renderer: Add disable right eye performance hack

This commit is contained in:
PabloMK7 2024-11-14 20:11:58 +01:00 committed by OpenSauce04
parent 189dccda83
commit 758ded7fae
43 changed files with 590 additions and 168 deletions

View file

@ -63,7 +63,8 @@ enum class IntSetting(
USE_FRAME_LIMIT("use_frame_limit", Settings.SECTION_RENDERER, 1),
DELAY_RENDER_THREAD_US("delay_game_render_thread_us", Settings.SECTION_RENDERER, 0),
USE_ARTIC_BASE_CONTROLLER("use_artic_base_controller", Settings.SECTION_CONTROLS, 0),
ORIENTATION_OPTION("screen_orientation", Settings.SECTION_LAYOUT, 2);
ORIENTATION_OPTION("screen_orientation", Settings.SECTION_LAYOUT, 2),
DISABLE_RIGHT_EYE_RENDER("disable_right_eye_render", Settings.SECTION_RENDERER, 1);
override var int: Int = defaultValue
override val valueAsString: String
@ -91,7 +92,8 @@ enum class IntSetting(
CPU_JIT,
ASYNC_CUSTOM_LOADING,
AUDIO_INPUT_TYPE,
USE_ARTIC_BASE_CONTROLLER
USE_ARTIC_BASE_CONTROLLER,
SHADERS_ACCURATE_MUL,
)
fun from(key: String): IntSetting? = IntSetting.values().firstOrNull { it.key == key }

View file

@ -847,6 +847,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
IntSetting.STEREOSCOPIC_3D_DEPTH.defaultValue.toFloat()
)
)
add(
SwitchSetting(
IntSetting.DISABLE_RIGHT_EYE_RENDER,
R.string.disable_right_eye_render,
R.string.use_disk_shader_cache_description,
IntSetting.DISABLE_RIGHT_EYE_RENDER.key,
IntSetting.DISABLE_RIGHT_EYE_RENDER.defaultValue
)
)
add(HeaderSetting(R.string.cardboard_vr))
add(

View file

@ -1138,9 +1138,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
val perfStats = NativeLibrary.getPerfStats()
if (perfStats[FPS] > 0) {
binding.showFpsText.text = String.format(
"FPS: %d Speed: %d%%",
"FPS: %d Speed: %d%% FT: %.2fms",
(perfStats[FPS] + 0.5).toInt(),
(perfStats[SPEED] * 100.0 + 0.5).toInt()
(perfStats[SPEED] * 100.0 + 0.5).toInt(),
(perfStats[FRAMETIME] * 1000.0f).toFloat()
)
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 3000)

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@ -20,8 +20,6 @@ add_library(citra-android SHARED
emu_window/emu_window.cpp
emu_window/emu_window.h
game_info.cpp
game_settings.cpp
game_settings.h
id_cache.cpp
id_cache.h
native.cpp

View file

@ -172,6 +172,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
ReadSetting("Renderer", Settings::values.disable_right_eye_render);
// Layout
// Somewhat inelegant solution to ensure layout value is between 0 and 5 on read

View file

@ -182,6 +182,11 @@ filter_mode =
# Set to 0 for no delay, only useful in dynamic-fps games to simulate GPU delay.
delay_game_render_thread_us =
# Disables rendering the right eye image.
# Greatly improves performance in some games, but can cause flickering in others.
# 0: Enable right eye rendering, 1 (default): Disable right eye rendering
disable_right_eye_render =
[Layout]
# Layout for the screen inside the render window, landscape mode
# 0: Original (screens vertically aligned)

View file

@ -1,45 +0,0 @@
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/settings.h"
namespace GameSettings {
void LoadOverrides(u64 program_id) {
switch (program_id) {
// JAP / The Legend of Zelda: Ocarina of Time 3D
case 0x0004000000033400:
// USA / The Legend of Zelda: Ocarina of Time 3D
case 0x0004000000033500:
// EUR / The Legend of Zelda: Ocarina of Time 3D
case 0x0004000000033600:
// KOR / The Legend of Zelda: Ocarina of Time 3D
case 0x000400000008F800:
// CHI / The Legend of Zelda: Ocarina of Time 3D
case 0x000400000008F900:
// This game requires accurate multiplication to render properly
Settings::values.shaders_accurate_mul = true;
break;
// USA / Mario & Luigi: Superstar Saga + Bowsers Minions
case 0x00040000001B8F00:
// EUR / Mario & Luigi: Superstar Saga + Bowsers Minions
case 0x00040000001B9000:
// JAP / Mario & Luigi: Superstar Saga + Bowsers Minions
case 0x0004000000194B00:
// This game requires accurate multiplication to render properly
Settings::values.shaders_accurate_mul = true;
break;
// USA / Mario & Luigi: Bowsers Inside Story + Bowser Jrs Journey
case 0x00040000001D1400:
// EUR / Mario & Luigi: Bowsers Inside Story + Bowser Jrs Journey
case 0x00040000001D1500:
// This game requires accurate multiplication to render properly
Settings::values.shaders_accurate_mul = true;
break;
}
}
} // namespace GameSettings

View file

@ -1,11 +0,0 @@
// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
namespace GameSettings {
void LoadOverrides(u64 program_id);
} // namespace GameSettings

View file

@ -50,7 +50,6 @@
#ifdef ENABLE_VULKAN
#include "jni/emu_window/emu_window_vk.h"
#endif
#include "jni/game_settings.h"
#include "jni/id_cache.h"
#include "jni/input_manager.h"
#include "jni/ndk_motion.h"
@ -181,7 +180,6 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
if (app_loader) {
app_loader->ReadProgramId(program_id);
system.RegisterAppLoaderEarly(app_loader);
GameSettings::LoadOverrides(program_id);
}
system.ApplySettings();
Settings::LogSettings();
@ -624,7 +622,6 @@ void Java_org_citra_citra_1emu_NativeLibrary_reloadSettings([[maybe_unused]] JNI
if (system.IsPoweredOn()) {
u64 program_id{};
system.GetAppLoader().ReadProgramId(program_id);
GameSettings::LoadOverrides(program_id);
}
system.ApplySettings();

