Sources: Run clang-format on everything.

This commit is contained in:
Emmanuel Gil Peyrot 2016-09-18 09:38:01 +09:00
parent fe948af095
commit dc8479928c
386 changed files with 19560 additions and 18080 deletions

View file

@ -2,73 +2,70 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/file_util.h"
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#ifdef _WIN32
#include <windows.h>
#include <shlobj.h> // for SHGetFolderPath
#include <shellapi.h>
#include <commdlg.h> // for GetSaveFileName
#include <io.h>
#include <direct.h> // getcwd
#include <tchar.h>
#include <windows.h>
#include <commdlg.h> // for GetSaveFileName
#include <direct.h> // getcwd
#include <io.h>
#include <shellapi.h>
#include <shlobj.h> // for SHGetFolderPath
#include <tchar.h>
#include "common/string_util.h"
#include "common/string_util.h"
// 64 bit offsets for windows
#define fseeko _fseeki64
#define ftello _ftelli64
#define atoll _atoi64
#define stat64 _stat64
#define fstat64 _fstat64
#define fileno _fileno
// 64 bit offsets for windows
#define fseeko _fseeki64
#define ftello _ftelli64
#define atoll _atoi64
#define stat64 _stat64
#define fstat64 _fstat64
#define fileno _fileno
#else
#ifdef __APPLE__
#include <sys/param.h>
#endif
#include <cctype>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <dirent.h>
#include <pwd.h>
#include <unistd.h>
#ifdef __APPLE__
#include <sys/param.h>
#endif
#include <cctype>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <dirent.h>
#include <pwd.h>
#include <unistd.h>
#endif
#if defined(__APPLE__)
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#include <CoreFoundation/CFBundle.h>
#include <CoreFoundation/CFBundle.h>
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#endif
#include <algorithm>
#include <sys/stat.h>
#ifndef S_ISDIR
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
#ifdef BSD4_4
#define stat64 stat
#define fstat64 fstat
#define stat64 stat
#define fstat64 fstat
#endif
// This namespace has various generic functions related to files and paths.
// The code still needs a ton of cleanup.
// REMEMBER: strdup considered harmful!
namespace FileUtil
{
namespace FileUtil {
// Remove any ending forward slashes from directory paths
// Modifies argument.
static void StripTailDirSlashes(std::string &fname)
{
if (fname.length() > 1)
{
static void StripTailDirSlashes(std::string& fname) {
if (fname.length() > 1) {
size_t i = fname.length();
while (i > 0 && fname[i - 1] == DIR_SEP_CHR)
--i;
@ -78,8 +75,7 @@ static void StripTailDirSlashes(std::string &fname)
}
// Returns true if file filename exists
bool Exists(const std::string &filename)
{
bool Exists(const std::string& filename) {
struct stat64 file_info;
std::string copy(filename);
@ -99,8 +95,7 @@ bool Exists(const std::string &filename)
}
// Returns true if filename is a directory
bool IsDirectory(const std::string &filename)
{
bool IsDirectory(const std::string& filename) {
struct stat64 file_info;
std::string copy(filename);
@ -117,8 +112,8 @@ bool IsDirectory(const std::string &filename)
#endif
if (result < 0) {
LOG_WARNING(Common_Filesystem, "stat failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
LOG_WARNING(Common_Filesystem, "stat failed on %s: %s", filename.c_str(),
GetLastErrorMsg());
return false;
}
@ -127,36 +122,32 @@ bool IsDirectory(const std::string &filename)
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string &filename)
{
bool Delete(const std::string& filename) {
LOG_INFO(Common_Filesystem, "file %s", filename.c_str());
// Return true because we care about the file no
// being there, not the actual delete.
