps/bridge/bridge.ipl \
data/maps/docks \
data/maps/docks/docks.col \
data/maps/docks/docks.ide \
data/maps/docks/docks.ipl \
data/maps/concerth \
data/maps/concerth/concerth.ipl \
data/maps/concerth/concerth.ide \
data/maps/concerth/concerth.col \
data/maps/paths.ipl \
data/maps/cisland \
data/maps/cisland/cisland.ide \
data/maps/cisland/cisland.ipl \
data/maps/cisland/cisland.col \
data/maps/stripclb \
data/maps/stripclb/stripclb.ide \
data/maps/stripclb/stripclb.ipl \
data/maps/stripclb/stripclb.col \
data/maps/map2.dat \
data/pedstats.dat \
data/gta_vc.dat \
data/occlu.ipl \
data/handling.cfg \
data/timecyc.dat \
data/paths \
data/paths/flight3.dat \
data/paths/spath0.dat \
data/paths/flight2.dat \
data/paths/flight.dat \
data/map.zon \
data/water.dat \
data/particle.cfg \
data/navig.zon \
data/default.dat \
data/carcols.dat \
data/fistfite.dat \
data/train2.dat \
data/info.zon \
data/ped.dat \
data/WATERPRO.DAT \
data/main.sc \
data/debug.sc \
data/object.dat \
data/animviewer.dat \
data/Cullzoneempty.dat \
data/surface.dat \
data/main.scm \
data/default.ide \
data/pedgrp.dat \
data/Cullzone.dat

59
dreamcast/imgmisc.mk Normal file
View file

@ -0,0 +1,59 @@
IMG_MISC = \
airport.col \
airportN.col \
bank.col \
baseball.ifp \
biked.ifp \
bikeh.ifp \
bikes.ifp \
bikev.ifp \
bridge.col \
buddy.ifp \
chainsaw.ifp \
cisland.col \
CLUB.col \
coach.ifp \
colt45.ifp \
concerth.col \
docks.col \
downtown.col \
downtows.col \
flame.ifp \
golf.col \
grenade.ifp \
haiti.col \
haitin.col \
hotel.col \
islandsf.col \
knife.ifp \
lance.ifp \
lawyers.col \
littleha.col \
m60.ifp \
mall.col \
mansion.col \
medic.ifp \
nbeachbt.col \
nbeach.col \
nbeachw.col \
oceandN.col \
oceandrv.col \
playidles.ifp \
python.ifp \
rifle.ifp \
riot.ifp \
shotgun.ifp \
skate.ifp \
sniper.ifp \
stadint.col \
starisl.col \
stripclb.col \
strip.ifp \
sunbathe.ifp \
sword.ifp \
tec.ifp \
uzi.ifp \
van.ifp \
washintn.col \
washints.col \
yacht.col

View file

@ -5,6 +5,7 @@
#include <filesystem>
#include <cstring>
#include <iomanip>
#include <cassert>
// Sector size constant
const size_t SECTOR_SIZE = 2048;
@ -27,6 +28,7 @@ std::vector<DirRecord> readDirFile(const std::string& dirFilePath) {
DirRecord record;
while (dirFile.read(reinterpret_cast<char*>(&record), sizeof(DirRecord))) {
assert(record.size != 0);
records.push_back(record);
}

