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Implement fix for Sparkle locus particle vertex corruption. (#317)
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2 changed files with 13 additions and 0 deletions
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@ -159,3 +159,11 @@ PPC_FUNC(sub_82B00D00)
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*pElapsedTime = std::max(*pElapsedTime, 0.0f);
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*pElapsedTime = std::max(*pElapsedTime, 0.0f);
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}
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}
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bool SparkleLocusMidAsmHook()
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{
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// There is an epsilon check in sparkle locus particle code that seems to never pass at high frame rates, which causes vertex corruption.
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// Checking for equality doesn't fix it either, so we can fix it by forcing it to always execute instead.
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// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
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return App::s_deltaTime < (1.0 / 60.0);
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}
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@ -957,3 +957,8 @@ registers = ["r3"]
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name = "EvilHudGuideUpdateMidAsmHook"
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name = "EvilHudGuideUpdateMidAsmHook"
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address = 0x82449800
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address = 0x82449800
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registers = ["r30", "f30"]
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registers = ["r30", "f30"]
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[[midasm_hook]]
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name = "SparkleLocusMidAsmHook"
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address = 0x82E96804
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jump_address_on_true = 0x82E96808
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