if (!Exists(filename))
{
if (!Exists(filename)) {
LOG_WARNING(Common_Filesystem, "%s does not exist", filename.c_str());
return true;
}
// We can't delete a directory
if (IsDirectory(filename))
{
if (IsDirectory(filename)) {
LOG_ERROR(Common_Filesystem, "Failed: %s is a directory", filename.c_str());
return false;
}
#ifdef _WIN32
if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str()))
{
LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str())) {
LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s", filename.c_str(),
GetLastErrorMsg());
return false;
}
#else
if (unlink(filename.c_str()) == -1) {
LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s", filename.c_str(),
GetLastErrorMsg());
return false;
}
#endif
@ -165,16 +156,15 @@ bool Delete(const std::string &filename)
}
// Returns true if successful, or path already exists.
bool CreateDir(const std::string &path)
{
bool CreateDir(const std::string& path) {
LOG_TRACE(Common_Filesystem, "directory %s", path.c_str());
#ifdef _WIN32
if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists", path.c_str());
if (error == ERROR_ALREADY_EXISTS) {
LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists",
path.c_str());
return true;
}
LOG_ERROR(Common_Filesystem, "CreateDirectory failed on %s: %i", path.c_str(), error);
@ -185,8 +175,7 @@ bool CreateDir(const std::string &path)
int err = errno;
if (err == EEXIST)
{
if (err == EEXIST) {
LOG_WARNING(Common_Filesystem, "mkdir failed on %s: already exists", path.c_str());
return true;
}
@ -197,20 +186,17 @@ bool CreateDir(const std::string &path)
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string &fullPath)
{
bool CreateFullPath(const std::string& fullPath) {
int panicCounter = 100;
LOG_TRACE(Common_Filesystem, "path %s", fullPath.c_str());
if (FileUtil::Exists(fullPath))
{
if (FileUtil::Exists(fullPath)) {
LOG_WARNING(Common_Filesystem, "path exists %s", fullPath.c_str());
return true;
}
size_t position = 0;
while (true)
{
while (true) {
// Find next sub path
position = fullPath.find(DIR_SEP_CHR, position);
@ -227,8 +213,7 @@ bool CreateFullPath(const std::string &fullPath)
// A safety check
panicCounter--;
if (panicCounter <= 0)
{
if (panicCounter <= 0) {
LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
return false;
}
@ -236,15 +221,12 @@ bool CreateFullPath(const std::string &fullPath)
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename)
{
bool DeleteDir(const std::string& filename) {
LOG_INFO(Common_Filesystem, "directory %s", filename.c_str());
// check if a directory
if (!FileUtil::IsDirectory(filename))
{
if (!FileUtil::IsDirectory(filename)) {
LOG_ERROR(Common_Filesystem, "Not a directory %s", filename.c_str());
return false;
}
@ -262,83 +244,73 @@ bool DeleteDir(const std::string &filename)
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename)
{
LOG_TRACE(Common_Filesystem, "%s --> %s",
srcFilename.c_str(), destFilename.c_str());
bool Rename(const std::string& srcFilename, const std::string& destFilename) {
LOG_TRACE(Common_Filesystem, "%s --> %s", srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(),
Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
return true;
#else
if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
return true;
#endif
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
GetLastErrorMsg());
return false;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename)
{
LOG_TRACE(Common_Filesystem, "%s --> %s",
srcFilename.c_str(), destFilename.c_str());
bool Copy(const std::string& srcFilename, const std::string& destFilename) {
LOG_TRACE(Common_Filesystem, "%s --> %s", srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(),
Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
return true;
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
GetLastErrorMsg());
return false;
#else
// buffer size
// buffer size
#define BSIZE 1024
char buffer[BSIZE];
// Open input file
FILE *input = fopen(srcFilename.c_str(), "rb");
if (!input)
{
LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
FILE* input = fopen(srcFilename.c_str(), "rb");
if (!input) {
LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s", srcFilename.c_str(),
destFilename.c_str(), GetLastErrorMsg());
return false;
}
// open output file
FILE *output = fopen(destFilename.c_str(), "wb");
if (!output)
{
FILE* output = fopen(destFilename.c_str(), "wb");
if (!output) {
fclose(input);
LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s", srcFilename.c_str(),
destFilename.c_str(), GetLastErrorMsg());
return false;
}
// copy loop
while (!feof(input))
{
while (!feof(input)) {
// read input
int rnum = fread(buffer, sizeof(char), BSIZE, input);
if (rnum != BSIZE)
{
if (ferror(input) != 0)
{
LOG_ERROR(Common_Filesystem,
"failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
if (rnum != BSIZE) {
if (ferror(input) != 0) {
LOG_ERROR(Common_Filesystem, "failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
goto bail;
}
}
// write output
int wnum = fwrite(buffer, sizeof(char), rnum, output);
if (wnum != rnum)
{
LOG_ERROR(Common_Filesystem,
"failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
if (wnum != rnum) {
LOG_ERROR(Common_Filesystem, "failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
goto bail;
}
}
@ -356,16 +328,13 @@ bail:
}
// Returns the size of filename (64bit)
u64 GetSize(const std::string &filename)
{
if (!Exists(filename))
{
u64 GetSize(const std::string& filename) {
if (!Exists(filename)) {
LOG_ERROR(Common_Filesystem, "failed %s: No such file", filename.c_str());
return 0;
}
if (IsDirectory(filename))
{
if (IsDirectory(filename)) {
LOG_ERROR(Common_Filesystem, "failed %s: is a directory", filename.c_str());
return 0;
}
@ -377,65 +346,54 @@ u64 GetSize(const std::string &filename)
if (stat64(filename.c_str(), &buf) == 0)
#endif
{
LOG_TRACE(Common_Filesystem, "%s: %lld",
filename.c_str(), (long long)buf.st_size);
LOG_TRACE(Common_Filesystem, "%s: %lld", filename.c_str(), (long long)buf.st_size);
return buf.st_size;
}
LOG_ERROR(Common_Filesystem, "Stat failed %s: %s",
filename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "Stat failed %s: %s", filename.c_str(), GetLastErrorMsg());
return 0;
}
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd)
{
u64 GetSize(const int fd) {
struct stat64 buf;
if (fstat64(fd, &buf) != 0) {
LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s",
fd, GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg());
return 0;
}
return buf.st_size;
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE *f)
{
u64 GetSize(FILE* f) {
// can't use off_t here because it can be 32-bit
u64 pos = ftello(f);
if (fseeko(f, 0, SEEK_END) != 0) {
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s", f, GetLastErrorMsg());
return 0;
}
u64 size = ftello(f);
if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s", f, GetLastErrorMsg());
return 0;
}
return size;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename)
{
bool CreateEmptyFile(const std::string& filename) {
LOG_TRACE(Common_Filesystem, "%s", filename.c_str());
if (!FileUtil::IOFile(filename, "wb"))
{
LOG_ERROR(Common_Filesystem, "failed %s: %s",
filename.c_str(), GetLastErrorMsg());
if (!FileUtil::IOFile(filename, "wb")) {
LOG_ERROR(Common_Filesystem, "failed %s: %s", filename.c_str(), GetLastErrorMsg());
return false;
}
return true;
}
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback)
{
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback) {
LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
// How many files + directories we found
@ -457,7 +415,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
do {
const std::string virtual_name(Common::UTF16ToUTF8(ffd.cFileName));
#else
DIR *dirp = opendir(directory.c_str());
DIR* dirp = opendir(directory.c_str());
if (!dirp)
return false;
@ -493,8 +451,8 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
return true;
}
unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry, unsigned int recursion)
{
unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion) {
