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test_apks split off here, including history; update README
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@ -21,12 +21,14 @@ build instructions:
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then, to run from builddir:
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`cd builddir`
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and
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`RUN_FROM_BUILDDIR= LD_LIBRARY_PATH=./ ./android-translation-layer ../test_apks/org.happysanta.gd_29.apk -l org/happysanta/gd/GDActivity`
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`RUN_FROM_BUILDDIR= LD_LIBRARY_PATH=./ ./android-translation-layer /path/to/test_apks/org.happysanta.gd_29.apk -l org/happysanta/gd/GDActivity`
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(for an example of a full game working that can be distributed along this)
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or
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`RUN_FROM_BUILDDIR= LD_LIBRARY_PATH=./ ./android-translation-layer ../test_apks/gles3jni.apk -l com/android/gles3jni/GLES3JNIActivity`
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`RUN_FROM_BUILDDIR= LD_LIBRARY_PATH=./ ./android-translation-layer path/to/test_apks/gles3jni.apk -l com/android/gles3jni/GLES3JNIActivity`
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(for a sample app using OpenGL from native code to do it's rendering)
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the test apks are available at https://gitlab.com/android_translation_layer/atl_test_apks
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to install:
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`meson install`
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