Commit graph

18 commits

Author SHA1 Message Date
Julian Winkler
c60e97f13f implement obtainStyledAttributes() functions properly 2023-08-22 15:51:13 +02:00
Mis012
c936333c74 src/main-executable: show actual package name as window title, preparation for showing app icon, re-add some missing stuff 2023-08-12 13:05:34 +02:00
Julian Winkler
77459e34e0 add AssetManager.getArrayIntResource and Context.getString 2023-08-08 14:18:20 +02:00
Julian Winkler
696e0ce714 implement LocationManager and orientation sensor using libportal 2023-08-08 14:18:20 +02:00
Mis012
ffb2855a05 api-impl: add misc stuff needed by Teeter
note that Teeter still needs more stuff before it will work
2023-07-25 14:29:50 +02:00
Mis012
08998b0076 make Looper, Handler, and MessageQueue work properly
this for example makes Unity apps not steal the main thread,
hanging Gtk.
2023-07-25 14:27:21 +02:00
Mis012
c25342c8d9 api-impl/android/content/Context.java: implement getExternalCacheDir()
just alias to getCacheDir()
2023-06-22 15:20:37 +02:00
Mis012
0a9591c474 src/api-impl: fix up code style, mainly for code imported from AOSP
used the following (plus manual edits):
`clang-format --style="{BasedOnStyle: LLVM, IndentWidth: 8, UseTab: Always, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: true, ColumnLimit: 0}`
2023-06-22 11:45:46 +02:00
Mis012
27f3d288dd misc stubbing for ctr2 2023-01-14 14:32:37 +01:00
Mis012
9a3b5b21b6 src/api-impl: misc stubbing 2023-01-05 19:00:27 +01:00
Mis012
2e4590c4d8 src/api-impl: misc stubbing 2022-12-31 17:17:10 +01:00
Mis012
52ba443401 misc stubbing 2022-12-01 14:44:16 +01:00
Mis012
75187b01d5 implement/stub some stuff to make SmashHit launch 2022-11-24 16:05:38 +01:00
Mis012
2865d34a32 src/api-impl: add misc stubs, fix indentation 2022-11-04 19:21:45 +01:00
Nikita Travkin
c7fcb0f84e Stub some stuff 2022-11-02 15:25:14 +01:00
Mis012
b801f0fb3c implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
49961186a2 get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff) 2022-10-12 17:30:07 +02:00
Mis012
449090143e refactor source tree organization, switch to meson 2022-10-09 22:59:16 +02:00