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https://github.com/azahar-emu/azahar.git
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HID: Complete refactor of pad/touch input to fix threading issues.
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parent
953e09ddb5
commit
d61b26b79f
7 changed files with 109 additions and 204 deletions
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@ -6,15 +6,11 @@
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#include "video_core/video_core.h"
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void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
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Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
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Service::HID::PadButtonPress(mapped_key);
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pad_state.hex |= KeyMap::GetPadKey(key).hex;
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}
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void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
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Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
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Service::HID::PadButtonRelease(mapped_key);
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pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
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}
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/**
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@ -25,55 +21,41 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right);
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unsigned framebuffer_y) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right);
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}
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void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return;
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if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
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u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) /
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(layout.bottom_screen.right - layout.bottom_screen.left);
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u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) /
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(layout.bottom_screen.bottom - layout.bottom_screen.top);
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touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
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(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
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touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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Service::HID::TouchPress(touch_x, touch_y);
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Service::HID::TouchUpdateComplete();
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touch_pressed = true;
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}
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touch_pressed = true;
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pad_state.touch = 1;
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}
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void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
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Service::HID::TouchRelease();
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Service::HID::TouchUpdateComplete();
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touch_pressed = false;
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}
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void EmuWindow::TouchReleased() {
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touch_pressed = false;
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touch_x = 0;
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touch_y = 0;
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pad_state.touch = 0;
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}
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void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_pressed)
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return;
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if (touch_pressed) {
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if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
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EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y);
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} else {
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Service::HID::TouchRelease();
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Service::HID::TouchUpdateComplete();
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touch_pressed = false;
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}
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}
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if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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TouchPressed(framebuffer_x, framebuffer_y);
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else
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TouchReleased();
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}
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EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
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