Commit graph

36 commits

Author SHA1 Message Date
Darío
cd38776576
Update checker. (#251)
* Update checker.

* Fix build and enum class.

* Get rid of submodule for httplib.

* Get rid of submodule for curl.

* Minor style changes and fix video.cpp Linux build error.

* CTitleStateIntro_patches: implemented update message

* Update update_checker.cpp

* CTitleStateIntro_patches: fix fade out accepting input

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-01-31 16:47:15 +03:00
Skyth (Asilkan)
1efb4943b3
Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
Skyth (Asilkan)
f1416c85ba
Implement frame limiter. (#60)
* Implement audio timing with integer math.

* Add busy loop to audio thread.

* Implement a frame limiter.

* Implement implot.

* Add more stuff to the profiler window.

* Redo frame limiter logic to fix drifting.

* Move frame limiter, add limiters for SFD & loading screen.

* Update waiting logic for audio thread.

* Correct small delta time errors.

* Decrease delta time error threshold.

* Set busy wait threshold to 2ms.

* Change spin wait in D3D12 present to infinite wait.

* Replace FPS literals with constants.
2024-12-22 19:58:06 +03:00
Skyth (Asilkan)
67633917bf
Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00
Skyth
578d9d052b Move first party tools to tools folder. 2024-12-13 21:21:58 +03:00
Skyth
1ab25d5b41 Update recompiler submodules. 2024-12-13 18:33:51 +03:00
Darío
27eab0af66
Installer sounds and embedded player. (#29)
* Embedded player implementation.

* Rework embedded sound player to support simultaneous playback.

* Add more embedded sounds.

* Update submodule.

* Update.

* Move engine initialization.

* Use guest audio configuration values in embedded player.

* Miniaudio submodule on dev branch.

* Implement libvorbis.

* Update resources submodule.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-12-12 22:17:12 +03:00
Skyth (Asilkan)
cdcacff53b
Implement SDF fonts. (#24)
* Initial SDF font generation work.

* Text now correctly displaying with proper spacing.

* Fix untextured draws, implement custom rectangles.

* Fix regular image display.

* Slightly refactor ImGui rendering.

* Implement outlines.

* Implement bevel.

* Create host device after loading the module if the installer wasn't run.

* Move ImGui files to its own folder.

* Fix outline sizes.

* Fix default ImGui font and font scales.

* Update font atlas files.
2024-12-11 23:30:19 +03:00
Skyth
b4296ff701 Update PowerRecomp submodule. 2024-12-04 12:48:46 +03:00
Dario
a15daa4150 Restore ShaderRecomp commit. 2024-11-29 17:53:24 -03:00
Darío
3215e47279
Implement installer with support for ISO, STFS and SVOD. Also implement XEX Patcher. (#5) 2024-11-29 17:47:30 -03:00
Skyth (Asilkan)
d36aa26bac
Specialization constants, reverse Z and async PSO implementation. (#9)
* Specialization constant implementation for Vulkan.

* Implement DXIL library linking.

* Implement proper reverse Z & fix motion blur flicker.

* Mirage API mapping.

* Initial work for async PSO.

* Further async PSO work.

* Set pipeline names.

* Handle special layers writing depth.

* Handle bones in shadow pipeline.

* Fix additive mode setting wrong pipeline field.

* Pass models to compilation threads through shared pointers.

* Safety improvements.

* Allow DXIL linking to happen in parallel.

* Display more debug information.

* Queue unique models for compilation immediately.

* Put async PSO debug printing behind a macro.

* Kick off terrain models to pipeline compilation thread the moment they are made.

* Hook a different function to do waiting in.

* Fix pipelines getting dropped.

* Account for ConstTexCoord.

* Fix async PSO accounting for alpha to coverage even when MSAA is off.

* Remove "has bone" specialization constant.

* Sky shader compilation & more debugging helpers.

* Assign names to shaders during loading.

* Fix string symbol definitions.

* Print description of recently compiled render thread pipelines.

* Switch to an enum library that doesn't murder IntelliSense.

* Precompile pipelines for object icons.

* Skip fur pipelines.

* Skip printing info for pipelines compiled during loading.

* Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects.

* Precompile planar reflection shaders.

* Precompile sparkle shaders in loading screens.

* Precompile fur shader.

* Refactor model traversing to enqueue every single compilation to worker threads.

* Dynamically create pipeline threads depending on hardware concurrency.

* Fix MSAA depth resolve not accounting for reverse Z.

* Integrate smol-v.

* Implement PSO caching.

* Update ShaderRecomp & remove unused function.
2024-11-29 23:30:48 +03:00
Hyper
8f525b571b
Implemented guest-to-host function pointers (#7)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* api: ported BlueBlur headers and misc. research

* Move over function-pointers changes from options-menu branch.

---------

Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-11-25 13:50:10 +03:00
Skyth
2fd26cfd80 Fix freeze in latest Clang version. 2024-11-17 21:01:00 +03:00
Skyth
043c9e039b Update ShaderRecomp submodule. 2024-11-11 19:57:23 +03:00
Skyth
329d51885d Negate the game's reverse Z implementation. 2024-11-08 20:18:54 +03:00
Skyth
220da348f8 Update ShaderRecomp submodule. 2024-11-06 13:38:29 +03:00
Skyth
c1495170fe Make shader recompilation depend on ShaderRecomp source files. 2024-10-29 20:27:12 +03:00
Skyth
f807feaeb1 Implement proper null texture descriptors per dimension type. 2024-10-27 20:16:08 +03:00
Skyth
24d257d421 Fix a bunch of warnings. 2024-10-27 18:48:09 +03:00
Skyth
edc1eeead6 Update ShaderRecomp submodule. 2024-10-25 17:31:43 +03:00
Skyth
c2d0128226 Remove half pixel globally instead of negating them with patches. 2024-10-24 17:43:05 +03:00
Skyth
9b70e1034a Implement alpha to coverage. 2024-10-24 14:57:23 +03:00
Skyth
8b223c121a Implement bicubic GI texture filtering. 2024-10-22 16:29:10 +03:00
Skyth
02964750ad Add D3D12 Agility SDK & implement triangle fans. 2024-10-20 20:44:25 +03:00
Skyth
018b32062e Embed shader cache to the executable. 2024-10-20 00:53:16 +03:00
Skyth
c2ce012155 Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00
Hyper
841d57649a Update PowerRecomp submodule 2024-10-17 17:01:40 +01:00
Hyper
b7b18f7476 Update PowerRecomp submodule 2024-10-17 16:07:53 +01:00
Skyth
8e8ce8b42f Use vcpkg for dependencies. 2024-10-17 01:04:21 +03:00
Skyth
c07b827a5e Implement Vulkan. 2024-10-07 20:50:48 +03:00
Skyth
24830e1326 Initial graphics implementation. 2024-10-07 00:25:06 +03:00
Sajid
b2f92ff2a9 Export file system functions and remove save/rest register stubs 2024-10-01 15:26:31 +06:00
Skyth
6fe61971a3 Add TOML files for PowerRecomp. 2024-10-01 00:38:31 +03:00
Sajid
2122f247ac Add SDL and create basic window 2024-09-30 20:57:43 +06:00
Sajid
db51236165 Initial Commit 2024-09-30 13:45:09 +06:00