mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 13:27:58 +03:00

* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
137 lines
4.9 KiB
C++
137 lines
4.9 KiB
C++
/*
|
|
MIT License
|
|
|
|
Copyright (c) 2024 RT64 Contributors
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include <algorithm>
|
|
#include <filesystem>
|
|
#include <fstream>
|
|
#include <cstdio>
|
|
#include <vector>
|
|
#include <zstd.h>
|
|
|
|
std::vector<char> read_file(const char* path) {
|
|
std::ifstream input_file{path, std::ios::binary};
|
|
std::vector<char> ret{};
|
|
|
|
if (!input_file.good()) {
|
|
return ret;
|
|
}
|
|
|
|
// Get the length of the file
|
|
input_file.seekg(0, std::ios::end);
|
|
ret.resize(input_file.tellg());
|
|
|
|
// Read the file contents into the vector
|
|
input_file.seekg(0, std::ios::beg);
|
|
input_file.read(ret.data(), ret.size());
|
|
|
|
return ret;
|
|
}
|
|
|
|
void create_parent_if_needed(const char* path) {
|
|
std::filesystem::path parent_path = std::filesystem::path{path}.parent_path();
|
|
if (!parent_path.empty()) {
|
|
std::filesystem::create_directories(parent_path);
|
|
}
|
|
}
|
|
|
|
int main(int argc, const char** argv) {
|
|
if (argc != 6) {
|
|
printf("Usage: %s [input file] [array name] [compression type] [output C file] [output C header]\n", argv[0]);
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
const char* input_path = argv[1];
|
|
const char* array_name = argv[2];
|
|
std::string compression_type = argv[3];
|
|
const char* output_c_path = argv[4];
|
|
const char* output_h_path = argv[5];
|
|
|
|
// Read the input file's contents
|
|
std::vector<char> contents = read_file(input_path);
|
|
|
|
if (contents.empty()) {
|
|
fprintf(stderr, "Failed to open file %s! (Or it's empty)\n", input_path);
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
// Compress if requested.
|
|
std::vector<char> compressed_contents;
|
|
std::transform(compression_type.begin(), compression_type.end(), compression_type.begin(), tolower);
|
|
|
|
if (compression_type == "zstd") {
|
|
size_t bound_size = ZSTD_compressBound(contents.size());
|
|
compressed_contents.resize(bound_size);
|
|
|
|
size_t compressed_size = ZSTD_compress(compressed_contents.data(), bound_size, contents.data(), contents.size(), ZSTD_maxCLevel());
|
|
compressed_contents.resize(compressed_size);
|
|
}
|
|
else if (compression_type != "none") {
|
|
fprintf(stderr, "Unknown compression type %s!", compression_type.c_str());
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
// Create the output directories if they don't exist
|
|
create_parent_if_needed(output_c_path);
|
|
create_parent_if_needed(output_h_path);
|
|
|
|
// Write the C file with the array
|
|
std::vector<char>& contents_to_write = !compressed_contents.empty() ? compressed_contents : contents;
|
|
{
|
|
std::ofstream output_c_file{output_c_path};
|
|
output_c_file << "extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
|
|
output_c_file << "unsigned char " << array_name << "[" << contents_to_write.size() << "] = {";
|
|
|
|
for (char x : contents_to_write) {
|
|
output_c_file << (int)(unsigned char)x << ", ";
|
|
}
|
|
|
|
output_c_file << "};\n";
|
|
|
|
// Write decompressed size.
|
|
if (!compressed_contents.empty()) {
|
|
output_c_file << "extern unsigned long long " << array_name << "_uncompressed_size;\n";
|
|
output_c_file << "unsigned long long " << array_name << "_uncompressed_size = " << contents.size() << ";\n";
|
|
}
|
|
}
|
|
|
|
// Write the header file with the extern array
|
|
{
|
|
std::ofstream output_h_file{output_h_path};
|
|
output_h_file <<
|
|
"#ifdef __cplusplus\n"
|
|
" extern \"C\" {\n"
|
|
"#endif\n"
|
|
"extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
|
|
|
|
// Write decompressed size.
|
|
if (!compressed_contents.empty()) {
|
|
output_h_file << "extern unsigned long long " << array_name << "_uncompressed_size;\n";
|
|
}
|
|
|
|
output_h_file <<
|
|
"#ifdef __cplusplus\n"
|
|
" }\n"
|
|
"#endif\n";
|
|
}
|
|
}
|