UnleashedRecomp/tools/fshasher/plainargs.h
Skyth (Asilkan) 67633917bf
Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

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Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00

149 lines
5.6 KiB
C++

//
// plainargs - A very plain CLI arguments parsing header-only library.
//
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#include <algorithm>
#include <string>
#include <unordered_map>
#include <vector>
namespace plainargs {
class Result {
private:
struct Option {
uint32_t keyIndex;
uint32_t valueCount;
};
std::string directory;
std::vector<std::string> arguments;
std::vector<Option> options;
std::unordered_map<std::string, uint32_t> shortKeyMap;
std::unordered_map<std::string, uint32_t> longKeyMap;
public:
// Arguments are the same as main().
Result(int argc, char *argv[]) {
if (argc < 1) {
return;
}
directory = argv[0];
arguments.resize(size_t(argc - 1));
for (uint32_t i = 1; i < uint32_t(argc); i++) {
std::string &argument = arguments[i - 1];
argument = std::string(argv[i]);
if (!argument.empty()) {
bool shortKey = (argument.size() > 1) && (argument[0] == '-');
bool longKey = (argument.size() > 2) && (argument[0] == '-') && (argument[1] == '-');
if (longKey) {
longKeyMap[argument.substr(2)] = uint32_t(options.size());
options.emplace_back(Option{ i - 1, 0 });
}
else if (shortKey) {
shortKeyMap[argument.substr(1)] = uint32_t(options.size());
options.emplace_back(Option{ i - 1, 0 });
}
else if (!options.empty()) {
options.back().valueCount++;
}
}
}
}
// Return all the values associated to the long key or the short key in order.
std::vector<std::string> getValues(const std::string &longKey, const std::string &shortKey = "", uint32_t maxValues = 0) const {
std::vector<std::string> values;
auto optionIt = options.end();
if (!longKey.empty()) {
auto it = longKeyMap.find(longKey);
if (it != longKeyMap.end()) {
optionIt = options.begin() + it->second;
}
}
if ((optionIt == options.end()) && !shortKey.empty()) {
auto it = shortKeyMap.find(shortKey);
if (it != shortKeyMap.end()) {
optionIt = options.begin() + it->second;
}
}
if (optionIt != options.end()) {
uint32_t valueCount = optionIt->valueCount;
if ((maxValues > 0) && (valueCount > maxValues)) {
valueCount = maxValues;
}
values.resize(valueCount);
for (uint32_t i = 0; i < valueCount; i++) {
values[i] = arguments[optionIt->keyIndex + i + 1];
}
}
return values;
}
std::string getValue(const std::string &longKey, const std::string &shortKey = "") const {
std::vector<std::string> values = getValues(longKey, shortKey, 1);
return !values.empty() ? values.front() : std::string();
}
// Return whether an option with the long key or short key was specified.
bool hasOption(const std::string &longKey, const std::string &shortKey = "") const {
if (!longKey.empty() && (longKeyMap.find(longKey) != longKeyMap.end())) {
return true;
}
else if (!shortKey.empty() && (shortKeyMap.find(shortKey) != shortKeyMap.end())) {
return true;
}
else {
return false;
}
}
// Corresponds to argv[0].
const std::string &getDirectory() const {
return directory;
}
// No bounds checking, must be a valid index.
const std::string getArgument(uint32_t index) const {
return arguments[index];
}
// Will be one less than argc.
uint32_t getArgumentCount() const {
return arguments.size();
}
};
// Parse and return the arguments in a structure that can be queried easily. Does not perform any validation of the arguments.
Result parse(int argc, char *argv[]) {
return Result(argc, argv);
}
};