* hook different part of the code to affect Eggmanland too
* Update UnleashedRecomp/patches/misc_patches.cpp
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
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Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
* Initial work on copy bypass optimization.
* Force depth stencil textures to be transient.
* Get rid of texture copying for shadow maps.
* Move barrier populate function.
* Set viewport/scissor rect explicitly for MSAA depth resolve.
* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh
* Implemented D-Pad support for Gaia Colossus and Super Sonic
* Improved touchpad sensitivity
* Map CSD structures by full path.
* Initial work for unstretching & aligning to edges.
* Add extend flag, fix cast lookups.
* Add right extend flag.
* Fill the flags map with a bunch of casts.
* Implement unstretching.
* Set more title casts to unscretch.
* Add some more flags.
* Move CSD patches to its own file.
* Replace CSD vertex shaders to get rid of pixel snapping.
* Snap to pixel on the CPU.
* Current work trying to get 3D screen position casts working correctly.
* Fix and properly align font, handle most 3D screen positions.
* Add stretch flags for background casts.
* Use 4:3 as the base aspect ratio instead of 16:9.
* Replicate the game's 4:3 downscaling behavior.
* World map now identical to original 4:3.
* Replace camera aspect ratio/field of view logic.
* Make original 4:3 scaling a separate option, use custom behavior for auto.
* Keep UI scale same only above Steam Deck aspect ratio.
* Release paths when the YNCP file gets freed.
* Add more path flags.
* Interpolate to original 4:3 scale.
* Scaling animation offset to prevent offscreen casts from showing up in ultrawide.
* Queue draw calls without actually executing anything to extract the corner.
* Clean unnecessary hooks.
* Add result screen modifiers.
* Stretch loading primitive 2D.
* Scale DoF correctly at different aspect ratios.
* Remove stretch option.
* Make aspect ratio a global variable.
* Ultrawide patch for HUD 3D items.
* Fix world map 3D to 2D projection.
* Right align world map info box.
* Set medal positions.
* Respect center option in more places.
* Implement the aspect ratio option.
* Use viewport dimensions for snapping CSD pixels.
* Fix DoF fix not using viewport height.
* Implement aspect ratio patches for 2D drop ring emitter.
* Implement inspire letterbox.
* Add cutscene aspect ratio option.
* Shift subtitles by aspect ratio.
* Fix crash in earth restoration cutscenes.
* Offset scale patches for Tornado Defense.
* Scale new record arrow casts.
* Expose aspect ratio variables globally.
* Properly center the achievements menu.
* 4:3 scaling for options menu.
* Fix procedural filtering logic in ImGui pixel shader.
* Fix button guide offset.
* UI scaling for installer.
* Remove grid snaps in the installer.
* Handle center UI scale option for rings going to HUD.
* Remove unnecessary diff.
* Revert temporary changes.
* Fix typo.
* Experimenting with syncing the render thread.
* Separate wait functions for swap chains.
* Sync render thread present to the main thread.
* Move present to main thread and frame limit after presenting.
* g_next -> s_next
* Fix Vulkan validation errors.
* Make max frame latency configurable.
* Fix loading thread breaking waitable swap chain order.