const auto callback = [recursion, &parent_entry](unsigned* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
@ -526,11 +484,8 @@ unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry,
return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
}
bool DeleteDirRecursively(const std::string &directory, unsigned int recursion)
{
const auto callback = [recursion](unsigned* num_entries_out,
const std::string& directory,
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
const auto callback = [recursion](unsigned* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string new_path = directory + DIR_SEP_CHR + virtual_name;
@ -551,53 +506,53 @@ bool DeleteDirRecursively(const std::string &directory, unsigned int recursion)
}
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string &source_path, const std::string &dest_path)
{
void CopyDir(const std::string& source_path, const std::string& dest_path) {
#ifndef _WIN32
if (source_path == dest_path) return;
if (!FileUtil::Exists(source_path)) return;
if (!FileUtil::Exists(dest_path)) FileUtil::CreateFullPath(dest_path);
if (source_path == dest_path)
return;
if (!FileUtil::Exists(source_path))
return;
if (!FileUtil::Exists(dest_path))
FileUtil::CreateFullPath(dest_path);
DIR *dirp = opendir(source_path.c_str());
if (!dirp) return;
DIR* dirp = opendir(source_path.c_str());
if (!dirp)
return;
while (struct dirent* result = readdir(dirp)) {
const std::string virtualName(result->d_name);
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
continue;
std::string source, dest;
source = source_path + virtualName;
dest = dest_path + virtualName;
if (IsDirectory(source))
{
if (IsDirectory(source)) {
source += '/';
dest += '/';
if (!FileUtil::Exists(dest)) FileUtil::CreateFullPath(dest);
if (!FileUtil::Exists(dest))
FileUtil::CreateFullPath(dest);
CopyDir(source, dest);
}
else if (!FileUtil::Exists(dest)) FileUtil::Copy(source, dest);
} else if (!FileUtil::Exists(dest))
FileUtil::Copy(source, dest);
}
closedir(dirp);
#endif
}
// Returns the current directory
std::string GetCurrentDir()
{
// Get the current working directory (getcwd uses malloc)
std::string GetCurrentDir() {
// Get the current working directory (getcwd uses malloc)
#ifdef _WIN32
wchar_t *dir;
wchar_t* dir;
if (!(dir = _wgetcwd(nullptr, 0))) {
#else
char *dir;
char* dir;
if (!(dir = getcwd(nullptr, 0))) {
#endif
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s", GetLastErrorMsg());
return nullptr;
}
#ifdef _WIN32
@ -610,8 +565,7 @@ std::string GetCurrentDir()
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string &directory)
{
bool SetCurrentDir(const std::string& directory) {
#ifdef _WIN32
return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
#else
@ -620,8 +574,7 @@ bool SetCurrentDir(const std::string &directory)
}
#if defined(__APPLE__)
std::string GetBundleDirectory()
{
std::string GetBundleDirectory() {
CFURLRef BundleRef;
char AppBundlePath[MAXPATHLEN];
// Get the main bundle for the app
@ -636,11 +589,9 @@ std::string GetBundleDirectory()
#endif
#ifdef _WIN32
std::string& GetExeDirectory()
{
std::string& GetExeDirectory() {
static std::string exe_path;
if (exe_path.empty())
{
if (exe_path.empty()) {
wchar_t wchar_exe_path[2048];
GetModuleFileNameW(nullptr, wchar_exe_path, 2048);
exe_path = Common::UTF16ToUTF8(wchar_exe_path);
@ -660,7 +611,8 @@ static const std::string& GetHomeDirectory() {
home_path = envvar;
} else {
auto pw = getpwuid(getuid());
ASSERT_MSG(pw, "$HOME isnt defined, and the current user cant be found in /etc/passwd.");
ASSERT_MSG(pw,
"$HOME isnt defined, and the current user cant be found in /etc/passwd.");
home_path = pw->pw_dir;
}
}
@ -699,11 +651,10 @@ static const std::string GetUserDirectory(const std::string& envvar) {
}
#endif
std::string GetSysDirectory()
{
std::string GetSysDirectory() {
std::string sysDir;
#if defined (__APPLE__)
#if defined(__APPLE__)
sysDir = GetBundleDirectory();
sysDir += DIR_SEP;
sysDir += SYSDATA_DIR;
@ -718,123 +669,114 @@ std::string GetSysDirectory()