File diff suppressed because it is too large Load diff

View file

@ -1,71 +1,91 @@
STREAM_MP3 = \
BET.mp3 \
END.mp3 \
JB.mp3 \
c1_tex.mp3 \
d1_stog.mp3 \
d2_kk.mp3 \
d3_ado.mp3 \
d4_gta.mp3 \
d4_gta2.mp3 \
d5_es.mp3 \
d6_sts.mp3 \
d7_mld.mp3 \
el_ph1.mp3 \
el_ph2.mp3 \
el_ph3.mp3 \
el_ph4.mp3 \
hd_ph1.mp3 \
hd_ph2.mp3 \
hd_ph3.mp3 \
hd_ph4.mp3 \
hd_ph5.mp3 \
j0_dm2.mp3 \
j1_lfl.mp3 \
j2_kcl.mp3 \
j3_vh.mp3 \
j4_eth.mp3 \
j5_dst.mp3 \
j6_tbj.mp3 \
k1_kbo.mp3 \
k2_gis.mp3 \
k3_ds.mp3 \
k4_shi.mp3 \
k4_shi2.mp3 \
k5_sd.mp3 \
l1_lg.mp3 \
l2_dsb.mp3 \
l3_dm.mp3 \
l4_pap.mp3 \
l5_tfb.mp3 \
mt_ph1.mp3 \
mt_ph2.mp3 \
mt_ph3.mp3 \
mt_ph4.mp3 \
r0_pdr2.mp3 \
r1_sw.mp3 \
r2_ap.mp3 \
r3_ed.mp3 \
r4_gf.mp3 \
r5_pb.mp3 \
r6_mm.mp3 \
s0_mas.mp3 \
s1_pf.mp3 \
s2_ctg.mp3 \
s2_ctg2.mp3 \
s3_rtc.mp3 \
s4_bdba.mp3 \
s4_bdbb.mp3 \
s4_bdbd.mp3 \
s5_lrq.mp3 \
s5_lrqb.mp3 \
s5_lrqc.mp3 \
t1_tol.mp3 \
t2_tpu.mp3 \
t3_mas.mp3 \
t4_tat.mp3 \
t5_bf.mp3 \
yd_ph1.mp3 \
yd_ph2.mp3 \
yd_ph3.mp3 \
yd_ph4.mp3
cnt_1b.mp3 \
int_b.mp3 \
rok_1.mp3 \
phil_2.mp3 \
cok_2b.mp3 \
Malibu.mp3 \
bank_1.mp3 \
Hwater.mp3 \
bclosed.mp3 \
resc_1a.mp3 \
bank_3a.mp3 \
bike_3.mp3 \
tex_2.mp3 \
col_2.mp3 \
porn_3.mp3 \
bike_1.mp3 \
finale.mp3 \
ass_2.mp3 \
law_4.mp3 \
car_1.mp3 \
bank_2b.mp3 \
tex_1.mp3 \
cok_4b.mp3 \
miscom.mp3 \
bank_2a.mp3 \
law_1b.mp3 \
MallAmb.mp3 \
bank_3b.mp3 \
ass_1.mp3 \
DirtRing.mp3 \
col_5a.mp3 \
tax_1.mp3 \
cnt_1a.mp3 \
bike_2.mp3 \
int_a.mp3 \
bud_1.mp3 \
cok_2a.mp3 \
City.mp3 \
cap_1.mp3 \
int_m.mp3 \
cnt_2.mp3 \
tex_3.mp3 \
law_2c.mp3 \
law_2b.mp3 \
col_3a.mp3 \
cok_4a2.mp3 \
rok_2.mp3 \
ice_1.mp3 \
hat_1.mp3 \
hat_2.mp3 \
cub_4.mp3 \
Glight.mp3 \
Strip.mp3 \
bud_3.mp3 \
Hbeach.mp3 \
bopen.mp3 \
fin2.mp3 \
cub_3.mp3 \
cok_4a.mp3 \
porn_2.mp3 \
cub_1.mp3 \
col_4a.mp3 \
Hotel.mp3 \
police.mp3 \
law_2a.mp3 \
Law4Riot.mp3 \
cok_1.mp3 \
col_5b.mp3 \
Water.mp3 \
HCity.mp3 \
cok_3.mp3 \
law_1a.mp3 \
porn_1.mp3 \
porn_4.mp3 \
taxi.mp3 \
cub_2.mp3 \
law_3.mp3 \
hat_3.mp3 \
phil_1.mp3 \
bank_4.mp3 \
BeachAmb.mp3 \
FIST.mp3 \
bud_2.mp3 \
ambsil.mp3 \
int_d.mp3 \
fin.mp3 \
rok_3a.mp3 \
drug_1.mp3 \
stripa.mp3 \
col_1.mp3

