mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 13:27:58 +03:00

* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
488 lines
31 KiB
CMake
488 lines
31 KiB
CMake
project("UnleashedRecomp")
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set(TARGET_NAME "SWA")
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if (WIN32)
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option(SWA_D3D12 "Add D3D12 support for rendering" ON)
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endif()
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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option(SWA_FLATPAK "Configure the build for Flatpak compatibility." OFF)
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endif()
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option(SWA_XAUDIO2 "Use XAudio2 for audio playback" OFF)
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function(BIN2C)
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cmake_parse_arguments(BIN2C_ARGS "" "TARGET_OBJ;SOURCE_FILE;DEST_FILE;ARRAY_NAME;COMPRESSION_TYPE" "" ${ARGN})
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if(NOT BIN2C_ARGS_TARGET_OBJ)
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message(FATAL_ERROR "TARGET_OBJ not specified.")
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endif()
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if(NOT BIN2C_ARGS_SOURCE_FILE)
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message(FATAL_ERROR "SOURCE_FILE not specified.")
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endif()
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if(NOT BIN2C_ARGS_DEST_FILE)
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set(BIN2C_ARGS_DEST_FILE "${BIN2C_ARGS_SOURCE_FILE}")
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endif()
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if(NOT BIN2C_ARGS_COMPRESSION_TYPE)
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set(BIN2C_ARGS_COMPRESSION_TYPE "none")
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endif()
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add_custom_command(OUTPUT "${BIN2C_ARGS_DEST_FILE}.c"
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COMMAND $<TARGET_FILE:file_to_c> "${BIN2C_ARGS_SOURCE_FILE}" "${BIN2C_ARGS_ARRAY_NAME}" "${BIN2C_ARGS_COMPRESSION_TYPE}" "${BIN2C_ARGS_DEST_FILE}.c" "${BIN2C_ARGS_DEST_FILE}.h"
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DEPENDS "${BIN2C_ARGS_SOURCE_FILE}"
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BYPRODUCTS "${BIN2C_ARGS_DEST_FILE}.h"
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COMMENT "Generating binary header for ${BIN2C_ARGS_SOURCE_FILE}..."
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)
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set_source_files_properties(${BIN2C_ARGS_DEST_FILE}.c PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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target_sources(${BIN2C_ARGS_TARGET_OBJ} PRIVATE ${BIN2C_ARGS_DEST_FILE}.c)
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endfunction()
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add_compile_options(
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-march=sandybridge
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-fno-strict-aliasing
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-Wno-switch
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-Wno-unused-function
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-Wno-unused-variable
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-Wno-unused-but-set-variable
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-Wno-void-pointer-to-int-cast
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-Wno-int-to-void-pointer-cast
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-Wno-invalid-offsetof
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-Wno-null-arithmetic
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-Wno-null-conversion
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-Wno-tautological-undefined-compare
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)
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if (WIN32)
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add_compile_options(/fp:strict)
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else()
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add_compile_options(-ffp-model=strict)
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endif()
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add_compile_definitions(
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SWA_IMPL
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SDL_MAIN_HANDLED
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_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR # Microsoft wtf?
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_CRT_SECURE_NO_WARNINGS)
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set(SWA_PRECOMPILED_HEADERS
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"stdafx.h"
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)
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set(SWA_KERNEL_CXX_SOURCES
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"kernel/imports.cpp"
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"kernel/xdm.cpp"
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"kernel/heap.cpp"
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"kernel/memory.cpp"
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"kernel/xam.cpp"
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"kernel/io/file_system.cpp"
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)
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set(SWA_LOCALE_CXX_SOURCES
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"locale/config_locale.cpp"
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"locale/locale.cpp"
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)
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set(SWA_OS_CXX_SOURCES
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"os/logger.cpp"
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"os/media.cpp"
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"os/process.cpp"
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"os/version.cpp"
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)
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if (WIN32)
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list(APPEND SWA_OS_CXX_SOURCES
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"os/win32/logger_win32.cpp"
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"os/win32/media_win32.cpp"
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"os/win32/process_win32.cpp"
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"os/win32/version_win32.cpp"
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)
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elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
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list(APPEND SWA_OS_CXX_SOURCES
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"os/linux/logger_linux.cpp"
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"os/linux/media_linux.cpp"
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"os/linux/process_linux.cpp"
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"os/linux/version_linux.cpp"
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)
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endif()
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set(SWA_CPU_CXX_SOURCES
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"cpu/guest_thread.cpp"
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"cpu/code_cache.cpp"
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)
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set(SWA_GPU_CXX_SOURCES
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"gpu/video.cpp"
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"gpu/imgui/imgui_common.cpp"
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"gpu/imgui/imgui_font_builder.cpp"
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"gpu/imgui/imgui_snapshot.cpp"
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"gpu/rhi/plume_vulkan.cpp"
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)
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if (SWA_D3D12)
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list(APPEND SWA_GPU_CXX_SOURCES
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"gpu/rhi/plume_d3d12.cpp"
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)
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endif()
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set(SWA_APU_CXX_SOURCES
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"apu/audio.cpp"
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"apu/embedded_player.cpp"
