UnleashedRecomp/UnleashedRecomp/kernel/heap.cpp
Skyth (Asilkan) 67633917bf
Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

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Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

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Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00

134 lines
3.4 KiB
C++

#include <stdafx.h>
#include "heap.h"
#include "memory.h"
#include "function.h"
constexpr size_t RESERVED_BEGIN = 0x7FEA0000;
constexpr size_t RESERVED_END = 0xA0000000;
void Heap::Init()
{
g_memory.Alloc(0x20000, RESERVED_BEGIN - 0x20000, MEM_COMMIT);
heap = o1heapInit(g_memory.Translate(0x20000), RESERVED_BEGIN - 0x20000);
g_memory.Alloc(RESERVED_END, 0x100000000 - RESERVED_END, MEM_COMMIT);
physicalHeap = o1heapInit(g_memory.Translate(RESERVED_END), 0x100000000 - RESERVED_END);
}
void* Heap::Alloc(size_t size)
{
std::lock_guard lock(mutex);
return o1heapAllocate(heap, std::max<size_t>(1, size));
}
void* Heap::AllocPhysical(size_t size, size_t alignment)
{
size = std::max<size_t>(1, size);
alignment = alignment == 0 ? 0x1000 : std::max<size_t>(16, alignment);
std::lock_guard lock(physicalMutex);
void* ptr = o1heapAllocate(physicalHeap, size + alignment);
size_t aligned = ((size_t)ptr + alignment) & ~(alignment - 1);
*((void**)aligned - 1) = ptr;
*((size_t*)aligned - 2) = size + O1HEAP_ALIGNMENT;
return (void*)aligned;
}
void Heap::Free(void* ptr)
{
if (ptr >= physicalHeap)
{
std::lock_guard lock(physicalMutex);
o1heapFree(physicalHeap, *((void**)ptr - 1));
}
else
{
std::lock_guard lock(mutex);
o1heapFree(heap, ptr);
}
}
size_t Heap::Size(void* ptr)
{
if (ptr)
return *((size_t*)ptr - 2) - O1HEAP_ALIGNMENT; // relies on fragment header in o1heap.c
return 0;
}
uint32_t RtlAllocateHeap(uint32_t heapHandle, uint32_t flags, uint32_t size)
{
void* ptr = g_userHeap.Alloc(size);
if ((flags & 0x8) != 0)
memset(ptr, 0, size);
assert(ptr);
return g_memory.MapVirtual(ptr);
}
uint32_t RtlReAllocateHeap(uint32_t heapHandle, uint32_t flags, uint32_t memoryPointer, uint32_t size)
{
void* ptr = g_userHeap.Alloc(size);
if ((flags & 0x8) != 0)
memset(ptr, 0, size);
if (memoryPointer != 0)
{
void* oldPtr = g_memory.Translate(memoryPointer);
memcpy(ptr, oldPtr, std::min<size_t>(size, g_userHeap.Size(oldPtr)));
g_userHeap.Free(oldPtr);
}
assert(ptr);
return g_memory.MapVirtual(ptr);
}
uint32_t RtlFreeHeap(uint32_t heapHandle, uint32_t flags, uint32_t memoryPointer)
{
if (memoryPointer != NULL)
g_userHeap.Free(g_memory.Translate(memoryPointer));
return true;
}
uint32_t RtlSizeHeap(uint32_t heapHandle, uint32_t flags, uint32_t memoryPointer)
{
if (memoryPointer != NULL)
return (uint32_t)g_userHeap.Size(g_memory.Translate(memoryPointer));
return 0;
}
SWA_API uint32_t XAllocMem(uint32_t size, uint32_t flags)
{
void* ptr = (flags & 0x80000000) != 0 ?
g_userHeap.AllocPhysical(size, (1ull << ((flags >> 24) & 0xF))) :
g_userHeap.Alloc(size);
if ((flags & 0x40000000) != 0)
memset(ptr, 0, size);
assert(ptr);
return g_memory.MapVirtual(ptr);
}
SWA_API void XFreeMem(uint32_t baseAddress, uint32_t flags)
{
if (baseAddress != NULL)
g_userHeap.Free(g_memory.Translate(baseAddress));
}
GUEST_FUNCTION_STUB(sub_82BD7788); // HeapCreate
GUEST_FUNCTION_STUB(sub_82BD9250); // HeapDestroy
GUEST_FUNCTION_HOOK(sub_82BD7D30, RtlAllocateHeap);
GUEST_FUNCTION_HOOK(sub_82BD8600, RtlFreeHeap);
GUEST_FUNCTION_HOOK(sub_82BD88F0, RtlReAllocateHeap);
GUEST_FUNCTION_HOOK(sub_82BD6FD0, RtlSizeHeap);
GUEST_FUNCTION_HOOK(sub_831CC9C8, XAllocMem);
GUEST_FUNCTION_HOOK(sub_831CCA60, XFreeMem);