UnleashedRecomp/toolchains/linux-clang.cmake
Skyth (Asilkan) 67633917bf
Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

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Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00

86 lines
3.7 KiB
CMake

# Copied and adapted from:
# https://github.com/microsoft/vcpkg/blob/7adc2e4d49e8d0efc07a369079faa6bc3dbb90f3/scripts/toolchains/linux.cmake
#
# The original seems to be written only for GCC. This version is changed to use clang and
# LLVM bin tools.
if(NOT _VCPKG_LINUX_CLANG_TOOLCHAIN)
set(_VCPKG_LINUX_CLANG_TOOLCHAIN 1)
if(POLICY CMP0056)
cmake_policy(SET CMP0056 NEW)
endif()
if(POLICY CMP0066)
cmake_policy(SET CMP0066 NEW)
endif()
if(POLICY CMP0067)
cmake_policy(SET CMP0067 NEW)
endif()
if(POLICY CMP0137)
cmake_policy(SET CMP0137 NEW)
endif()
list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
VCPKG_CRT_LINKAGE VCPKG_TARGET_ARCHITECTURE
VCPKG_C_FLAGS VCPKG_CXX_FLAGS
VCPKG_C_FLAGS_DEBUG VCPKG_CXX_FLAGS_DEBUG
VCPKG_C_FLAGS_RELEASE VCPKG_CXX_FLAGS_RELEASE
VCPKG_LINKER_FLAGS VCPKG_LINKER_FLAGS_RELEASE VCPKG_LINKER_FLAGS_DEBUG
)
set(CMAKE_SYSTEM_NAME Linux CACHE STRING "")
# Set compiler to clang
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
SET(CMAKE_ASM_COMPILER clang)
# Pick target architecture for clang
if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
set(CMAKE_SYSTEM_PROCESSOR x86_64 CACHE STRING "")
set(CLANG_TARGET x86_64-unknown-linux-gnu)
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
set(CMAKE_SYSTEM_PROCESSOR i686 CACHE STRING "")
set(CLANG_TARGET i686-unknown-linux-gnu)
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
set(CMAKE_SYSTEM_PROCESSOR armv7l CACHE STRING "")
set(CLANG_TARGET armv7-unknown-linux-gnueabihf)
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
set(CMAKE_SYSTEM_PROCESSOR aarch64 CACHE STRING "")
set(CLANG_TARGET aarch64-unknown-linux-gnu)
endif()
if(DEFINED CLANG_TARGET)
set(CMAKE_C_COMPILER_TARGET ${CLANG_TARGET})
set(CMAKE_CXX_COMPILER_TARGET ${CLANG_TARGET})
set(CMAKE_ASM_COMPILER_TARGET ${CLANG_TARGET})
endif()
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR STREQUAL CMAKE_HOST_SYSTEM_PROCESSOR)
set(CMAKE_CROSSCOMPILING OFF CACHE BOOL "")
endif()
string(APPEND CMAKE_C_FLAGS_INIT " -fPIC ${VCPKG_C_FLAGS} ")
string(APPEND CMAKE_CXX_FLAGS_INIT " -fPIC ${VCPKG_CXX_FLAGS} ")
string(APPEND CMAKE_C_FLAGS_DEBUG_INIT " ${VCPKG_C_FLAGS_DEBUG} ")
string(APPEND CMAKE_CXX_FLAGS_DEBUG_INIT " ${VCPKG_CXX_FLAGS_DEBUG} ")
string(APPEND CMAKE_C_FLAGS_RELEASE_INIT " ${VCPKG_C_FLAGS_RELEASE} ")
string(APPEND CMAKE_CXX_FLAGS_RELEASE_INIT " ${VCPKG_CXX_FLAGS_RELEASE} ")
# Use LLVM's lld linker
set(CMAKE_LINKER_TYPE LLD)
string(APPEND CMAKE_MODULE_LINKER_FLAGS_INIT " ${VCPKG_LINKER_FLAGS} ")
string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " ${VCPKG_LINKER_FLAGS} ")
string(APPEND CMAKE_EXE_LINKER_FLAGS_INIT " ${VCPKG_LINKER_FLAGS} ")
if(VCPKG_CRT_LINKAGE STREQUAL "static")
string(APPEND CMAKE_MODULE_LINKER_FLAGS_INIT "-static ")
string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT "-static ")
string(APPEND CMAKE_EXE_LINKER_FLAGS_INIT "-static ")
endif()
string(APPEND CMAKE_MODULE_LINKER_FLAGS_DEBUG_INIT " ${VCPKG_LINKER_FLAGS_DEBUG} ")
string(APPEND CMAKE_SHARED_LINKER_FLAGS_DEBUG_INIT " ${VCPKG_LINKER_FLAGS_DEBUG} ")
string(APPEND CMAKE_EXE_LINKER_FLAGS_DEBUG_INIT " ${VCPKG_LINKER_FLAGS_DEBUG} ")
string(APPEND CMAKE_MODULE_LINKER_FLAGS_RELEASE_INIT " ${VCPKG_LINKER_FLAGS_RELEASE} ")
string(APPEND CMAKE_SHARED_LINKER_FLAGS_RELEASE_INIT " ${VCPKG_LINKER_FLAGS_RELEASE} ")
string(APPEND CMAKE_EXE_LINKER_FLAGS_RELEASE_INIT " ${VCPKG_LINKER_FLAGS_RELEASE} ")
string(APPEND CMAKE_ASM_FLAGS_INIT " ${VCPKG_C_FLAGS} ")
endif()