mirror of
https://github.com/azahar-emu/azahar.git
synced 2025-04-28 21:57:59 +03:00
Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.
This commit is contained in:
parent
9679d231df
commit
2f1c129f64
5 changed files with 73 additions and 45 deletions
|
@ -2,6 +2,7 @@
|
|||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "clipper.h"
|
||||
#include "command_processor.h"
|
||||
#include "math.h"
|
||||
#include "pica.h"
|
||||
|
@ -79,6 +80,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
bool index_u16 = (bool)index_info.format;
|
||||
|
||||
DebugUtils::GeometryDumper geometry_dumper;
|
||||
PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value());
|
||||
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
|
||||
|
||||
for (int index = 0; index < registers.num_vertices; ++index)
|
||||
{
|
||||
|
@ -108,16 +111,25 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
}
|
||||
}
|
||||
|
||||
// NOTE: For now, we simply assume that the first input attribute corresponds to the position.
|
||||
geometry_dumper.AddVertex({input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()}, registers.triangle_topology);
|
||||
// NOTE: When dumping geometry, we simply assume that the first input attribute
|
||||
// corresponds to the position for now.
|
||||
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
|
||||
input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
|
||||
};
|
||||
using namespace std::placeholders;
|
||||
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
|
||||
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
|
||||
&geometry_dumper, _1, _2, _3));
|
||||
|
||||
// Send to vertex shader
|
||||
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
|
||||
|
||||
if (is_indexed) {
|
||||
// TODO: Add processed vertex to vertex cache!
|
||||
}
|
||||
|
||||
PrimitiveAssembly::SubmitVertex(output);
|
||||
// Send to triangle clipper
|
||||
clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
|
||||
}
|
||||
geometry_dumper.Dump();
|
||||
break;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue