UnleashedRecomp/UnleashedRecomp/api/Hedgehog/Database/System/hhDatabaseData.h
Skyth (Asilkan) d36aa26bac
Specialization constants, reverse Z and async PSO implementation. (#9)
* Specialization constant implementation for Vulkan.

* Implement DXIL library linking.

* Implement proper reverse Z & fix motion blur flicker.

* Mirage API mapping.

* Initial work for async PSO.

* Further async PSO work.

* Set pipeline names.

* Handle special layers writing depth.

* Handle bones in shadow pipeline.

* Fix additive mode setting wrong pipeline field.

* Pass models to compilation threads through shared pointers.

* Safety improvements.

* Allow DXIL linking to happen in parallel.

* Display more debug information.

* Queue unique models for compilation immediately.

* Put async PSO debug printing behind a macro.

* Kick off terrain models to pipeline compilation thread the moment they are made.

* Hook a different function to do waiting in.

* Fix pipelines getting dropped.

* Account for ConstTexCoord.

* Fix async PSO accounting for alpha to coverage even when MSAA is off.

* Remove "has bone" specialization constant.

* Sky shader compilation & more debugging helpers.

* Assign names to shaders during loading.

* Fix string symbol definitions.

* Print description of recently compiled render thread pipelines.

* Switch to an enum library that doesn't murder IntelliSense.

* Precompile pipelines for object icons.

* Skip fur pipelines.

* Skip printing info for pipelines compiled during loading.

* Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects.

* Precompile planar reflection shaders.

* Precompile sparkle shaders in loading screens.

* Precompile fur shader.

* Refactor model traversing to enqueue every single compilation to worker threads.

* Dynamically create pipeline threads depending on hardware concurrency.

* Fix MSAA depth resolve not accounting for reverse Z.

* Integrate smol-v.

* Implement PSO caching.

* Update ShaderRecomp & remove unused function.
2024-11-29 23:30:48 +03:00

40 lines
907 B
C++

#pragma once
#include <Hedgehog/Base/hhObject.h>
#include <Hedgehog/Base/Type/hhSharedString.h>
namespace Hedgehog::Database
{
enum EDatabaseDataFlags : uint8_t
{
eDatabaseDataFlags_IsMadeOne = 0x1,
eDatabaseDataFlags_IsMadeAll = 0x2,
eDatabaseDataFlags_CreatedFromArchive = 0x4,
eDatabaseDataFlags_IsMadeMakingOne = 0x8
};
class CDatabaseData : public Base::CObject
{
public:
struct Vftable
{
be<uint32_t> m_fpDtor;
be<uint32_t> m_fpCheckMadeAll;
};
xpointer<Vftable> m_pVftable;
uint8_t m_Flags;
Base::CSharedString m_TypeAndName;
~CDatabaseData();
bool CheckMadeAll();
bool IsMadeOne() const;
void SetMadeOne();
bool IsMadeAllInternal();
bool IsMadeAll();
};
}
#include "Hedgehog/Database/System/hhDatabaseData.inl"