Added RGBA5551 compatibility in the rasterizer

This allows Virtual Console games to display properly.
This commit is contained in:
archshift 2015-02-26 19:11:39 -08:00
parent c9ef377afa
commit 7f9ee69a2b
4 changed files with 42 additions and 3 deletions

View file

@ -51,6 +51,16 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
break;
}
case registers.framebuffer.RGBA5551:
{
u16_le* pixel = (u16_le*)(color_buffer + dst_offset);
*pixel = (Color::Convert8To5(color.r()) << 11) |
(Color::Convert8To5(color.g()) << 6) |
(Color::Convert8To5(color.b()) << 1) |
Color::Convert8To1(color.a());
break;
}
default:
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();
@ -66,11 +76,11 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
Math::Vec4<u8> ret;
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
{
Math::Vec4<u8> ret;
u8* pixel = color_buffer + src_offset;
ret.r() = pixel[3];
ret.g() = pixel[2];
@ -81,7 +91,6 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
case registers.framebuffer.RGBA4:
{
Math::Vec4<u8> ret;
u8* pixel = color_buffer + src_offset;
ret.r() = Color::Convert4To8(pixel[1] >> 4);
ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
@ -90,6 +99,16 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
return ret;
}
case registers.framebuffer.RGBA5551:
{
u16_le pixel = *(u16_le*)(color_buffer + src_offset);
ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F);
ret.g() = Color::Convert5To8((pixel >> 6) & 0x1F);
ret.b() = Color::Convert5To8((pixel >> 1) & 0x1F);
ret.a() = Color::Convert1To8(pixel & 0x1);
return ret;
}
default:
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();