View file

@ -671,5 +671,7 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
<string name="miscellaneous">Misceláneo</string>
<string name="use_artic_base_controller">Usar Artic Controller cuando se está conectado a Artic Base Server</string>
<string name="use_artic_base_controller_desc">Usa los controles proporcionados por Artic Base Server cuando esté conectado a él en lugar del dispositivo de entrada configurado.</string>
<string name="disable_right_eye_render">Desactivar dibujado de ojo derecho</string>
<string name="disable_right_eye_render_desc">Mejora considerablemente el rendimiento en algunos juegos, pero puede producir parpadeos en otros.</string>
</resources>

View file

@ -782,5 +782,7 @@
<string name="use_artic_base_controller_desc">Use the controls provided by Artic Base Server when connected to it instead of the configured input device.</string>
<string name="instant_debug_log">Flush log output on every message</string>
<string name="instant_debug_log_desc">Immediately commits the debug log to file. Use this if citra crashes and the log output is being cut.</string>
<string name="disable_right_eye_render">Disable Right Eye Render</string>
<string name="disable_right_eye_render_desc">Greatly improves performance in some games, but can cause flickering in others.</string>
</resources>

View file

@ -689,6 +689,7 @@ void QtConfig::ReadRendererValues() {
ReadGlobalSetting(Settings::values.texture_sampling);
ReadGlobalSetting(Settings::values.delay_game_render_thread_us);
ReadGlobalSetting(Settings::values.disable_right_eye_render);
if (global) {
ReadBasicSetting(Settings::values.use_shader_jit);
@ -1220,6 +1221,7 @@ void QtConfig::SaveRendererValues() {
WriteGlobalSetting(Settings::values.texture_sampling);
WriteGlobalSetting(Settings::values.delay_game_render_thread_us);
WriteGlobalSetting(Settings::values.disable_right_eye_render);
if (global) {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),

View file

@ -66,6 +66,7 @@ void ConfigureEnhancements::SetConfiguration() {
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
ui->toggle_async_custom_loading->setChecked(Settings::values.async_custom_loading.GetValue());
ui->disable_right_eye_render->setChecked(Settings::values.disable_right_eye_render.GetValue());
}
void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) {
@ -120,6 +121,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
Settings::values.pp_shader_name =
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
}
Settings::values.disable_right_eye_render = ui->disable_right_eye_render->isChecked();
ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
ui->toggle_linear_filter, linear_filter);
@ -133,6 +135,9 @@ void ConfigureEnhancements::ApplyConfiguration() {
ui->toggle_preload_textures, preload_textures);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_custom_loading,
ui->toggle_async_custom_loading, async_custom_loading);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_right_eye_render,
ui->disable_right_eye_render,
disable_right_eye_render);
}
void ConfigureEnhancements::SetupPerGameUI() {
@ -146,10 +151,15 @@ void ConfigureEnhancements::SetupPerGameUI() {
ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
ui->toggle_async_custom_loading->setEnabled(
Settings::values.async_custom_loading.UsingGlobal());
ui->disable_right_eye_render->setEnabled(
Settings::values.disable_right_eye_render.UsingGlobal());
return;
}
ui->stereo_group->setVisible(false);
ui->render_3d_combobox->setEnabled(false);
ui->factor_3d->setEnabled(false);
ui->mono_rendering_eye->setEnabled(false);
ui->widget_shader->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_linear_filter, Settings::values.filter_mode,
@ -163,6 +173,9 @@ void ConfigureEnhancements::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->toggle_async_custom_loading,
Settings::values.async_custom_loading,
async_custom_loading);
ConfigurationShared::SetColoredTristate(ui->disable_right_eye_render,
Settings::values.disable_right_eye_render,
disable_right_eye_render);
ConfigurationShared::SetColoredComboBox(
ui->resolution_factor_combobox, ui->widget_resolution,

View file

@ -43,5 +43,6 @@ private:
ConfigurationShared::CheckState custom_textures;
ConfigurationShared::CheckState preload_textures;
ConfigurationShared::CheckState async_custom_loading;
ConfigurationShared::CheckState disable_right_eye_render;
QColor bg_color;
};

View file

@ -310,6 +310,16 @@
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="disable_right_eye_render">
<property name="text">
<string>Disable Right Eye Rendering</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disable Right Eye Rendering&lt;/p&gt;&lt;p&gt;Disables rendering the right eye image when not using stereoscopic mode. Greatly improves performance in some games, but can cause flickering in others.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

View file

@ -23,6 +23,7 @@ ConfigureGraphics::ConfigureGraphics(QString gl_renderer, std::span<const QStrin
ui->physical_device_combo->setEnabled(!is_powered_on);
ui->toggle_async_shaders->setEnabled(!is_powered_on);
ui->toggle_async_present->setEnabled(!is_powered_on);
ui->toggle_accurate_mul->setEnabled(!is_powered_on);
// Set the index to -1 to ensure the below lambda is called with setCurrentIndex
ui->graphics_api_combo->setCurrentIndex(-1);

View file

@ -160,6 +160,7 @@ void SdlConfig::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
ReadSetting("Renderer", Settings::values.disable_right_eye_render);
// Layout
ReadSetting("Layout", Settings::values.layout_option);

View file

@ -88,6 +88,10 @@ add_library(citra_common STATIC
file_util.cpp
file_util.h
hash.h
hacks/hack_list.h
hacks/hack_list.cpp
hacks/hack_manager.h
hacks/hack_manager.cpp
literals.h
logging/backend.cpp
logging/backend.h

View file

@ -0,0 +1,62 @@
// Copyright 2024 Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/hacks/hack_manager.h"
namespace Common::Hacks {
HackManager hack_manager = {
.entries = {
// The following games cannot use the right eye disable hack due to the way they
// handle rendering.
{HackType::RIGHT_EYE_DISABLE,
HackEntry{
.mode = HackAllowMode::DISALLOW,
.affected_title_ids =
{
// Luigi's Mansion
0x00040000001D1900,
0x00040000001D1A00,
// Luigi's Mansion 2
0x0004000000055F00,
0x0004000000076500,
0x0004000000076400,
0x00040000000D0000,
// Rayman Origins
0x000400000005A500,
0x0004000000084400,
0x0004000000057600,
},
}},
// The following games require accurate multiplication to render properly.
{HackType::ACCURATE_MULTIPLICATION,
HackEntry{
.mode = HackAllowMode::FORCE,
.affected_title_ids =
{
// The Legend of Zelda: Ocarina of Time 3D
0x0004000000033400, // JAP
0x0004000000033500, // USA
0x0004000000033600, // EUR
0x000400000008F800, // KOR
0x000400000008F900, // CHI
// Mario & Luigi: Superstar Saga + Bowsers Minions
0x00040000001B8F00, // USA
0x00040000001B9000, // EUR
0x0004000000194B00, // JAP
// Mario & Luigi: Bowsers Inside Story + Bowser Jrs Journey
0x00040000001D1400, // USA
0x00040000001D1500, // EUR
0x00040000001CA900, // JAP
},
}},
}};
}

