UnleashedRecomp/tools/file_to_c/file_to_c.cpp
Skyth (Asilkan) 67633917bf
Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

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Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

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Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00

137 lines
4.9 KiB
C++

/*
MIT License
Copyright (c) 2024 RT64 Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <cstdio>
#include <vector>
#include <zstd.h>
std::vector<char> read_file(const char* path) {
std::ifstream input_file{path, std::ios::binary};
std::vector<char> ret{};
if (!input_file.good()) {
return ret;
}
// Get the length of the file
input_file.seekg(0, std::ios::end);
ret.resize(input_file.tellg());
// Read the file contents into the vector
input_file.seekg(0, std::ios::beg);
input_file.read(ret.data(), ret.size());
return ret;
}
void create_parent_if_needed(const char* path) {
std::filesystem::path parent_path = std::filesystem::path{path}.parent_path();
if (!parent_path.empty()) {
std::filesystem::create_directories(parent_path);
}
}
int main(int argc, const char** argv) {
if (argc != 6) {
printf("Usage: %s [input file] [array name] [compression type] [output C file] [output C header]\n", argv[0]);
return EXIT_SUCCESS;
}
const char* input_path = argv[1];
const char* array_name = argv[2];
std::string compression_type = argv[3];
const char* output_c_path = argv[4];
const char* output_h_path = argv[5];
// Read the input file's contents
std::vector<char> contents = read_file(input_path);
if (contents.empty()) {
fprintf(stderr, "Failed to open file %s! (Or it's empty)\n", input_path);
return EXIT_FAILURE;
}
// Compress if requested.
std::vector<char> compressed_contents;
std::transform(compression_type.begin(), compression_type.end(), compression_type.begin(), tolower);
if (compression_type == "zstd") {
size_t bound_size = ZSTD_compressBound(contents.size());
compressed_contents.resize(bound_size);
size_t compressed_size = ZSTD_compress(compressed_contents.data(), bound_size, contents.data(), contents.size(), ZSTD_maxCLevel());
compressed_contents.resize(compressed_size);
}
else if (compression_type != "none") {
fprintf(stderr, "Unknown compression type %s!", compression_type.c_str());
return EXIT_FAILURE;
}
// Create the output directories if they don't exist
create_parent_if_needed(output_c_path);
create_parent_if_needed(output_h_path);
// Write the C file with the array
std::vector<char>& contents_to_write = !compressed_contents.empty() ? compressed_contents : contents;
{
std::ofstream output_c_file{output_c_path};
output_c_file << "extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
output_c_file << "unsigned char " << array_name << "[" << contents_to_write.size() << "] = {";
for (char x : contents_to_write) {
output_c_file << (int)(unsigned char)x << ", ";
}
output_c_file << "};\n";
// Write decompressed size.
if (!compressed_contents.empty()) {
output_c_file << "extern unsigned long long " << array_name << "_uncompressed_size;\n";
output_c_file << "unsigned long long " << array_name << "_uncompressed_size = " << contents.size() << ";\n";
}
}
// Write the header file with the extern array
{
std::ofstream output_h_file{output_h_path};
output_h_file <<
"#ifdef __cplusplus\n"
" extern \"C\" {\n"
"#endif\n"
"extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
// Write decompressed size.
if (!compressed_contents.empty()) {
output_h_file << "extern unsigned long long " << array_name << "_uncompressed_size;\n";
}
output_h_file <<
"#ifdef __cplusplus\n"
" }\n"
"#endif\n";
}
}