mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 21:37:58 +03:00

* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
144 lines
4.6 KiB
C++
144 lines
4.6 KiB
C++
#include "bc_diff.h"
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <filesystem>
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#include <vector>
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#include <xxhash.h>
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static std::vector<uint8_t> readAllBytes(const char* filePath)
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{
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FILE* file = fopen(filePath, "rb");
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if (!file)
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return {};
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fseek(file, 0, SEEK_END);
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long fileSize = ftell(file);
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fseek(file, 0, SEEK_SET);
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std::vector<uint8_t> data(fileSize);
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fread(data.data(), 1, fileSize, file);
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fclose(file);
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return data;
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}
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int main(int argc, char** argv)
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{
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if (argc != 4)
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{
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printf("Usage: %s [old directory] [new directory] [destination file]", argv[0]);
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return 0;
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}
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// Debug configuration doesn't compile without this???
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assert(argc == 4);
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std::filesystem::path oldDirectoryPath = argv[1];
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std::filesystem::path newDirectoryPath = argv[2];
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std::vector<BlockCompressionDiffPatchEntry> entries;
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std::vector<BlockCompressionDiffPatch> patches;
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std::vector<uint8_t> patchBytes;
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for (auto& oldFile : std::filesystem::recursive_directory_iterator(oldDirectoryPath))
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{
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auto newFile = newDirectoryPath / std::filesystem::relative(oldFile, oldDirectoryPath);
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if (!std::filesystem::exists(newFile))
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{
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fprintf(stderr, "Cannot locate %s\n", newFile.string().c_str());
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continue;
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}
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auto oldFileData = readAllBytes(oldFile.path().string().c_str());
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auto newFileData = readAllBytes(newFile.string().c_str());
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constexpr size_t BC_STRIDE = 8;
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if (oldFileData.size() != newFileData.size())
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{
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fprintf(stderr, "%s does not match %s in file size\n", oldFile.path().string().c_str(), newFile.string().c_str());
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continue;
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}
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if ((oldFileData.size() % BC_STRIDE) != 0)
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{
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fprintf(stderr, "%s is not aligned to %d bytes\n", oldFile.path().string().c_str(), BC_STRIDE);
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continue;
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}
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if (oldFileData.size() >= BC_STRIDE)
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{
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size_t patchIndex = patches.size();
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for (size_t i = 0; i < oldFileData.size() - BC_STRIDE + 1; i += BC_STRIDE)
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{
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if (memcmp(&oldFileData[i], &newFileData[i], BC_STRIDE) == 0)
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continue;
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size_t patchBytesOffset = patchBytes.size();
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patchBytes.insert(patchBytes.end(), newFileData.begin() + i, newFileData.begin() + i + BC_STRIDE);
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if (patchIndex >= patches.size() || ((patches.back().destinationOffset + patches.back().patchBytesSize) != i))
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{
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auto& patch = patches.emplace_back();
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patch.destinationOffset = i;
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patch.patchBytesOffset = patchBytesOffset;
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patch.patchBytesSize = BC_STRIDE;
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}
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else
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{
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patches.back().patchBytesSize += BC_STRIDE;
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}
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}
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size_t patchCount = patches.size() - patchIndex;
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if (patchCount != 0)
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{
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auto& entry = entries.emplace_back();
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entry.hash = XXH3_64bits(oldFileData.data(), oldFileData.size());
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entry.patchesOffset = patchIndex * sizeof(BlockCompressionDiffPatch);
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entry.patchCount = patchCount;
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printf("Generated BC patch for %s\n", oldFile.path().string().c_str());
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}
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else
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{
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printf("Skipping %s, files are identical\n", oldFile.path().string().c_str());
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}
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}
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}
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std::sort(entries.begin(), entries.end(), [](auto& lhs, auto& rhs) { return lhs.hash < rhs.hash; });
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BlockCompressionDiffPatchHeader header;
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header.entriesOffset = sizeof(BlockCompressionDiffPatchHeader);
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header.entryCount = entries.size();
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size_t patchesOffset = header.entriesOffset + sizeof(BlockCompressionDiffPatchEntry) * entries.size();
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size_t patchBytesOffset = patchesOffset + sizeof(BlockCompressionDiffPatch) * patches.size();
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for (auto& entry : entries)
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entry.patchesOffset += patchesOffset;
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for (auto& patch : patches)
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patch.patchBytesOffset += patchBytesOffset;
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FILE* file = fopen(argv[3], "wb");
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if (!file)
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{
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fprintf(stderr, "Cannot open %s for writing\n", argv[3]);
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return 1;
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}
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fwrite(&header, sizeof(header), 1, file);
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fwrite(entries.data(), sizeof(BlockCompressionDiffPatchEntry), entries.size(), file);
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fwrite(patches.data(), sizeof(BlockCompressionDiffPatch), patches.size(), file);
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fwrite(patchBytes.data(), 1, patchBytes.size(), file);
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fclose(file);
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return 0;
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}
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