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@ -0,0 +1,18 @@
// Copyright 2024 Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Common::Hacks {
enum class HackType : int {
RIGHT_EYE_DISABLE,
ACCURATE_MULTIPLICATION,
};
class UserHackData {};
} // namespace Common::Hacks

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@ -0,0 +1,21 @@
// Copyright 2024 Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "hack_manager.h"
namespace Common::Hacks {
const HackEntry* HackManager::GetHack(const HackType& type, u64 title_id) {
auto range = entries.equal_range(type);
for (auto it = range.first; it != range.second; it++) {
auto tid_found = std::find(it->second.affected_title_ids.begin(),
it->second.affected_title_ids.end(), title_id);
if (tid_found != it->second.affected_title_ids.end()) {
return &it->second;
}
}
return nullptr;
}
} // namespace Common::Hacks

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@ -0,0 +1,40 @@
// Copyright 2024 Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <vector>
#include "common/common_types.h"
#include "common/hacks/hack_list.h"
namespace Common::Hacks {
enum class HackAllowMode {
ALLOW,
DISALLOW,
FORCE,
};
struct HackEntry {
HackAllowMode mode{};
std::vector<u64> affected_title_ids{};
UserHackData* hack_data{nullptr};
};
struct HackManager {
const HackEntry* GetHack(const HackType& type, u64 title_id);
HackAllowMode GetHackAllowMode(const HackType& type, u64 title_id,
HackAllowMode default_mode = HackAllowMode::ALLOW) {
const HackEntry* hack = GetHack(type, title_id);
return (hack != nullptr) ? hack->mode : default_mode;
}
std::multimap<HackType, HackEntry> entries;
};
extern HackManager hack_manager;
} // namespace Common::Hacks

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@ -102,6 +102,7 @@ void LogSettings() {
log_setting("Renderer_TextureSampling",
GetTextureSamplingName(values.texture_sampling.GetValue()));
log_setting("Renderer_DelayGameRenderThreasUs", values.delay_game_render_thread_us.GetValue());
log_setting("Renderer_DisableRightEyeRender", values.disable_right_eye_render.GetValue());
log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
log_setting("Stereoscopy_MonoRenderOption", values.mono_render_option.GetValue());
@ -217,6 +218,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.dump_textures.SetGlobal(true);
values.custom_textures.SetGlobal(true);
values.preload_textures.SetGlobal(true);
values.disable_right_eye_render.SetGlobal(true);
}
void LoadProfile(int index) {

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@ -556,6 +556,7 @@ struct Values {
SwitchableSetting<bool> custom_textures{false, "custom_textures"};
SwitchableSetting<bool> preload_textures{false, "preload_textures"};
SwitchableSetting<bool> async_custom_loading{true, "async_custom_loading"};
SwitchableSetting<bool> disable_right_eye_render{false, "disable_right_eye_render"};
// Audio
bool audio_muted;

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@ -266,10 +266,10 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
return ResultStatus::ErrorGetLoader;
}
u64_le program_id = 0;
app_loader->ReadProgramId(program_id);
if (restore_plugin_context.has_value() && restore_plugin_context->is_enabled &&
restore_plugin_context->use_user_load_parameters) {
u64_le program_id = 0;
app_loader->ReadProgramId(program_id);
if (restore_plugin_context->user_load_parameters.low_title_Id ==
static_cast<u32_le>(program_id) &&
restore_plugin_context->user_load_parameters.plugin_memory_strategy ==
@ -312,6 +312,7 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
System::Shutdown();
return init_result;
}
gpu->ReportLoadingProgramID(program_id);
// Restore any parameters that should be carried through a reset.
if (restore_deliver_arg.has_value()) {
@ -714,7 +715,7 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
if (Archive::is_saving::value) {
num_cores = this->GetNumCores();
}
ar & num_cores;
ar& num_cores;
if (Archive::is_loading::value) {
// When loading, we want to make sure any lingering state gets cleared out before we begin.
@ -750,7 +751,7 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
ar&* memory.get();
ar&* kernel.get();
ar&* gpu.get();
ar & movie;
ar& movie;
// This needs to be set from somewhere - might as well be here!
if (Archive::is_loading::value) {

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@ -9,6 +9,7 @@
#include <boost/serialization/shared_ptr.hpp>
#include "common/archives.h"
#include "common/bit_field.h"
#include "common/hacks/hack_manager.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
@ -20,6 +21,7 @@
#include "video_core/gpu.h"
#include "video_core/gpu_debugger.h"
#include "video_core/pica/regs_lcd.h"
#include "video_core/right_eye_disabler.h"
SERIALIZE_EXPORT_IMPL(Service::GSP::SessionData)
SERIALIZE_EXPORT_IMPL(Service::GSP::GSP_GPU)
@ -599,6 +601,13 @@ Result GSP_GPU::AcquireGpuRight(const Kernel::HLERequestContext& ctx,
LOG_DEBUG(Service_GSP, "called flag={:08X} process={} thread_id={}", flag, process->process_id,
session_data->thread_id);
bool right_eye_disable_allow =
Common::Hacks::hack_manager.GetHackAllowMode(Common::Hacks::HackType::RIGHT_EYE_DISABLE,
process->codeset->program_id) !=
Common::Hacks::HackAllowMode::DISALLOW;
auto& gpu = system.GPU();
gpu.GetRightEyeDisabler().SetEnabled(right_eye_disable_allow);
if (active_thread_id == session_data->thread_id) {
return {ErrorDescription::AlreadyDone, ErrorModule::GX, ErrorSummary::Success,
ErrorLevel::Success};
@ -708,11 +717,11 @@ SessionData* GSP_GPU::FindRegisteredThreadData(u32 thread_id) {
template <class Archive>
void GSP_GPU::serialize(Archive& ar, const unsigned int) {
ar& boost::serialization::base_object<Kernel::SessionRequestHandler>(*this);
ar & shared_memory;
ar & active_thread_id;
ar & first_initialization;
ar & used_thread_ids;
ar & saved_vram;
ar& shared_memory;
ar& active_thread_id;
ar& first_initialization;
ar& used_thread_ids;
ar& saved_vram;
}
SERIALIZE_IMPL(GSP_GPU)
@ -771,10 +780,10 @@ std::unique_ptr<Kernel::SessionRequestHandler::SessionDataBase> GSP_GPU::MakeSes
template <class Archive>
void SessionData::serialize(Archive& ar, const unsigned int) {
ar& boost::serialization::base_object<Kernel::SessionRequestHandler::SessionDataBase>(*this);
ar & gsp;
ar & interrupt_event;
ar & thread_id;
ar & registered;
ar& gsp;
ar& interrupt_event;
ar& thread_id;
ar& registered;
}
SERIALIZE_IMPL(SessionData)

