UnleashedRecomp/docs/BUILDING.md
Darío 076732c4b5
README (#456)
* First draft of README.

* Update README.md

* Transfer old README to BUILDING.md

* Update README.md

* Update README.md

* Added keyboard bindings table

* Update BUILDING.md

* Update README.md

* update readme credits

* Add LICENSE

* Update README.md

* Rename LICENSE to COPYING

* Update Flatpak summary and description

* Update README.md.

* On

* Update README.md

Added spacing between sections

* Update README.md

* Update credits.h

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Specifically note Xbox 360 for original hardware

Xbox One/Series back compat has some weird bugs specific to it (https://youtu.be/_zDUmg791Qk) so it's best to specifically mention the original Xbox 360 hardware

* Added Extended Controller Features section

* Update README.md

* Update README.md

* Update README.md

* Added English dumping guide

This may need some images to go along with the steps, as well as verification.

* S

* Move building to docs

* Update README.md

* Update README.md

* Create BUILDING-ALT.md

* Finalise building instructions

* Upload logo

* Added logo and logo credits

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Upload issue template for bug reports

* Update README.md

---------

Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: DeaTh-G <hatvongeorge@gmail.com>
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
Co-authored-by: ĐeäTh <55578911+DeaTh-G@users.noreply.github.com>
2025-02-27 22:48:19 +03:00

3.5 KiB

Building

1. Clone the Repository

Clone UnleashedRecomp with submodules using Git.

git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git

Windows

If you skipped the --recurse-submodules argument during cloning, you can run update_submodules.bat to ensure the submodules are pulled.

2. Add the Required Game Files

Copy the following files from the game and place them inside ./UnleashedRecompLib/private/:

  • default.xex
  • default.xexp
  • shader.ar

These files are located in the game's root directory, apart from default.xexp, which must be obtained via the title update package.

Tip

It is recommended that you install the game using an existing Unleashed Recompiled release to acquire these files, otherwise you'll need to rely on third-party tools to extract them.

Using the Unleashed Recompiled installation wizard will also ensure that these files are compatible with each other so that they can be used with the build environment.

When sourcing these files from an Unleashed Recompiled installation, they will be stored under game and update subdirectories.

3. Install Dependencies

Windows

You will need to install Visual Studio 2022.

In the installer, you must select the following Workloads and Individual components for installation:

  • Desktop development with C++
  • C++ Clang Compiler for Windows
  • C++ CMake tools for Windows

Linux

The following command will install the required dependencies on a distro that uses apt (such as Ubuntu), but you can find the equivalent packages for your preferred distro.

sudo apt install autoconf automake libtool pkg-config curl cmake ninja-build clang clang-tools libgtk-3-dev

Note

This list may not be comprehensive for your particular distro and you may be required to install additional packages, should an error occur during configuration.

4. Build the Project

Windows

  1. Open the repository directory in Visual Studio and wait for CMake generation to complete. If you don't plan to debug, switch to the Release configuration.

Tip

If you need a Release-performant build and want to iterate on development without debugging, it is highly recommended that you use the RelWithDebInfo configuration for faster compile times.

  1. Under Solution Explorer, right-click and choose Switch to CMake Targets View.
  2. Right-click the UnleashedRecomp project and choose Set as Startup Item, then choose Add Debug Configuration.
  3. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, update, etc).
  4. Start UnleashedRecomp. The initial compilation may take a while to complete due to code and shader recompilation.

Linux

  1. Configure the project using CMake by navigating to the repository and running the following command.
cmake . --preset linux-release

Note

The available presets are linux-debug, linux-relwithdebinfo and linux-release.

  1. Build the project using the selected configuration.
cmake --build ./out/build/linux-release --target UnleashedRecomp
  1. Navigate to the directory that was specified as the output in the previous step and run the game.
./UnleashedRecomp