File diff suppressed because it is too large Load diff

View file

@ -1,23 +1,34 @@
SFX_LOOP_WAV = \
sfx_0_loop.wav \
sfx_185_loop.wav \
sfx_19_loop.wav \
sfx_176_loop.wav \
sfx_1_loop.wav \
sfx_25_loop.wav \
sfx_287_loop.wav \
sfx_2_loop.wav \
sfx_311_loop.wav \
sfx_331_loop.wav \
sfx_346_loop.wav \
sfx_349_loop.wav \
sfx_352_loop.wav \
sfx_355_loop.wav \
sfx_358_loop.wav \
sfx_361_loop.wav \
sfx_364_loop.wav \
sfx_367_loop.wav \
sfx_384_loop.wav \
sfx_387_loop.wav \
sfx_390_loop.wav \
sfx_393_loop.wav \
sfx_396_loop.wav \
sfx_399_loop.wav \
sfx_3_loop.wav \
sfx_438_loop.wav \
sfx_402_loop.wav \
sfx_408_loop.wav \
sfx_411_loop.wav \
sfx_414_loop.wav \
sfx_419_loop.wav \
sfx_420_loop.wav \
sfx_422_loop.wav \
sfx_423_loop.wav \
sfx_432_loop.wav \
sfx_436_loop.wav \
sfx_440_loop.wav \
sfx_444_loop.wav \
sfx_4_loop.wav \
sfx_5_loop.wav \
sfx_62_loop.wav \
sfx_6_loop.wav \
sfx_7_loop.wav \
sfx_82_loop.wav

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -125,6 +125,12 @@ CAnimBlendAssociation::SetDeleteCallback(void (*cb)(CAnimBlendAssociation*, void
callbackArg = arg;
}
#if defined(DC_TEXCONV)
void
CAnimBlendAssociation::SetCurrentTime(float time) {
assert("false" && "Must not reach here");
}
#else
void
CAnimBlendAssociation::SetCurrentTime(float time)
{
@ -151,6 +157,7 @@ CAnimBlendAssociation::SetCurrentTime(float time)
nodes[i].FindKeyFrame(currentTime);
}
}
#endif
void
CAnimBlendAssociation::SyncAnimation(CAnimBlendAssociation *other)

View file

@ -425,6 +425,7 @@ RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag)
return pFrameDataFound;
}
#if !defined(DC_TEXCONV)
void
RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes)
{
@ -441,7 +442,12 @@ RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateD
}
}
}
#else
void
RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes) { assert(false); }
#endif
#if !defined(DC_TEXCONV)
// TODO:
// CAnimBlendClumpData::LoadFramesIntoSPR
// CAnimBlendClumpData::ForAllFramesInSPR
@ -515,3 +521,7 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
}
RwFrameUpdateObjects(RpClumpGetFrame(clump));
}
#else
void
RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender) { assert(false); }
#endif

View file

@ -150,9 +150,11 @@ public:
static void SetMissionDoesntRequireSpecialChar(int32 id);
static void DecrementRef(int32 id);
static void RemoveModel(int32 id);
#if !defined(DC_TEXCONV)
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); }
#endif
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveBuildingsNotInArea(int32 area);

View file

@ -89,6 +89,7 @@
// Use this to add const that wasn't there in the original code
#define Const const
#ifndef RW_DC
typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
@ -104,6 +105,12 @@ typedef uintptr_t uintptr;
typedef intptr_t intptr;
typedef uint64_t uint64;
typedef int64_t int64;
#endif
#ifdef DC_SIM
#include "dc_hle_types.h"
#endif
typedef uintptr_t uintptr;
typedef intptr_t intptr;
// hardcode ucs-2
typedef uint16_t wchar;

