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![]() * Implement audio timing with integer math. * Add busy loop to audio thread. * Implement a frame limiter. * Implement implot. * Add more stuff to the profiler window. * Redo frame limiter logic to fix drifting. * Move frame limiter, add limiters for SFD & loading screen. * Update waiting logic for audio thread. * Correct small delta time errors. * Decrease delta time error threshold. * Set busy wait threshold to 2ms. * Change spin wait in D3D12 present to infinite wait. * Replace FPS literals with constants. |
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.. | ||
concurrentqueue@6dd38b8a1d | ||
D3D12MemoryAllocator@e00c4a7c85 | ||
ddspp@1390499ec9 | ||
imgui@8199457a7d | ||
implot@77674d270e | ||
libmspack@305907723a | ||
magic_enum@1a1824df7a | ||
msdf-atlas-gen@7e8d34645a | ||
nativefiledialog-extended@388549a5ba | ||
o1heap | ||
SDL@1edaad1721 | ||
SDL_mixer@437992692c | ||
stb@5c205738c1 | ||
tiny-AES-c@23856752fb | ||
TinySHA1 | ||
unordered_dense@d911053e39 | ||
vcpkg@b322364f06 | ||
volk@447e21b5d9 | ||
Vulkan-Headers@14345dab23 | ||
VulkanMemoryAllocator@1c35ba99ce | ||
.gitignore | ||
CMakeLists.txt |