// Returns a string with a Citra data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
{
const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath) {
static std::string paths[NUM_PATH_INDICES];
// Set up all paths and files on the first run
if (paths[D_USER_IDX].empty())
{
if (paths[D_USER_IDX].empty()) {
#ifdef _WIN32
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
#else
if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
} else {
std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
}
#endif
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
if (!newPath.empty())
{
if (!FileUtil::IsDirectory(newPath))
{
if (!newPath.empty()) {
if (!FileUtil::IsDirectory(newPath)) {
LOG_ERROR(Common_Filesystem, "Invalid path specified %s", newPath.c_str());
return paths[DirIDX];
}
else
{
} else {
paths[DirIDX] = newPath;
}
switch (DirIDX)
{
switch (DirIDX) {
case D_ROOT_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
break;
case D_USER_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_CONFIG_IDX:
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_DUMP_IDX:
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
break;
case D_LOGS_IDX:
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
}
return paths[DirIDX];
}
size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename)
{
size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
}
size_t ReadFileToString(bool text_file, const char *filename, std::string &str)
{
size_t ReadFileToString(bool text_file, const char* filename, std::string& str) {
IOFile file(filename, text_file ? "r" : "rb");
if (!file)
@ -886,42 +828,36 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam
}
}
IOFile::IOFile()
{
IOFile::IOFile() {
}
IOFile::IOFile(const std::string& filename, const char openmode[])
{
IOFile::IOFile(const std::string& filename, const char openmode[]) {
Open(filename, openmode);
}
IOFile::~IOFile()
{
IOFile::~IOFile() {
Close();
}
IOFile::IOFile(IOFile&& other)
{
IOFile::IOFile(IOFile&& other) {
Swap(other);
}
IOFile& IOFile::operator=(IOFile&& other)
{
IOFile& IOFile::operator=(IOFile&& other) {
Swap(other);
return *this;
}
void IOFile::Swap(IOFile& other)
{
void IOFile::Swap(IOFile& other) {
std::swap(m_file, other.m_file);
std::swap(m_good, other.m_good);
}
bool IOFile::Open(const std::string& filename, const char openmode[])
{
bool IOFile::Open(const std::string& filename, const char openmode[]) {
Close();
#ifdef _WIN32
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(), Common::UTF8ToUTF16W(openmode).c_str());
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str());
#else
m_file = fopen(filename.c_str(), openmode);
#endif
@ -930,8 +866,7 @@ bool IOFile::Open(const std::string& filename, const char openmode[])
return m_good;
}
bool IOFile::Close()
{
bool IOFile::Close() {
if (!IsOpen() || 0 != std::fclose(m_file))
m_good = false;
@ -939,50 +874,46 @@ bool IOFile::Close()
return m_good;
}
u64 IOFile::GetSize() const
{
u64 IOFile::GetSize() const {
if (IsOpen())
return FileUtil::GetSize(m_file);
return 0;
}
bool IOFile::Seek(s64 off, int origin)
{
bool IOFile::Seek(s64 off, int origin) {
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
m_good = false;
return m_good;
}
u64 IOFile::Tell() const
{
u64 IOFile::Tell() const {
if (IsOpen())
return ftello(m_file);
return -1;
}
bool IOFile::Flush()
{
bool IOFile::Flush() {
if (!IsOpen() || 0 != std::fflush(m_file))
m_good = false;
return m_good;
}
bool IOFile::Resize(u64 size)
{
if (!IsOpen() || 0 !=
bool IOFile::Resize(u64 size) {
if (!IsOpen() ||
0 !=
#ifdef _WIN32
// ector: _chsize sucks, not 64-bit safe
// F|RES: changed to _chsize_s. i think it is 64-bit safe
_chsize_s(_fileno(m_file), size)
// ector: _chsize sucks, not 64-bit safe
// F|RES: changed to _chsize_s. i think it is 64-bit safe
_chsize_s(_fileno(m_file), size)
#else
// TODO: handle 64bit and growing
ftruncate(fileno(m_file), size)
// TODO: handle 64bit and growing
ftruncate(fileno(m_file), size)
#endif
)
)
m_good = false;
return m_good;