View file

@ -184,8 +184,8 @@ enum Config {
# ifndef GTA_HANDHELD
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
//# define GTA_REPLAY
//# define GTA_SCENE_EDIT
# define PC_MENU
# define PC_WATER
#elif defined GTA_XBOX
@ -245,7 +245,7 @@ enum Config {
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
#if defined GTA_PC && defined GTA_PS2_STUFF
@ -316,10 +316,10 @@ enum Config {
#define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering
//#define USE_TEXTURE_POOL
#ifdef LIBRW
#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define SCREEN_DROPLETS // neo water droplets
#define NEW_RENDERER // leeds-like world rendering, needs librw
// #define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
// #define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
// #define SCREEN_DROPLETS // neo water droplets
// #define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
@ -444,9 +444,9 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
// #define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
// #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game
@ -467,15 +467,15 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Streaming
#if !defined(_WIN32) && !defined(__SWITCH__)
//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
// #define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
#endif
#define BIG_IMG // Not complete - allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#undef PS2_AUDIO_CHANNELS
// #undef PS2_AUDIO_CHANNELS
#undef EXTENDED_OFFSCREEN_DESPAWN_RANGE
#endif

View file

@ -574,7 +574,7 @@ RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
return Engine::open(&openParams);
}
RwBool RwEngineStart(void) {
rw::d3d::isP8supported = false;
// rw::d3d::isP8supported = false;
return Engine::start();
}
RwBool RwEngineStop(void) { Engine::stop(); return true; }
@ -752,6 +752,7 @@ RwInt32 RpClumpGetNumAtomics(RpClump * clump) { return clump->countAtomics(); }
//RwInt32 RpClumpGetNumLights(RpClump * clump);
//RwInt32 RpClumpGetNumCameras(RpClump * clump);
RpClump *RpClumpStreamRead(RwStream * stream) { return rw::Clump::streamRead(stream); }
RwBool RpClumpStreamWrite(RpClump * clump, RwStream * stream) { return clump->streamWrite(stream); }
//RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
{ return Clump::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
@ -806,7 +807,7 @@ RwBool RpWorldPluginAttach(void) {
registerMaterialRightsPlugin();
// not sure if this goes here
rw::xbox::registerVertexFormatPlugin();
// rw::xbox::registerVertexFormatPlugin();
return true;
}
@ -910,6 +911,7 @@ RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry ) { return Skin::get(geometr
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ) { Skin::setHierarchy(atomic, hierarchy); return atomic; }
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { return Skin::getHierarchy(atomic); }
#if 0
RwImage *
RtBMPImageWrite(RwImage *image, const RwChar *imageName)
{
@ -982,6 +984,7 @@ RtPNGImageRead(const RwChar *imageName)
return rw::readPNG(imageName);
#endif
}
#endif
#include "rtquat.h"

View file

@ -251,7 +251,7 @@ RwInt32 RpClumpGetNumLights(RpClump * clump);
RwInt32 RpClumpGetNumCameras(RpClump * clump);
RwUInt32 RpClumpStreamGetSize(RpClump * clump);
RpClump *RpClumpStreamRead(RwStream * stream);
RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
RwBool RpClumpStreamWrite(RpClump * clump, RwStream * stream);
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);

