HID: Complete refactor of pad/touch input to fix threading issues.

This commit is contained in:
bunnei 2015-03-09 00:14:59 -04:00
parent 953e09ddb5
commit d61b26b79f
7 changed files with 109 additions and 204 deletions

View file

@ -6,15 +6,11 @@
#include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
Service::HID::PadButtonPress(mapped_key);
pad_state.hex |= KeyMap::GetPadKey(key).hex;
}
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
Service::HID::PadButtonRelease(mapped_key);
pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
}
/**
@ -25,55 +21,41 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
* @return True if the coordinates are within the touchpad, otherwise false
*/
static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right);
unsigned framebuffer_y) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right);
}
void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) /
(layout.bottom_screen.right - layout.bottom_screen.left);
u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) /
(layout.bottom_screen.bottom - layout.bottom_screen.top);
touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
Service::HID::TouchPress(touch_x, touch_y);
Service::HID::TouchUpdateComplete();
touch_pressed = true;
}
touch_pressed = true;
pad_state.touch = 1;
}
void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
Service::HID::TouchRelease();
Service::HID::TouchUpdateComplete();
touch_pressed = false;
}
void EmuWindow::TouchReleased() {
touch_pressed = false;
touch_x = 0;
touch_y = 0;
pad_state.touch = 0;
}
void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!touch_pressed)
return;
if (touch_pressed) {
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y);
} else {
Service::HID::TouchRelease();
Service::HID::TouchUpdateComplete();
touch_pressed = false;
}
}
if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
TouchPressed(framebuffer_x, framebuffer_y);
else
TouchReleased();
}
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,