mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 21:37:58 +03:00

* Initial PS button implementation. * Add controller buttons as config option & handle loading screen. * Rename "Controller Buttons" to "Controller Icons".
23 lines
379 B
C++
23 lines
379 B
C++
#pragma once
|
|
|
|
#include <cstdint>
|
|
|
|
struct BlockCompressionDiffPatch
|
|
{
|
|
uint32_t destinationOffset;
|
|
uint32_t patchBytesOffset;
|
|
uint32_t patchBytesSize;
|
|
};
|
|
|
|
struct BlockCompressionDiffPatchEntry
|
|
{
|
|
uint64_t hash;
|
|
uint32_t patchesOffset;
|
|
uint32_t patchCount;
|
|
};
|
|
|
|
struct BlockCompressionDiffPatchHeader
|
|
{
|
|
uint32_t entriesOffset;
|
|
uint32_t entryCount;
|
|
};
|