An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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Darío 54d5588d79
Add fallback for creating other video backends. (#254)
* Add fallback for creating other video backends.

* Update video.cpp
2025-01-31 15:45:48 +03:00
.github/workflows Remove direct install arg from build-flatpak.yml (#206) 2025-01-26 17:32:35 +03:00
flatpak Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
thirdparty Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
toolchains Linux support. (#54) 2024-12-21 00:44:05 +03:00
tools Update XenonRecomp submodule. 2025-01-28 18:35:20 +03:00
UnleashedRecomp Add fallback for creating other video backends. (#254) 2025-01-31 15:45:48 +03:00
UnleashedRecompLib Disable ingame frame limiters. (#240) 2025-01-29 23:58:21 +03:00
UnleashedRecompResources@2d135d175d locale: update localisation for Voice Language 2025-01-31 00:47:01 +00:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
CMakeLists.txt Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
CMakePresets.json Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
README.md README: remove notice about VS2022 Preview 2025-01-13 10:49:33 +00:00
update_submodules.bat Update submodule script to pull current commit submodules 2024-12-21 02:57:56 +00:00
vcpkg.json Linux support. (#54) 2024-12-21 00:44:05 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Decompress and decrypt default.xex, apply the title update patch (default.xexp), and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.