* Initial SDF font generation work.
* Text now correctly displaying with proper spacing.
* Fix untextured draws, implement custom rectangles.
* Fix regular image display.
* Slightly refactor ImGui rendering.
* Implement outlines.
* Implement bevel.
* Create host device after loading the module if the installer wasn't run.
* Move ImGui files to its own folder.
* Fix outline sizes.
* Fix default ImGui font and font scales.
* Update font atlas files.
* Implemented guest-to-host function pointers (WIP)
Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
* function: support more types for function pointers
* Initial options menu implementation.
* Improve options menu visuals.
* Draw fade on borders, center tabs better.
* Adjust line sizes, fix tab text centering.
* Adjust padding & text sizes.
* Fix bar dark gradient effect.
* api: ported BlueBlur headers and misc. research
* Fix config name padding not getting scaled at different resolutions.
* config: use string_view, added method to get value pointer
* config: use std::map for reverse enum template
* Draw config options manually instead of looping through them.
* config: implemented name and enum localisation
* config_detail: move implementation to cpp, relocate sources
* Implemented accessing options menu via pause and title screen
* config: replace MSAA with AntiAliasing enum
* options_menu: implemented info panel and text marquee (see TODOs)
* Draw selection triangles.
* Supersample fonts to 2K.
* Implement options menu navigation.
* Fix duplicate triangles when selecting options.
* Draw scroll bar.
* Adjust scroll bar padding.
* Further scroll bar padding adjustments.
* Draw outer container as an outline.
* Improve marquee text scrolling.
* CTitleMenu: fix options menu re-entering on A press whilst visible
* Make procedural grid pattern more accurate.
* Add enum & bool editing.
* Update English localisation
* Fix input state mapping.
* options_menu: hide menu on Y hold
* CHudPause: fix crash when opening options menu from village/lab
* Implement float slider.
* options_menu: round res scale description resolution
* options_menu: use config callbacks after setting items
* api: fix GameObject layout
* camera_patches: implemented camera X/Y invert
* options_menu: fix buffered A press selecting first option upon entry
* config_locale: update description for Battle Music
* config: added Allow Background Input option
* options_menu: move ATOC option below Anti-Aliasing
* options_menu: only draw header/footer fade in stages
* Handle real-time modifications of some video config values.
* Converge increments only when holding the left/right button.
* Add sound effects to options menu.
* Change some sounds used in options menu.
* Give the final decide sound to bool toggling.
* Add option select animation.
* options_menu: only play slider sound between min/max range
* Apply category select animation.
* config: rename Controls category to Input
* Implement intro transition animation for options menu.
* audio_patches: implemented music volume
* Implement FPS slider.
* Prevent ImGui from displaying OS cursor.
* Fade container brackets during intro transition.
* player_patches: added penalty to Unleash Cancel
* config_locale: update English localisation
* player_patches: ensure Unleash gauge penalty doesn't dip into negatives
* options_menu: fix being unable to press A at least once after opening the menu
* CTitleMenu: added open/close sounds to the options menu
* audio_patches: implemented Music and SE volume
* api: update research
* Implemented music volume attenuation for Windows 10+
* api: fix score offset
* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode
* config: implemented enum descriptions
* options_menu: fit thumbnail rect to grid, remove menu hide input
* options_menu: fix description wrap width
* camera_patches: fix FOV at narrow aspect ratios
mobile gaming is back on the menu
* options_menu: implemented greyed out options and localisation
* options_menu: allow providing reasons for greyed out options
* audio_patches: check if Windows version is supported
* Update PowerRecomp submodule
* api: more research
* options_menu: forget selected item upon opening
* options_menu: restrict XButtonHoming to title and world map
* window: always hide mouse cursor
The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.
* Animate category tab background from the center.
* Fix clip rect in info panel not getting popped at all times.
* Expose texture loader in "video.h".
* config: use final names and descriptions, label options to be moved to exports
* options_menu: implemented Voice Language (and some misc. clean-up)
* Move Voice Language patch to resident_patches
* config: added Aspect Ratio option (to be implemented)
* options_menu: implemented Subtitles
* Remove triple buffering from options menu, turn it to an enum.
* window: hide mouse cursor on controller input for windowed mode
* window: show window dimensions on title bar when resizing window
* api: update research
* Accept functions directly in GuestToHostFunction & add memory range asserts.
* Add guest_stack_var, improve shared_ptr implementation.
* Handle float/double arguments properly in GuestToHostFunction.
* CHudPause_patches: allocate options strings on stack
* api: update research
* guest_stack_var: allow creation without constructing underlying type
* memory: make assertions lenient towards nullptr
* api: include guest_stack_var in SWA.inl
* audio_patches: don't worry about it
* Implemented achievement overlay (WIP)
* Implemented achievements menu (WIP)
* Clean-up, improved animation and layouts
* options_menu: fix naming convention
* achievements_overlay: implemented queue and hermite interpolation
* achievements_menu: implemented animations and improved navigation
* achievements_menu: improve animation accuracy
* achievements_menu: added timestamps
* achievement_data: added checksum and format verification
* achievement_menu: improved outro animation
* achievement_menu: added total unlocked achievements
* achievement_menu: update sprite animation
* Update resources submodule
* Add installer wizard.
* Skip drawing scanlines when height is 0.
* Tweak install screen to better match the original
* Added arrow circle to installer's header
* Move icon header generation to resources submodule
* Added missing animations and tweaked other ones for installer
* Improve detection for DLC only mode. Add template for message prompts.
* Add language picker.
* window: update icon resources
* Added file_to_c
* Fixes to conversion.
* Implemented message window
* achievement_menu: use selection cursor texture
* Update embedded resources
* Implemented message window
* Merge branch 'bin2c' into options-menu
* Update embedded resources
* Framework for max width for buttons.
* Update embedded resources
* Use textures for pause menu containers
* audio_patches: check if Windows major version is >=10
Just in case.
* installer_wizard: use integer outline for button text
* Added arrow circle spinning animation during installation screen
* achievement_menu: fix timestamp and scroll bar padding
* achievement_overlay: fix achievement name padding
* installer_wizard: fix arrow circle spinning animation misaligning
* Add Scale and Origin to ImGui shaders. Change text to be squashed.
* message_window: implemented mouse input
* installer_wizard: implemented message windows
* achievement_menu: start marquee before timestamp margin
* Fix message box flow.
* message_window: use pause container texture
* Add extra condition for starting the installer.
* message_window: only accept mouse click if option is selected
* Implemented safer way to check if the game is loaded
* Add queued update when using files pickers.
* installer_wizard: implement localisation
* installer_wizard: use enum for localisation
* message_window: fix visibility persisting after window closes
* Fix arrow circle animation and added pulse animation
* Come back check space.
* Implement ZSTD compression in file_to_c.
* Add fade-in/out to installation icons and sleep after hitting 100%
* Implement ImGui font atlas caching.
* Controller navigation.
* Implemented button guide
* CTitleStateMenu: fix start button opening old options menu
* Update resources submodule
* imgui_snapshot: check if game is loaded before accessing XDBF
* message_window: added button guide
* options_menu: increase button guide side margins
* video: disable imgui.ini creation
* Use IM_DELETE for deleting the existing font atlas.
* Remove redundant FlushViewport call.
* Fix ImGui callbacks leaking memory.
* Replace unique_ptr reference arguments with raw pointers.
* Specialize description for resolution scale by reference.
---------
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>