Memory: Support more regions in the VAddr-PAddr translation functions

Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
This commit is contained in:
Yuri Kunde Schlesner 2015-05-09 03:08:11 -03:00
parent e7b6ed7578
commit 28a9e4c1d5
7 changed files with 45 additions and 51 deletions

View file

@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset;
u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset;
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset;
u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset;
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
y = (registers.framebuffer.height - y);
@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) {
static void SetDepth(int x, int y, u32 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
y = (registers.framebuffer.height - y);
@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress()));
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);