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@ -12,6 +12,7 @@ add_library(video_core STATIC
gpu.cpp
gpu.h
gpu_debugger.h
gpu_impl.h
pica_types.h
precompiled_headers.h
rasterizer_accelerated.cpp
@ -63,6 +64,8 @@ add_library(video_core STATIC
# Needed as a fallback regardless of enabled renderers.
renderer_software/sw_blitter.cpp
renderer_software/sw_blitter.h
right_eye_disabler.cpp
right_eye_disabler.h
shader/debug_data.h
shader/generator/glsl_fs_shader_gen.cpp
shader/generator/glsl_fs_shader_gen.h

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "common/archives.h"
#include "common/hacks/hack_manager.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
@ -11,10 +12,12 @@
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
#include "video_core/gpu_debugger.h"
#include "video_core/gpu_impl.h"
#include "video_core/pica/pica_core.h"
#include "video_core/pica/regs_lcd.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_software/sw_blitter.h"
#include "video_core/right_eye_disabler.h"
#include "video_core/video_core.h"
namespace VideoCore {
@ -25,32 +28,10 @@ constexpr VAddr VADDR_GPU = 0x1EF00000;
MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
struct GPU::Impl {
Core::Timing& timing;
Core::System& system;
Memory::MemorySystem& memory;
std::shared_ptr<Pica::DebugContext> debug_context;
Pica::PicaCore pica;
GraphicsDebugger gpu_debugger;
std::unique_ptr<RendererBase> renderer;
RasterizerInterface* rasterizer;
std::unique_ptr<SwRenderer::SwBlitter> sw_blitter;
Core::TimingEventType* vblank_event;
Service::GSP::InterruptHandler signal_interrupt;
explicit Impl(Core::System& system, Frontend::EmuWindow& emu_window,
Frontend::EmuWindow* secondary_window)
: timing{system.CoreTiming()}, system{system}, memory{system.Memory()},
debug_context{Pica::g_debug_context}, pica{memory, debug_context},
renderer{VideoCore::CreateRenderer(emu_window, secondary_window, pica, system)},
rasterizer{renderer->Rasterizer()},
sw_blitter{std::make_unique<SwRenderer::SwBlitter>(memory, rasterizer)} {}
~Impl() = default;
};
GPU::GPU(Core::System& system, Frontend::EmuWindow& emu_window,
Frontend::EmuWindow* secondary_window)
: impl{std::make_unique<Impl>(system, emu_window, secondary_window)} {
: right_eye_disabler{std::make_unique<RightEyeDisabler>(*this)},
impl{std::make_unique<Impl>(system, emu_window, secondary_window)} {
impl->vblank_event = impl->timing.RegisterEvent(
"GPU::VBlankCallback",
[this](uintptr_t user_data, s64 cycles_late) { VBlankCallback(user_data, cycles_late); });
@ -232,6 +213,7 @@ void GPU::SetBufferSwap(u32 screen_id, const Service::GSP::FrameBufferInfo& info
if (screen_id == 0) {
MicroProfileFlip();
impl->system.perf_stats->EndGameFrame();
right_eye_disabler->ReportEndFrame();
}
}
@ -332,6 +314,26 @@ GraphicsDebugger& GPU::Debugger() {
return impl->gpu_debugger;
}
void GPU::ReportLoadingProgramID(u64 program_ID) {
auto hack = Common::Hacks::hack_manager.GetHack(
Common::Hacks::HackType::ACCURATE_MULTIPLICATION, program_ID);
bool use_accurate_mul = Settings::values.shaders_accurate_mul.GetValue();
if (hack) {
switch (hack->mode) {
case Common::Hacks::HackAllowMode::DISALLOW:
use_accurate_mul = false;
break;
case Common::Hacks::HackAllowMode::FORCE:
use_accurate_mul = true;
break;
case Common::Hacks::HackAllowMode::ALLOW:
default:
break;
}
}
impl->rasterizer->SetAccurateMul(use_accurate_mul);
}
void GPU::SubmitCmdList(u32 index) {
// Check if a command list was triggered.
auto& config = impl->pica.regs.internal.pipeline.command_buffer;
@ -344,7 +346,8 @@ void GPU::SubmitCmdList(u32 index) {
// Forward command list processing to the PICA core.
const PAddr addr = config.GetPhysicalAddress(index);
const u32 size = config.GetSize(index);
impl->pica.ProcessCmdList(addr, size);
impl->pica.ProcessCmdList(addr, size,
!right_eye_disabler->ShouldAllowCmdQueueTrigger(addr, size));
config.trigger[index] = 0;
}
@ -396,8 +399,11 @@ void GPU::MemoryTransfer() {
impl->sw_blitter->TextureCopy(config);
}
} else {
if (!impl->rasterizer->AccelerateDisplayTransfer(config)) {
impl->sw_blitter->DisplayTransfer(config);
if (right_eye_disabler->ShouldAllowDisplayTransfer(config.GetPhysicalInputAddress(),
config.input_height)) {
if (!impl->rasterizer->AccelerateDisplayTransfer(config)) {
impl->sw_blitter->DisplayTransfer(config);
}
}
}

View file

@ -37,6 +37,7 @@ constexpr u64 FRAME_TICKS = 4481136ull;
class GraphicsDebugger;
class RendererBase;
class RightEyeDisabler;
/**
* The GPU class is the high level interface to the video_core for core services.
@ -92,6 +93,12 @@ public:
/// Returns a mutable reference to the GSP command debugger.
[[nodiscard]] GraphicsDebugger& Debugger();
RightEyeDisabler& GetRightEyeDisabler() {
return *right_eye_disabler;
}
void ReportLoadingProgramID(u64 program_ID);
private:
void SubmitCmdList(u32 index);
@ -105,7 +112,10 @@ private:
template <class Archive>
void serialize(Archive& ar, const u32 file_version);
std::unique_ptr<RightEyeDisabler> right_eye_disabler;
private:
friend class RightEyeDisabler;
struct Impl;
std::unique_ptr<Impl> impl;

48
src/video_core/gpu_impl.h Normal file
View file

@ -0,0 +1,48 @@
// Copyright 2023 Citra Emulator Project
// Copyright 2024 Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/archives.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/gsp/gsp_gpu.h"
#include "core/hle/service/plgldr/plgldr.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
#include "video_core/gpu_debugger.h"
#include "video_core/gpu_impl.h"
#include "video_core/pica/pica_core.h"
#include "video_core/pica/regs_lcd.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_software/sw_blitter.h"
#include "video_core/right_eye_disabler.h"
#include "video_core/video_core.h"
namespace VideoCore {
struct GPU::Impl {
Core::Timing& timing;
Core::System& system;
Memory::MemorySystem& memory;
std::shared_ptr<Pica::DebugContext> debug_context;
Pica::PicaCore pica;
GraphicsDebugger gpu_debugger;
std::unique_ptr<RendererBase> renderer;
RasterizerInterface* rasterizer;
std::unique_ptr<SwRenderer::SwBlitter> sw_blitter;
Core::TimingEventType* vblank_event;
Service::GSP::InterruptHandler signal_interrupt;
explicit Impl(Core::System& system, Frontend::EmuWindow& emu_window,
Frontend::EmuWindow* secondary_window)
: timing{system.CoreTiming()}, system{system}, memory{system.Memory()},
debug_context{Pica::g_debug_context}, pica{memory, debug_context},
renderer{VideoCore::CreateRenderer(emu_window, secondary_window, pica, system)},
rasterizer{renderer->Rasterizer()},
sw_blitter{std::make_unique<SwRenderer::SwBlitter>(memory, rasterizer)} {}
~Impl() = default;
};
} // namespace VideoCore

View file

@ -91,7 +91,11 @@ void PicaCore::SetInterruptHandler(Service::GSP::InterruptHandler& signal_interr
this->signal_interrupt = signal_interrupt;
}
void PicaCore::ProcessCmdList(PAddr list, u32 size) {
void PicaCore::ProcessCmdList(PAddr list, u32 size, bool ignore_list) {
if (ignore_list) {
signal_interrupt(Service::GSP::InterruptId::P3D);
return;
}
// Initialize command list tracking.
const u8* head = memory.GetPhysicalPointer(list);
cmd_list.Reset(list, head, size);
@ -610,11 +614,78 @@ void PicaCore::LoadVertices(bool is_indexed) {
}
}
PicaCore::RenderPropertiesGuess PicaCore::GuessCmdRenderProperties(PAddr list, u32 size) {
// Initialize command list tracking.
const u8* head = memory.GetPhysicalPointer(list);
cmd_list.Reset(list, head, size);
constexpr size_t max_iterations = 0x100;
RenderPropertiesGuess find_info{};
find_info.vp_height = regs.internal.rasterizer.viewport_size_y.Value();
find_info.paddr = regs.internal.framebuffer.framebuffer.color_buffer_address.Value() * 8;
auto process_write = [this, &find_info](u32 cmd_id, u32 value) {
switch (cmd_id) {
case PICA_REG_INDEX(rasterizer.viewport_size_y):
find_info.vp_height = value;
find_info.vp_heigh_found = true;
break;
case PICA_REG_INDEX(framebuffer.framebuffer.color_buffer_address):
find_info.paddr = value * 8;
find_info.paddr_found = true;
break;
[[unlikely]] case PICA_REG_INDEX(pipeline.command_buffer.trigger[0]) :
[[unlikely]] case PICA_REG_INDEX(pipeline.command_buffer.trigger[1]) : {
const u32 index =
static_cast<u32>(cmd_id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
const PAddr addr = regs.internal.pipeline.command_buffer.GetPhysicalAddress(index);
const u32 size = regs.internal.pipeline.command_buffer.GetSize(index);
const u8* head = memory.GetPhysicalPointer(addr);
cmd_list.Reset(addr, head, size);
break;
}
default:
break;
}
return find_info.vp_heigh_found && find_info.paddr_found;
};
size_t iterations = 0;
while (cmd_list.current_index < cmd_list.length && iterations < max_iterations) {
// Align read pointer to 8 bytes
if (cmd_list.current_index % 2 != 0) {
cmd_list.current_index++;
}
// Read the header and the value to write.
const u32 value = cmd_list.head[cmd_list.current_index++];
const CommandHeader header{cmd_list.head[cmd_list.current_index++]};
// Write to the requested PICA register.
if (process_write(header.cmd_id, value))
break;
// Write any extra paramters as well.
for (u32 i = 0; i < header.extra_data_length; ++i) {
const u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0);
const u32 extra_value = cmd_list.head[cmd_list.current_index++];
if (process_write(cmd, extra_value))
break;
}
iterations++;
}
return find_info;
}
template <class Archive>
void PicaCore::CommandList::serialize(Archive& ar, const u32 file_version) {
ar & addr;
ar & length;
ar & current_index;
ar& addr;
ar& length;
ar& current_index;
if (Archive::is_loading::value) {
const u8* ptr = Core::System::GetInstance().Memory().GetPhysicalPointer(addr);
head = reinterpret_cast<const u32*>(ptr);

