Julian Winkler
c60e97f13f
implement obtainStyledAttributes() functions properly
2023-08-22 15:51:13 +02:00
Mis012
c936333c74
src/main-executable: show actual package name as window title, preparation for showing app icon, re-add some missing stuff
2023-08-12 13:05:34 +02:00
Julian Winkler
77459e34e0
add AssetManager.getArrayIntResource and Context.getString
2023-08-08 14:18:20 +02:00
Julian Winkler
696e0ce714
implement LocationManager and orientation sensor using libportal
2023-08-08 14:18:20 +02:00
Mis012
ffb2855a05
api-impl: add misc stuff needed by Teeter
...
note that Teeter still needs more stuff before it will work
2023-07-25 14:29:50 +02:00
Mis012
08998b0076
make Looper, Handler, and MessageQueue work properly
...
this for example makes Unity apps not steal the main thread,
hanging Gtk.
2023-07-25 14:27:21 +02:00
Mis012
c25342c8d9
api-impl/android/content/Context.java: implement getExternalCacheDir()
...
just alias to getCacheDir()
2023-06-22 15:20:37 +02:00
Mis012
0a9591c474
src/api-impl: fix up code style, mainly for code imported from AOSP
...
used the following (plus manual edits):
`clang-format --style="{BasedOnStyle: LLVM, IndentWidth: 8, UseTab: Always, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: true, ColumnLimit: 0}`
2023-06-22 11:45:46 +02:00
Mis012
27f3d288dd
misc stubbing for ctr2
2023-01-14 14:32:37 +01:00
Mis012
9a3b5b21b6
src/api-impl: misc stubbing
2023-01-05 19:00:27 +01:00
Mis012
2e4590c4d8
src/api-impl: misc stubbing
2022-12-31 17:17:10 +01:00
Mis012
52ba443401
misc stubbing
2022-12-01 14:44:16 +01:00
Mis012
75187b01d5
implement/stub some stuff to make SmashHit launch
2022-11-24 16:05:38 +01:00
Mis012
2865d34a32
src/api-impl: add misc stubs, fix indentation
2022-11-04 19:21:45 +01:00
Nikita Travkin
c7fcb0f84e
Stub some stuff
2022-11-02 15:25:14 +01:00
Mis012
b801f0fb3c
implement some stuff to make exaple SDL app run
...
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface
currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported
ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
49961186a2
get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff)
2022-10-12 17:30:07 +02:00
Mis012
449090143e
refactor source tree organization, switch to meson
2022-10-09 22:59:16 +02:00