View file

@ -64,6 +64,7 @@ void FlushObrsPrintfs()
#endif
}
#if !defined(DC_TEXCONV)
void
DefinedState(void)
{
@ -95,6 +96,10 @@ DefinedState(void)
RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
#endif
}
#else
void
DefinedState(void) { assert(false); }
#endif
void
SetCullMode(uint32 mode)
@ -321,6 +326,7 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
return anim;
}
#if !defined(DC_TEXCONV)
void
RenderSkeleton(RpHAnimHierarchy *hier)
{
@ -347,6 +353,10 @@ RenderSkeleton(RpHAnimHierarchy *hier)
par = stack[--sp];
}
}
#else
void
RenderSkeleton(RpHAnimHierarchy *hier) { assert(false); }
#endif
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
@ -467,6 +477,7 @@ RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM)
return clump;
}
#if !defined(DC_TEXCONV)
void
CameraSize(RwCamera * camera, RwRect * rect,
RwReal viewWindow, RwReal aspectRatio)
@ -620,6 +631,11 @@ CameraSize(RwCamera * camera, RwRect * rect,
return;
}
#else
void
CameraSize(RwCamera * camera, RwRect * rect,
RwReal viewWindow, RwReal aspectRatio) { assert(false); }
#endif
void
CameraDestroy(RwCamera *camera)
@ -719,6 +735,7 @@ findPlatform(rw::Atomic *a)
return 0;
}
#if !defined(DC_TEXCONV)
// Game doesn't read atomic extensions so we never get any other than the default pipe,
// but we need it for uninstancing
void
@ -733,6 +750,10 @@ attachPipe(rw::Atomic *atomic)
RpMatFXAtomicEnableEffects(atomic);
}
}
#else
void
attachPipe(rw::Atomic *atomic) { assert(false); }
#endif
// Attach pipes for the platform we have native data for so we can uninstance
void

View file

@ -30,6 +30,7 @@ RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM)
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
void RwTexDictionaryGtaStreamWrite(RwStream *stream, RwTexDictionary *texDict);
void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);

View file

@ -71,6 +71,18 @@ destroyTexture(RwTexture *texture, void *data)
return texture;
}
void
RwTexDictionaryGtaStreamWrite(RwStream *stream, RwTexDictionary *texDict) {
rw::writeChunkHeader(stream, rwID_STRUCT, 4);
stream->writeI32(texDict->count());
RwTexDictionaryForAllTextures(texDict, [](RwTexture *texture, void* vstream) {
RwTextureGtaStreamWrite((RwStream*)vstream, texture);
return texture;
}, stream);
}
RwTexDictionary*
RwTexDictionaryGtaStreamRead(RwStream *stream)
{

View file

@ -113,8 +113,12 @@ CTxdStore::AddRef(int slot)
void
CTxdStore::RemoveRef(int slot)
{
#if !defined(DC_TEXCONV)
if(--GetSlot(slot)->refCount <= 0)
CStreaming::RemoveTxd(slot);
#else
assert(false);
#endif
}
void
@ -123,6 +127,30 @@ CTxdStore::RemoveRefWithoutDelete(int slot)
GetSlot(slot)->refCount--;
}
void StoreTxd(RwTexDictionary *texDict, RwStream *stream) {
auto fheader = stream->tell();
// size will be written later
writeChunkHeader(stream, rwID_TEXDICTIONARY, 4);
auto fbegin = stream->tell();
RwTexDictionaryGtaStreamWrite(stream, texDict);
// rewrite header for correct length
auto fend = stream->tell();
stream->seek(fheader, 0);
writeChunkHeader(stream, rwID_TEXDICTIONARY, fend - fbegin);
stream->seek(fend, 0);
}
RwTexDictionary *
LoadTxd(RwStream *stream)
{
RwUInt32 len;
if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, &len, nil)){
return RwTexDictionaryGtaStreamRead(stream);
}
return nullptr;
}
bool
CTxdStore::LoadTxd(int slot, RwStream *stream)
{

View file

@ -140,6 +140,7 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
// probably have to fix fading for this so material alpha isn't overwritten
#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
#if !defined(DC_TEXCONV)
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
@ -160,6 +161,10 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
#else
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) { assert(false); }
#endif
static float DistToCameraSq;
static float PitchToCamera;
@ -212,6 +217,7 @@ CVisibilityPlugins::RenderBoatAlphaAtomics(void)
SetCullMode(rwCULLMODECULLBACK);
}
#if !defined(DC_TEXCONV)
void
CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
{
@ -244,6 +250,13 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
}
#else
void
CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
{
assert(false);
}
#endif
void
CVisibilityPlugins::RenderFadingEntities(void)
@ -258,6 +271,7 @@ CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
RenderFadingEntities(m_alphaUnderwaterEntityList);
}
#if !defined(DC_TEXCONV)
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
{
@ -275,6 +289,10 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
}
return atomic;
}
#else
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) { assert(false); }
#endif
RpAtomic*
CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
@ -308,6 +326,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
return atomic;
}
#if !defined(DC_TEXCONV)
RpAtomic*
CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
{
@ -325,7 +344,12 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
RENDERCALLBACK(atomic);
return atomic;
}
#else
RpAtomic*
CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) { assert(false); }
#endif
#if !defined(DC_TEXCONV)
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
@ -362,6 +386,13 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
return atomic;
}
#else
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
assert(false);
}
#endif
@ -649,6 +680,7 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
return atomic;
}
#if !defined(DC_TEXCONV)
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
@ -657,6 +689,13 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
RENDERCALLBACK(atomic);
return atomic;
}
#else
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
assert(false);
}
#endif
RpAtomic*
CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)

View file

@ -9,10 +9,10 @@
*/
#include "common.h"
#include <cassert>
#include <cstdint>
#include <cstring>
#include <dc/matrix.h>
matrix_t XMTRX = {
{ 0.0f, 0.0f, 0.0f, 0.0f },

View file

@ -43,6 +43,7 @@ bool re3RemoveLeastUsedModel();
// #include "rwdcimpl.h"
#include <dc/pvr.h>
#include <dc/matrix.h>
#include "alloc.h"
#undef PVR_TXRFMT_STRIDE
@ -4304,7 +4305,7 @@ rasterFromImage(Raster* raster, Image* image)
std::vector<Color> imageData;
if (image->depth == 32) {
assert(rasterFmt == Raster::C4444 || rasterFmt == Raster::C1555);
assert(rasterFmt == Raster::C4444 || rasterFmt == Raster::C1555 || rasterFmt == Raster::C565 /* DXT compression */);
imageData = createImageFromData_ARGB8888(image->pixels, image->width, image->height, image->stride);
} else if (image->depth == 24) {
assert(rasterFmt == Raster::C565);

View file

@ -10,7 +10,7 @@
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwengine.h"
// #include "ps2/rwps2.h"
#include "ps2-x/rwps2.h"
// #include "d3d/rwxbox.h"
// #include "d3d/rwd3d.h"
#include "d3d-x/rwd3d8.h"
@ -240,6 +240,7 @@ Engine::init(MemoryFunctions *memfuncs)
gl3::registerPlatformPlugins();
#else
#if defined(DC_TEXCONV)
ps2::registerPlatformPlugins();
d3d8::registerPlatformPlugins();
#endif
dc::registerPlatformPlugins();

View file

@ -10,7 +10,7 @@
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwengine.h"
// #include "ps2/rwps2.h"
#include "ps2-x/rwps2.h"
// #include "d3d-x/rwd3d.h"
// #include "d3d/rwxbox.h"
#include "d3d-x/rwd3d8.h"
@ -473,8 +473,6 @@ Texture::streamReadNative(Stream *stream)
uint32 platform = stream->readU32();
stream->seek(-16);
#if !defined(RW_DC)
if(platform == FOURCC_PS2)
return ps2::readNativeTexture(stream);
if(platform == PLATFORM_D3D8)
return d3d8::readNativeTexture(stream);
if(platform == PLATFORM_D3D9)
@ -485,6 +483,8 @@ Texture::streamReadNative(Stream *stream)
return gl3::readNativeTexture(stream);
#else
#if defined(DC_TEXCONV)
if(platform == FOURCC_PS2)
return ps2::readNativeTexture(stream);
if(platform == PLATFORM_D3D8)
return d3d8::readNativeTexture(stream);
#endif