View file

@ -4,6 +4,7 @@
#pragma once
#include "common/common_types.h"
#include "core/hle/service/gsp/gsp_interrupt.h"
#include "video_core/pica/geometry_pipeline.h"
#include "video_core/pica/packed_attribute.h"
@ -36,7 +37,7 @@ public:
void SetInterruptHandler(Service::GSP::InterruptHandler& signal_interrupt);
void ProcessCmdList(PAddr list, u32 size);
void ProcessCmdList(PAddr list, u32 size, bool ignore_list);
private:
void InitializeRegs();
@ -109,10 +110,10 @@ public:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive& ar, const u32 file_version) {
ar & input_vertex;
ar & current_attribute;
ar & reset_geometry_pipeline;
ar & queue;
ar& input_vertex;
ar& current_attribute;
ar& reset_geometry_pipeline;
ar& queue;
}
};
@ -199,7 +200,7 @@ public:
template <class Archive>
void serialize(Archive& ar, const u32 file_version) {
ar & raw;
ar& raw;
}
};
@ -256,21 +257,31 @@ private:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive& ar, const u32 file_version) {
ar & regs_lcd;
ar & regs.reg_array;
ar & gs_unit;
ar & vs_setup;
ar & gs_setup;
ar & proctex;
ar & lighting;
ar & fog;
ar & input_default_attributes;
ar & immediate;
ar & geometry_pipeline;
ar & primitive_assembler;
ar & cmd_list;
ar& regs_lcd;
ar& regs.reg_array;
ar& gs_unit;
ar& vs_setup;
ar& gs_setup;
ar& proctex;
ar& lighting;
ar& fog;
ar& input_default_attributes;
ar& immediate;
ar& geometry_pipeline;
ar& primitive_assembler;
ar& cmd_list;
}
public:
struct RenderPropertiesGuess {
u32 vp_height;
PAddr paddr;
bool vp_heigh_found = false;
bool paddr_found = false;
};
RenderPropertiesGuess GuessCmdRenderProperties(PAddr list, u32 size);
private:
Memory::MemorySystem& memory;
VideoCore::RasterizerInterface* rasterizer;

View file

@ -82,5 +82,12 @@ public:
[[maybe_unused]] const DiskResourceLoadCallback& callback) {}
virtual void SyncEntireState() {}
void SetAccurateMul(bool accurate_mul_) {
accurate_mul = accurate_mul_;
}
protected:
bool accurate_mul = false;
};
} // namespace VideoCore

View file

@ -175,7 +175,7 @@ void RasterizerOpenGL::TickFrame() {
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
shader_manager.LoadDiskCache(stop_loading, callback);
shader_manager.LoadDiskCache(stop_loading, callback, accurate_mul);
}
void RasterizerOpenGL::SyncFixedState() {
@ -271,7 +271,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
bool RasterizerOpenGL::SetupVertexShader() {
MICROPROFILE_SCOPE(OpenGL_VS);
return shader_manager.UseProgrammableVertexShader(regs, pica.vs_setup);
return shader_manager.UseProgrammableVertexShader(regs, pica.vs_setup, accurate_mul);
}
bool RasterizerOpenGL::SetupGeometryShader() {
@ -333,7 +333,7 @@ bool RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed) {
SetupVertexArray(buffer_ptr, buffer_offset, vs_input_index_min, vs_input_index_max);
vertex_buffer.Unmap(vs_input_size);
shader_manager.ApplyTo(state);
shader_manager.ApplyTo(state, accurate_mul);
state.Apply();
if (is_indexed) {
@ -458,7 +458,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
state.draw.vertex_buffer = vertex_buffer.GetHandle();
shader_manager.UseTrivialVertexShader();
shader_manager.UseTrivialGeometryShader();
shader_manager.ApplyTo(state);
shader_manager.ApplyTo(state, accurate_mul);
state.Apply();
std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
@ -970,9 +970,10 @@ void RasterizerOpenGL::SyncAndUploadLUTsLF() {
if (fs_uniform_block_data.fog_lut_dirty || invalidate) {
std::array<Common::Vec2f, 128> new_data;
std::transform(
pica.fog.lut.begin(), pica.fog.lut.end(), new_data.begin(),
[](const auto& entry) { return Common::Vec2f{entry.ToFloat(), entry.DiffToFloat()}; });
std::transform(pica.fog.lut.begin(), pica.fog.lut.end(), new_data.begin(),
[](const auto& entry) {
return Common::Vec2f{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != fog_lut_data || invalidate) {
fog_lut_data = new_data;

