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update README, update screenshot
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README.md
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README.md
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@ -3,9 +3,15 @@
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---
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instructions:
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(optional) `make clean && make`: remove build artifacts and recompile the project
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`make`: compile everything (except dalvik, which is precompiled from https://gitlab.com/Mis012/dalvik_standalone)
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`make run`: launch the demo app using the translation layer
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screenshot:
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note: running two different apps at the same time is a bit of a hack, since the data directory path is currently hardcoded to `./data/` no matter the app
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##### FAQ:
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Q:
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some apps even use them for 99% of their functionality!
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A:
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yep, and that *can* be tackled, see https://github.com/minecraft-linux/mcpelauncher-linker
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yep, and that *can* be tackled, see https://github.com/minecraft-linux/mcpelauncher-linker or https://github.com/Cloudef/android2gnulinux/
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Q:
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hey! this is so basic it's useless!
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<del>hey! this is so basic it's useless!</del>
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A:
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yup, we still need to do some proper reimplementing :)
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The PoC works-ish now, though it's much less complex than even a modern sample app.
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<del>The PoC works-ish now, though it's much less complex than even a modern sample app.
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For one, it doesn't use any of the complex compat layers, it just directly subclasses Activity.
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Second, it uses only two basic UI elements (TextView and LinearLayout), and yes these are
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the only ones implemented (and partially at that, only the absolutely required functionality).
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Third, it doesn't do much - it just sets up it's static, non-changing UI (though it can process
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a layout xml, as well as reflect changes to a TextView done in OnCreate)
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a layout xml, as well as reflect changes to a TextView done in OnCreate)</del>
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Q:
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ok, so this can sorta run Gravity Defied. What's the catch?
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A:
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well, first things first, technically I compiled Gravity Defied myself and removed
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some bug-reporting-init-related code which I got frustrated with stubbing out. however,
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adding more stubs should make that unnecessary.
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now for the second issue: `./data/` contains some stuff that should instead be read from the apk,
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and some of this stuff is also externally converted (e.g Xml from binary form to actual Xml).
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obviously this is not ideal for user experience. NOTE: it seems that the binary form *might* be
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protobuf-based, which would make reading it directly easier.
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and the third issue: Gravity Defied is still extremely simple compared to most android apps,
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doesn't acknowledge compat layers, and the most intricate UI element is completely custom drawn
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using the canvas interface, in a manner that makes it easy to implement with cairo.
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##### Roadmap:
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first we need to gather a lot of volunteers, because the android abi is *huge*
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- fix issues mention above
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then we need to settle on language / UI toolkit.
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- fix ugly hacks
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I would like to shim stuff to C for performance, and use GTK 4 for UI - because
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that seems like a lot of fun, and we need to be honest with ourselves, why
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would anyone help with this project if not for fun ;)
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- implement more stuff (there is a lot of it, and it won't get done if nobody helps... ideally pick a simple-ish application and stub/implement stuff until it works)
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__UPDATE__:
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- Started work on shimming stuff to C
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- Use Gtk4 for displaying the app's GUI (see screenshot.png)
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- integrate e.g. https://github.com/Cloudef/android2gnulinux/ for loading libraries linked against bionic; if we're lucky,
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we might be able to get quite a few apps running that are 99% native, since they hopefully only use a few Java APIs and might not even complain too much if most of those APIs are stubbed
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