mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 13:27:58 +03:00

* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
149 lines
5.6 KiB
C++
149 lines
5.6 KiB
C++
//
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// plainargs - A very plain CLI arguments parsing header-only library.
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or
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// distribute this software, either in source code form or as a compiled
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// binary, for any purpose, commercial or non-commercial, and by any
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// means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors
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// of this software dedicate any and all copyright interest in the
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// software to the public domain. We make this dedication for the benefit
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// of the public at large and to the detriment of our heirs and
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// successors. We intend this dedication to be an overt act of
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// relinquishment in perpetuity of all present and future rights to this
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// software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#include <algorithm>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace plainargs {
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class Result {
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private:
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struct Option {
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uint32_t keyIndex;
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uint32_t valueCount;
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};
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std::string directory;
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std::vector<std::string> arguments;
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std::vector<Option> options;
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std::unordered_map<std::string, uint32_t> shortKeyMap;
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std::unordered_map<std::string, uint32_t> longKeyMap;
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public:
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// Arguments are the same as main().
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Result(int argc, char *argv[]) {
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if (argc < 1) {
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return;
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}
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directory = argv[0];
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arguments.resize(size_t(argc - 1));
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for (uint32_t i = 1; i < uint32_t(argc); i++) {
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std::string &argument = arguments[i - 1];
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argument = std::string(argv[i]);
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if (!argument.empty()) {
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bool shortKey = (argument.size() > 1) && (argument[0] == '-');
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bool longKey = (argument.size() > 2) && (argument[0] == '-') && (argument[1] == '-');
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if (longKey) {
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longKeyMap[argument.substr(2)] = uint32_t(options.size());
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options.emplace_back(Option{ i - 1, 0 });
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}
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else if (shortKey) {
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shortKeyMap[argument.substr(1)] = uint32_t(options.size());
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options.emplace_back(Option{ i - 1, 0 });
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}
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else if (!options.empty()) {
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options.back().valueCount++;
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}
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}
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}
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}
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// Return all the values associated to the long key or the short key in order.
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std::vector<std::string> getValues(const std::string &longKey, const std::string &shortKey = "", uint32_t maxValues = 0) const {
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std::vector<std::string> values;
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auto optionIt = options.end();
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if (!longKey.empty()) {
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auto it = longKeyMap.find(longKey);
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if (it != longKeyMap.end()) {
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optionIt = options.begin() + it->second;
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}
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}
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if ((optionIt == options.end()) && !shortKey.empty()) {
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auto it = shortKeyMap.find(shortKey);
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if (it != shortKeyMap.end()) {
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optionIt = options.begin() + it->second;
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}
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}
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if (optionIt != options.end()) {
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uint32_t valueCount = optionIt->valueCount;
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if ((maxValues > 0) && (valueCount > maxValues)) {
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valueCount = maxValues;
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}
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values.resize(valueCount);
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for (uint32_t i = 0; i < valueCount; i++) {
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values[i] = arguments[optionIt->keyIndex + i + 1];
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}
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}
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return values;
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}
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std::string getValue(const std::string &longKey, const std::string &shortKey = "") const {
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std::vector<std::string> values = getValues(longKey, shortKey, 1);
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return !values.empty() ? values.front() : std::string();
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}
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// Return whether an option with the long key or short key was specified.
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bool hasOption(const std::string &longKey, const std::string &shortKey = "") const {
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if (!longKey.empty() && (longKeyMap.find(longKey) != longKeyMap.end())) {
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return true;
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}
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else if (!shortKey.empty() && (shortKeyMap.find(shortKey) != shortKeyMap.end())) {
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return true;
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}
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else {
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return false;
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}
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}
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// Corresponds to argv[0].
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const std::string &getDirectory() const {
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return directory;
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}
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// No bounds checking, must be a valid index.
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const std::string getArgument(uint32_t index) const {
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return arguments[index];
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}
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// Will be one less than argc.
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uint32_t getArgumentCount() const {
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return arguments.size();
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}
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};
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// Parse and return the arguments in a structure that can be queried easily. Does not perform any validation of the arguments.
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Result parse(int argc, char *argv[]) {
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return Result(argc, argv);
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}
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};
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