View file

@ -82,7 +82,7 @@ static std::set<GLenum> GetSupportedFormats() {
}
static std::tuple<PicaVSConfig, Pica::ShaderSetup> BuildVSConfigFromRaw(
const ShaderDiskCacheRaw& raw, const Driver& driver) {
const ShaderDiskCacheRaw& raw, const Driver& driver, bool accurate_mul) {
Pica::ProgramCode program_code{};
Pica::SwizzleData swizzle_data{};
std::copy_n(raw.GetProgramCode().begin(), Pica::MAX_PROGRAM_CODE_LENGTH, program_code.begin());
@ -96,7 +96,7 @@ static std::tuple<PicaVSConfig, Pica::ShaderSetup> BuildVSConfigFromRaw(
// and care about proper quaternions. Otherwise just use standard vertex+fragment shaders
const bool use_geometry_shader = !raw.GetRawShaderConfig().lighting.disable;
return {PicaVSConfig{raw.GetRawShaderConfig(), setup, driver.HasClipCullDistance(),
use_geometry_shader},
use_geometry_shader, accurate_mul},
setup};
}
@ -337,12 +337,14 @@ ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, con
ShaderProgramManager::~ShaderProgramManager() = default;
bool ShaderProgramManager::UseProgrammableVertexShader(const Pica::RegsInternal& regs,
Pica::ShaderSetup& setup) {
Pica::ShaderSetup& setup,
bool accurate_mul) {
// Enable the geometry-shader only if we are actually doing per-fragment lighting
// and care about proper quaternions. Otherwise just use standard vertex+fragment shaders
const bool use_geometry_shader = !regs.lighting.disable;
PicaVSConfig config{regs, setup, driver.HasClipCullDistance(), use_geometry_shader};
PicaVSConfig config{regs, setup, driver.HasClipCullDistance(), use_geometry_shader,
accurate_mul};
auto [handle, result] = impl->programmable_vertex_shaders.Get(config, setup);
if (handle == 0)
return false;
@ -358,9 +360,8 @@ bool ShaderProgramManager::UseProgrammableVertexShader(const Pica::RegsInternal&
const u64 unique_identifier = GetUniqueIdentifier(regs, program_code);
const ShaderDiskCacheRaw raw{unique_identifier, ProgramType::VS, regs,
std::move(program_code)};
const bool sanitize_mul = Settings::values.shaders_accurate_mul.GetValue();
disk_cache.SaveRaw(raw);
disk_cache.SaveDecompiled(unique_identifier, *result, sanitize_mul);
disk_cache.SaveDecompiled(unique_identifier, *result, accurate_mul);
}
return true;
}
@ -398,7 +399,7 @@ void ShaderProgramManager::UseFragmentShader(const Pica::RegsInternal& regs,
}
}
void ShaderProgramManager::ApplyTo(OpenGLState& state) {
void ShaderProgramManager::ApplyTo(OpenGLState& state, bool accurate_mul) {
if (impl->separable) {
if (driver.HasBug(DriverBug::ShaderStageChangeFreeze)) {
glUseProgramStages(
@ -418,15 +419,15 @@ void ShaderProgramManager::ApplyTo(OpenGLState& state) {
cached_program.Create(false,
std::array{impl->current.vs, impl->current.gs, impl->current.fs});
auto& disk_cache = impl->disk_cache;
const bool sanitize_mul = Settings::values.shaders_accurate_mul.GetValue();
disk_cache.SaveDumpToFile(unique_identifier, cached_program.handle, sanitize_mul);
disk_cache.SaveDumpToFile(unique_identifier, cached_program.handle, accurate_mul);
}
state.draw.shader_program = cached_program.handle;
}
}
void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
const VideoCore::DiskResourceLoadCallback& callback,
bool accurate_mul) {
auto& disk_cache = impl->disk_cache;
const auto transferable = disk_cache.LoadTransferable();
if (!transferable) {
@ -484,9 +485,8 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
if (dump != dump_map.end() && decomp != decompiled_map.end()) {
// Only load the vertex shader if its sanitize_mul setting matches
const bool sanitize_mul = Settings::values.shaders_accurate_mul.GetValue();
if (raw.GetProgramType() == ProgramType::VS &&
decomp->second.sanitize_mul != sanitize_mul) {
decomp->second.sanitize_mul != accurate_mul) {
continue;
}
@ -502,7 +502,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
// we have both the binary shader and the decompiled, so inject it into the
// cache
if (raw.GetProgramType() == ProgramType::VS) {
auto [conf, setup] = BuildVSConfigFromRaw(raw, driver);
auto [conf, setup] = BuildVSConfigFromRaw(raw, driver, accurate_mul);
std::scoped_lock lock(mutex);
impl->programmable_vertex_shaders.Inject(conf, decomp->second.code,
std::move(shader));
@ -541,8 +541,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
const auto decomp{decompiled_map.find(unique_identifier)};
// Only load the program if its sanitize_mul setting matches
const bool sanitize_mul = Settings::values.shaders_accurate_mul.GetValue();
if (decomp->second.sanitize_mul != sanitize_mul) {
if (decomp->second.sanitize_mul != accurate_mul) {
continue;
}
@ -610,7 +609,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
// Otherwise decompile and build the shader at boot and save the result to the
// precompiled file
if (raw.GetProgramType() == ProgramType::VS) {
auto [conf, setup] = BuildVSConfigFromRaw(raw, driver);
auto [conf, setup] = BuildVSConfigFromRaw(raw, driver, accurate_mul);
code = GLSL::GenerateVertexShader(setup, conf, impl->separable);
OGLShaderStage stage{impl->separable};
stage.Create(code.c_str(), GL_VERTEX_SHADER);

View file

@ -38,9 +38,10 @@ public:
~ShaderProgramManager();
void LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
const VideoCore::DiskResourceLoadCallback& callback, bool accurate_mul);
bool UseProgrammableVertexShader(const Pica::RegsInternal& config, Pica::ShaderSetup& setup);
bool UseProgrammableVertexShader(const Pica::RegsInternal& config, Pica::ShaderSetup& setup,
bool accurate_mul);
void UseTrivialVertexShader();
@ -50,7 +51,7 @@ public:
void UseFragmentShader(const Pica::RegsInternal& config, const Pica::Shader::UserConfig& user);
void ApplyTo(OpenGLState& state);
void ApplyTo(OpenGLState& state, bool accurate_mul);
private:
Frontend::EmuWindow& emu_window;

View file

@ -334,13 +334,14 @@ bool PipelineCache::BindPipeline(const PipelineInfo& info, bool wait_built) {
bool PipelineCache::UseProgrammableVertexShader(const Pica::RegsInternal& regs,
Pica::ShaderSetup& setup,
const VertexLayout& layout) {
const VertexLayout& layout, bool accurate_mul) {
// Enable the geometry-shader only if we are actually doing per-fragment lighting
// and care about proper quaternions. Otherwise just use standard vertex+fragment shaders.
// We also don't need the geometry shader if we have the barycentric extension.
const bool use_geometry_shader = instance.UseGeometryShaders() && !regs.lighting.disable &&
!instance.IsFragmentShaderBarycentricSupported();
PicaVSConfig config{regs, setup, instance.IsShaderClipDistanceSupported(), use_geometry_shader};
PicaVSConfig config{regs, setup, instance.IsShaderClipDistanceSupported(), use_geometry_shader,
accurate_mul};
for (u32 i = 0; i < layout.attribute_count; i++) {
const VertexAttribute& attr = layout.attributes[i];

View file

@ -68,7 +68,7 @@ public:
/// Binds a PICA decompiled vertex shader
bool UseProgrammableVertexShader(const Pica::RegsInternal& regs, Pica::ShaderSetup& setup,
const VertexLayout& layout);
const VertexLayout& layout, bool accurate_mul);
/// Binds a passthrough vertex shader
void UseTrivialVertexShader();

