mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 13:27:58 +03:00
![]() * Implement audio timing with integer math. * Add busy loop to audio thread. * Implement a frame limiter. * Implement implot. * Add more stuff to the profiler window. * Redo frame limiter logic to fix drifting. * Move frame limiter, add limiters for SFD & loading screen. * Update waiting logic for audio thread. * Correct small delta time errors. * Decrease delta time error threshold. * Set busy wait threshold to 2ms. * Change spin wait in D3D12 present to infinite wait. * Replace FPS literals with constants. |
||
---|---|---|
.. | ||
config | ||
ppc | ||
private | ||
shader | ||
CMakeLists.txt |