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)
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if (SWA_XAUDIO2)
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list(APPEND SWA_APU_CXX_SOURCES "apu/driver/xaudio_driver.cpp")
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else()
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list(APPEND SWA_APU_CXX_SOURCES "apu/driver/sdl2_driver.cpp")
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endif()
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set(SWA_HID_CXX_SOURCES
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"hid/hid.cpp"
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"hid/driver/sdl_hid.cpp"
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)
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set(SWA_PATCHES_CXX_SOURCES
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"patches/ui/CHudPause_patches.cpp"
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"patches/ui/CTitleStateIntro_patches.cpp"
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"patches/ui/CTitleStateMenu_patches.cpp"
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"patches/ui/frontend_listener.cpp"
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"patches/audio_patches.cpp"
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"patches/camera_patches.cpp"
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"patches/fps_patches.cpp"
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"patches/misc_patches.cpp"
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"patches/object_patches.cpp"
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"patches/player_patches.cpp"
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"patches/resident_patches.cpp"
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"patches/video_patches.cpp"
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)
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set(SWA_UI_CXX_SOURCES
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"ui/achievement_menu.cpp"
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"ui/achievement_overlay.cpp"
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"ui/installer_wizard.cpp"
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"ui/button_guide.cpp"
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"ui/fader.cpp"
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"ui/message_window.cpp"
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"ui/options_menu_thumbnails.cpp"
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"ui/options_menu.cpp"
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"ui/sdl_listener.cpp"
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"ui/game_window.cpp"
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)
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set(SWA_INSTALL_CXX_SOURCES
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"install/installer.cpp"
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"install/iso_file_system.cpp"
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"install/memory_mapped_file.cpp"
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"install/xcontent_file_system.cpp"
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"install/xex_patcher.cpp"
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"install/hashes/apotos_shamar.cpp"
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"install/hashes/chunnan.cpp"
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"install/hashes/empire_city_adabat.cpp"
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"install/hashes/game.cpp"
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"install/hashes/holoska.cpp"
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"install/hashes/mazuri.cpp"
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"install/hashes/spagonia.cpp"
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"install/hashes/update.cpp"
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)
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set(SWA_USER_CXX_SOURCES
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"user/achievement_data.cpp"
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"user/config.cpp"
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)
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set(SWA_THIRDPARTY_SOURCES
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"${SWA_THIRDPARTY_ROOT}/imgui/backends/imgui_impl_sdl2.cpp"
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"${SWA_THIRDPARTY_ROOT}/imgui/imgui.cpp"
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"${SWA_THIRDPARTY_ROOT}/imgui/imgui_demo.cpp"
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"${SWA_THIRDPARTY_ROOT}/imgui/imgui_draw.cpp"
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"${SWA_THIRDPARTY_ROOT}/imgui/imgui_tables.cpp"
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"${SWA_THIRDPARTY_ROOT}/imgui/imgui_widgets.cpp"
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"${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack/lzxd.c"
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"${SWA_THIRDPARTY_ROOT}/tiny-AES-c/aes.c"
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"${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source/smolv.cpp"
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)
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set(SWA_THIRDPARTY_INCLUDES
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"${SWA_THIRDPARTY_ROOT}/concurrentqueue"
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"${SWA_THIRDPARTY_ROOT}/ddspp"
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"${SWA_THIRDPARTY_ROOT}/imgui"
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"${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack"
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"${SWA_THIRDPARTY_ROOT}/magic_enum/include"
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"${SWA_THIRDPARTY_ROOT}/stb"
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"${SWA_THIRDPARTY_ROOT}/tiny-AES-c"
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"${SWA_THIRDPARTY_ROOT}/TinySHA1"
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"${SWA_THIRDPARTY_ROOT}/unordered_dense/include"
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"${SWA_THIRDPARTY_ROOT}/volk"
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"${SWA_THIRDPARTY_ROOT}/Vulkan-Headers/include"
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"${SWA_THIRDPARTY_ROOT}/VulkanMemoryAllocator/include"
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"${SWA_TOOLS_ROOT}/bc_diff"
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"${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source"
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)
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if (SWA_D3D12)
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list(APPEND SWA_THIRDPARTY_INCLUDES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/include")
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list(APPEND SWA_THIRDPARTY_SOURCES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/src/D3D12MemAlloc.cpp")
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endif()
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set_source_files_properties(${SWA_THIRDPARTY_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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set(SWA_CXX_SOURCES
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"app.cpp"
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"exports.cpp"
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"main.cpp"
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"misc_impl.cpp"
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"stdafx.cpp"
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${SWA_KERNEL_CXX_SOURCES}
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${SWA_LOCALE_CXX_SOURCES}
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${SWA_OS_CXX_SOURCES}
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${SWA_CPU_CXX_SOURCES}
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${SWA_GPU_CXX_SOURCES}
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${SWA_APU_CXX_SOURCES}
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${SWA_HID_CXX_SOURCES}
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${SWA_PATCHES_CXX_SOURCES}
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${SWA_UI_CXX_SOURCES}
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${SWA_INSTALL_CXX_SOURCES}
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${SWA_USER_CXX_SOURCES}
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${SWA_THIRDPARTY_SOURCES}
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)
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if (WIN32)
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# Set up Win32 resources for application icon.
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set(ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
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configure_file("res/win32/res.rc" "${CMAKE_BINARY_DIR}/res.rc" @ONLY)
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add_executable(UnleashedRecomp ${SWA_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
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else()
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add_executable(UnleashedRecomp ${SWA_CXX_SOURCES})
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endif()
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set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME})
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if (SWA_FLATPAK)
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target_compile_definitions(UnleashedRecomp PRIVATE "GAME_INSTALL_DIRECTORY=\"/var/data\"")
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endif()
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if (SWA_D3D12)
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find_package(directx-headers CONFIG REQUIRED)
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find_package(directx12-agility CONFIG REQUIRED)
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target_compile_definitions(UnleashedRecomp PRIVATE SWA_D3D12)
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endif()
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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target_compile_definitions(UnleashedRecomp PRIVATE SDL_VULKAN_ENABLED)
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endif()
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find_package(directx-dxc REQUIRED)
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if (SWA_D3D12)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
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add_custom_command(TARGET UnleashedRecomp POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Core,IMPORTED_LOCATION_RELEASE> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Layers,IMPORTED_LOCATION_DEBUG> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
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COMMAND_EXPAND_LISTS
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)
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file(COPY ${PACKAGE_PREFIX_DIR}/bin/dxil.dll DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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target_link_libraries(UnleashedRecomp PRIVATE
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Microsoft::DirectX-Headers
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Microsoft::DirectX-Guids
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Microsoft::DirectX12-Agility
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Microsoft::DirectXShaderCompiler
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Microsoft::DXIL
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dxgi
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)
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endif()
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file(CHMOD ${DIRECTX_DXC_TOOL} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
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if (WIN32)
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target_link_libraries(UnleashedRecomp PRIVATE
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comctl32
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ntdll
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winmm
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Synchronization
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)
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endif()
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target_link_libraries(UnleashedRecomp PRIVATE
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fmt::fmt
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libzstd_static
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msdf-atlas-gen::msdf-atlas-gen
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nfd::nfd
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o1heap
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PowerUtils
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SDL2::SDL2-static
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SDL2_mixer
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tomlplusplus::tomlplusplus
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UnleashedRecompLib
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xxHash::xxhash
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)
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target_include_directories(UnleashedRecomp PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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"${CMAKE_CURRENT_SOURCE_DIR}/api"
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${SWA_THIRDPARTY_INCLUDES}
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)
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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find_package(X11 REQUIRED)
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target_include_directories(UnleashedRecomp PRIVATE ${X11_INCLUDE_DIR})
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target_link_libraries(UnleashedRecomp PRIVATE ${X11_LIBRARIES})
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endif()
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target_precompile_headers(UnleashedRecomp PUBLIC ${SWA_PRECOMPILED_HEADERS})
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function(compile_shader FILE_PATH TARGET_NAME)
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set(FILE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/gpu/shader/${FILE_PATH}.hlsl)
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cmake_path(GET FILE_PATH STEM VARIABLE_NAME)
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if (SWA_D3D12)
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add_custom_command(
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OUTPUT ${FILE_PATH}.dxil.h
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COMMAND ${DIRECTX_DXC_TOOL} -T ${TARGET_NAME} -HV 2021 -all-resources-bound -Wno-ignored-attributes -Fh ${FILE_PATH}.dxil.h ${FILE_PATH} -Vn g_${VARIABLE_NAME}_dxil
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DEPENDS ${FILE_PATH}
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)
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target_sources(UnleashedRecomp PRIVATE ${FILE_PATH}.dxil.h)
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endif()
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add_custom_command(
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OUTPUT ${FILE_PATH}.spirv.h
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COMMAND ${DIRECTX_DXC_TOOL} -T ${TARGET_NAME} -HV 2021 -all-resources-bound -spirv -fvk-use-dx-layout ${ARGN} -Fh ${FILE_PATH}.spirv.h ${FILE_PATH} -Vn g_${VARIABLE_NAME}_spirv