View file

@ -330,7 +330,7 @@ void RasterizerVulkan::SetupFixedAttribs() {
bool RasterizerVulkan::SetupVertexShader() {
MICROPROFILE_SCOPE(Vulkan_VS);
return pipeline_cache.UseProgrammableVertexShader(regs, pica.vs_setup,
pipeline_info.vertex_layout);
pipeline_info.vertex_layout, accurate_mul);
}
bool RasterizerVulkan::SetupGeometryShader() {
@ -963,9 +963,10 @@ void RasterizerVulkan::SyncAndUploadLUTsLF() {
if (fs_uniform_block_data.fog_lut_dirty || invalidate) {
std::array<Common::Vec2f, 128> new_data;
std::transform(
pica.fog.lut.begin(), pica.fog.lut.end(), new_data.begin(),
[](const auto& entry) { return Common::Vec2f{entry.ToFloat(), entry.DiffToFloat()}; });
std::transform(pica.fog.lut.begin(), pica.fog.lut.end(), new_data.begin(),
[](const auto& entry) {
return Common::Vec2f{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != fog_lut_data || invalidate) {
fog_lut_data = new_data;

View file

@ -0,0 +1,75 @@
// Copyright 2024 Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/settings.h"
#include "right_eye_disabler.h"
#include "video_core/gpu.h"
#include "video_core/gpu_impl.h"
namespace VideoCore {
bool RightEyeDisabler::ShouldAllowCmdQueueTrigger(PAddr addr, u32 size) {
if (!enabled || !enable_for_frame)
return true;
constexpr u32 top_screen_size = 0x00469000;
if (report_end_frame_pending) {
ReportEndFrame();
report_end_frame_pending = false;
}
cmd_queue_trigger_happened = true;
auto guess = gpu.impl->pica.GuessCmdRenderProperties(addr, size);
if (guess.vp_height == top_screen_size && !top_screen_blocked) {
if (top_screen_buf == 0) {
top_screen_buf = guess.paddr;
}
top_screen_drawn = true;
if (top_screen_transfered) {
cmd_trigger_blocked = true;
return false;
}
}
cmd_trigger_blocked = false;
return true;
}
bool RightEyeDisabler::ShouldAllowDisplayTransfer(PAddr src_address, size_t size) {
if (!enabled || !enable_for_frame)
return true;
if (size >= 400 && !top_screen_blocked) {
if (top_screen_drawn && src_address == top_screen_buf) {
top_screen_transfered = true;
}
if (src_address == top_screen_buf && cmd_trigger_blocked) {
top_screen_blocked = true;
return false;
}
}
if (cmd_queue_trigger_happened)
display_tranfer_happened = true;
return true;
}
void RightEyeDisabler::ReportEndFrame() {
if (!enabled)
return;
enable_for_frame = Settings::values.disable_right_eye_render.GetValue();
if (display_tranfer_happened) {
top_screen_drawn = false;
top_screen_transfered = false;
top_screen_blocked = false;
cmd_queue_trigger_happened = false;
cmd_trigger_blocked = false;
display_tranfer_happened = false;
top_screen_buf = 0;
} else {
report_end_frame_pending = true;
}
}
} // namespace VideoCore

View file

@ -0,0 +1,41 @@
// Copyright 2024 Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace VideoCore {
class GPU;
class RightEyeDisabler {
public:
RightEyeDisabler(GPU& gpu) : gpu{gpu} {}
bool ShouldAllowCmdQueueTrigger(PAddr addr, u32 size);
bool ShouldAllowDisplayTransfer(PAddr src_address, size_t size);
void ReportEndFrame();
void SetEnabled(bool enable) {
enabled = enable;
}
private:
bool enabled = true;
bool enable_for_frame = true;
bool top_screen_drawn = false;
bool top_screen_transfered = false;
bool top_screen_blocked = false;
bool cmd_trigger_blocked = false;
PAddr top_screen_buf = 0;
bool cmd_queue_trigger_happened = false;
bool display_tranfer_happened = false;
bool report_end_frame_pending = false;
GPU& gpu;
};
} // namespace VideoCore

View file

@ -37,14 +37,14 @@ void PicaGSConfigState::Init(const Pica::RegsInternal& regs, bool use_clip_plane
}
void PicaVSConfigState::Init(const Pica::RegsInternal& regs, Pica::ShaderSetup& setup,
bool use_clip_planes_, bool use_geometry_shader_) {
bool use_clip_planes_, bool use_geometry_shader_, bool accurate_mul_) {
use_clip_planes = use_clip_planes_;
use_geometry_shader = use_geometry_shader_;
sanitize_mul = accurate_mul_;
program_hash = setup.GetProgramCodeHash();
swizzle_hash = setup.GetSwizzleDataHash();
main_offset = regs.vs.main_offset;
sanitize_mul = Settings::values.shaders_accurate_mul.GetValue();
num_outputs = 0;
load_flags.fill(AttribLoadFlags::Float);
@ -60,8 +60,8 @@ void PicaVSConfigState::Init(const Pica::RegsInternal& regs, Pica::ShaderSetup&
}
PicaVSConfig::PicaVSConfig(const Pica::RegsInternal& regs, Pica::ShaderSetup& setup,
bool use_clip_planes_, bool use_geometry_shader_) {
state.Init(regs, setup, use_clip_planes_, use_geometry_shader_);
bool use_clip_planes_, bool use_geometry_shader_, bool accurate_mul_) {
state.Init(regs, setup, use_clip_planes_, use_geometry_shader_, accurate_mul_);
}
PicaFixedGSConfig::PicaFixedGSConfig(const Pica::RegsInternal& regs, bool use_clip_planes_) {

View file

@ -66,7 +66,7 @@ struct PicaGSConfigState {
*/
struct PicaVSConfigState {
void Init(const Pica::RegsInternal& regs, Pica::ShaderSetup& setup, bool use_clip_planes_,
bool use_geometry_shader_);
bool use_geometry_shader_, bool accurate_mul_);
bool use_clip_planes;
bool use_geometry_shader;
@ -92,7 +92,7 @@ struct PicaVSConfigState {
*/
struct PicaVSConfig : Common::HashableStruct<PicaVSConfigState> {
explicit PicaVSConfig(const Pica::RegsInternal& regs, Pica::ShaderSetup& setup,
bool use_clip_planes_, bool use_geometry_shader_);
bool use_clip_planes_, bool use_geometry_shader_, bool accurate_mul_);
};
/**