mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
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* Implement audio timing with integer math. * Add busy loop to audio thread. * Implement a frame limiter. * Implement implot. * Add more stuff to the profiler window. * Redo frame limiter logic to fix drifting. * Move frame limiter, add limiters for SFD & loading screen. * Update waiting logic for audio thread. * Correct small delta time errors. * Decrease delta time error threshold. * Set busy wait threshold to 2ms. * Change spin wait in D3D12 present to infinite wait. * Replace FPS literals with constants.
58 lines
1 KiB
C++
58 lines
1 KiB
C++
#pragma once
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#define NOMINMAX
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#if defined(_WIN32)
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#include <windows.h>
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#include <ShlObj_core.h>
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#include <wrl/client.h>
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using Microsoft::WRL::ComPtr;
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#elif defined(__linux__)
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#include <unistd.h>
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#include <pwd.h>
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#endif
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#ifdef SWA_D3D12
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#include <dxcapi.h>
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#endif
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#include <algorithm>
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#include <mutex>
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#include <filesystem>
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#include <fstream>
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#include <vector>
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#include <string>
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#include <cassert>
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#include <chrono>
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#include <span>
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#include <xbox.h>
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#include <xxhash.h>
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#include <ankerl/unordered_dense.h>
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#include <ddspp.h>
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#include <ppc/ppc_recomp_shared.h>
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#include <toml++/toml.hpp>
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#include <zstd.h>
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#include <stb_image.h>
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#include <blockingconcurrentqueue.h>
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#include <SDL.h>
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#include <SDL_mixer.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <implot.h>
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#include <backends/imgui_impl_sdl2.h>
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#include <o1heap.h>
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#include <cstddef>
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#include <smolv.h>
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#include <set>
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#include <fmt/core.h>
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#include <list>
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#include <semaphore>
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#include <numeric>
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#include "framework.h"
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#include "mutex.h"
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#ifndef _WIN32
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#include <sys/mman.h>
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#endif
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