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DEPENDS ${FILE_PATH}
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)
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target_sources(UnleashedRecomp PRIVATE ${FILE_PATH}.spirv.h)
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endfunction()
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function(compile_vertex_shader FILE_PATH)
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compile_shader(${FILE_PATH} vs_6_0 -fvk-invert-y)
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endfunction()
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function(compile_pixel_shader FILE_PATH)
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compile_shader(${FILE_PATH} ps_6_0)
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endfunction()
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compile_vertex_shader(copy_vs)
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compile_pixel_shader(csd_filter_ps)
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compile_pixel_shader(enhanced_motion_blur_ps)
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compile_pixel_shader(gaussian_blur_3x3)
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compile_pixel_shader(gaussian_blur_5x5)
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compile_pixel_shader(gaussian_blur_7x7)
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compile_pixel_shader(gaussian_blur_9x9)
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compile_pixel_shader(gamma_correction_ps)
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compile_pixel_shader(imgui_ps)
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compile_vertex_shader(imgui_vs)
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compile_pixel_shader(movie_ps)
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compile_vertex_shader(movie_vs)
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compile_pixel_shader(resolve_msaa_depth_2x)
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compile_pixel_shader(resolve_msaa_depth_4x)
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compile_pixel_shader(resolve_msaa_depth_8x)
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function(generate_aggregate_header INPUT_DIRECTORY OUTPUT_FILE)
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get_filename_component(ABS_OUTPUT_FILE "${OUTPUT_FILE}" ABSOLUTE)
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file(GLOB_RECURSE HEADER_FILES "${INPUT_DIRECTORY}/*.h")
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set(HEADER_CONTENT "#pragma once\n\n")
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foreach(HEADER_FILE IN LISTS HEADER_FILES)
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|
get_filename_component(ABS_HEADER_FILE "${HEADER_FILE}" ABSOLUTE)
|
|
if (ABS_HEADER_FILE STREQUAL ABS_OUTPUT_FILE)
|
|
continue()
|
|
endif()
|
|
file(RELATIVE_PATH RELATIVE_HEADER_FILE "${INPUT_DIRECTORY}" "${HEADER_FILE}")
|
|
string(APPEND HEADER_CONTENT "#include \"${RELATIVE_HEADER_FILE}\"\n")
|
|
endforeach()
|
|
|
|
if (EXISTS "${OUTPUT_FILE}")
|
|
file(READ "${OUTPUT_FILE}" EXISTING_CONTENT)
|
|
if (EXISTING_CONTENT STREQUAL HEADER_CONTENT)
|
|
return()
|
|
endif()
|
|
endif()
|
|
|
|
file(WRITE "${OUTPUT_FILE}" "${HEADER_CONTENT}")
|
|
endfunction()
|
|
|
|
generate_aggregate_header(
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/api"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/api/SWA.h"
|
|
)
|
|
|
|
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
|
|
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
|
|
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/achievements_menu/trophy.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/achievements_menu/trophy.dds" ARRAY_NAME "g_trophy" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/controller.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/controller.dds" ARRAY_NAME "g_controller" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/general_window.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/general_window.dds" ARRAY_NAME "g_general_window" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fade.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fade.dds" ARRAY_NAME "g_select_fade" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fill.dds" ARRAY_NAME "g_select_fill" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_003.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_003.dds" ARRAY_NAME "g_install_003" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_004.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_004.dds" ARRAY_NAME "g_install_004" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_005.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_005.dds" ARRAY_NAME "g_install_005" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_006.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_006.dds" ARRAY_NAME "g_install_006" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_007.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_007.dds" ARRAY_NAME "g_install_007" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fps.dds" ARRAY_NAME "g_fps" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fullscreen.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fullscreen.dds" ARRAY_NAME "g_fullscreen" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" ARRAY_NAME "g_gi_texture_filtering_bilinear" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" ARRAY_NAME "g_gi_texture_filtering_bicubic" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/hints.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/hints.dds" ARRAY_NAME "g_hints" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" ARRAY_NAME "g_invert_camera_x" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" ARRAY_NAME "g_invert_camera_y" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/language.dds" ARRAY_NAME "g_language" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/monitor.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/monitor.dds" ARRAY_NAME "g_monitor" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" ARRAY_NAME "g_shadow_resolution_original" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" ARRAY_NAME "g_shadow_resolution_x512" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x1024.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x1024.dds" ARRAY_NAME "g_shadow_resolution_x1024" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" ARRAY_NAME "g_shadow_resolution_x2048" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction_false.dds" ARRAY_NAME "g_xbox_color_correction_false" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction_true.dds" ARRAY_NAME "g_xbox_color_correction_true" COMPRESSION_TYPE "zstd")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
|
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")
|
|
|