Fixed village camera receiving input in options menu, replaced extra nav inputs in achievements menu with fast scroll (#344)

* options_menu: prohibit right stick input to prevent camera moving in villages

* achievement_menu: remove extra nav inputs, implemented fast scroll

* achievement_menu: replicate skills menu fast scrolling
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Hyper 2025-02-09 21:18:59 +00:00 committed by GitHub
parent 0b8b243404
commit fc99db7c97
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GPG key ID: B5690EEEBB952194
5 changed files with 88 additions and 67 deletions

View file

@ -7,10 +7,14 @@ hid::EInputDevice hid::g_inputDeviceController;
hid::EInputDeviceExplicit hid::g_inputDeviceExplicit;
uint16_t hid::g_prohibitedButtons;
bool hid::g_isLeftStickProhibited;
bool hid::g_isRightStickProhibited;
void hid::SetProhibitedButtons(uint16_t wButtons)
void hid::SetProhibitedInputs(uint16_t wButtons, bool leftStick, bool rightStick)
{
hid::g_prohibitedButtons = wButtons;
hid::g_isLeftStickProhibited = leftStick;
hid::g_isRightStickProhibited = rightStick;
}
bool hid::IsInputAllowed()

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@ -33,6 +33,8 @@ namespace hid
extern EInputDeviceExplicit g_inputDeviceExplicit;
extern uint16_t g_prohibitedButtons;
extern bool g_isLeftStickProhibited;
extern bool g_isRightStickProhibited;
void Init();
@ -40,7 +42,7 @@ namespace hid
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
void SetProhibitedButtons(uint16_t wButtons);
void SetProhibitedInputs(uint16_t wButtons = 0, bool leftStick = false, bool rightStick = false);
bool IsInputAllowed();
bool IsInputDeviceController();
std::string GetInputDeviceName();

View file

@ -466,6 +466,18 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
state->Gamepad.wButtons &= ~hid::g_prohibitedButtons;
if (hid::g_isLeftStickProhibited)
{
state->Gamepad.sThumbLX = 0;
state->Gamepad.sThumbLY = 0;
}
if (hid::g_isRightStickProhibited)
{
state->Gamepad.sThumbRX = 0;
state->Gamepad.sThumbRY = 0;
}
ByteSwapInplace(state->Gamepad.wButtons);
ByteSwapInplace(state->Gamepad.sThumbLX);
ByteSwapInplace(state->Gamepad.sThumbLY);

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@ -48,13 +48,11 @@ static std::unique_ptr<GuestTexture> g_upTrophyIcon;
static int g_firstVisibleRowIndex;
static int g_selectedRowIndex;
static double g_rowSelectionTime;
static double g_lastTappedTime;
static double g_lastIncrementTime;
static bool g_upWasHeld;
static bool g_downWasHeld;
static bool g_leftWasHeld;
static bool g_rightWasHeld;
static bool g_upRSWasHeld;
static bool g_downRSWasHeld;
static void ResetSelection()
{
@ -601,26 +599,41 @@ static void DrawContentContainer()
bool downIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) ||
inputState->GetPadState().LeftStickVertical < -0.5f;
bool leftIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadLeft) ||
inputState->GetPadState().LeftStickHorizontal < -0.5f;
bool rightIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadRight) ||
inputState->GetPadState().LeftStickHorizontal > 0.5f;
bool upRSIsHeld = inputState->GetPadState().RightStickVertical > 0.5f;
bool downRSIsHeld = inputState->GetPadState().RightStickVertical < -0.5f;
bool isReachedTop = g_selectedRowIndex == 0;
bool isReachedBottom = g_selectedRowIndex == rowCount - 1;
bool scrollUp = !g_upWasHeld && upIsHeld;
bool scrollDown = !g_downWasHeld && downIsHeld;
bool scrollPageUp = !g_leftWasHeld && leftIsHeld && !isReachedTop;
bool scrollPageDown = !g_rightWasHeld && rightIsHeld && !isReachedBottom;
bool jumpToTop = !g_upRSWasHeld && upRSIsHeld && !isReachedTop;
bool jumpToBottom = !g_downRSWasHeld && downRSIsHeld && !isReachedBottom;
int prevSelectedRowIndex = g_selectedRowIndex;
auto time = ImGui::GetTime();
auto fastScroll = (time - g_lastTappedTime) > 0.6;
auto fastScrollSpeed = 1.0 / 3.5;
static auto fastScrollSpeedUp = false;
if (scrollUp || scrollDown)
g_lastTappedTime = time;
if (!upIsHeld && !downIsHeld)
fastScrollSpeedUp = false;
if (fastScrollSpeedUp)
fastScrollSpeed /= 2;
if (fastScroll)
{
if ((time - g_lastIncrementTime) < fastScrollSpeed)
{
fastScroll = false;
}
else
{
g_lastIncrementTime = time;
scrollUp = upIsHeld;
scrollDown = downIsHeld;
fastScrollSpeedUp = true;
}
}
if (scrollUp)
{
@ -634,40 +647,15 @@ static void DrawContentContainer()
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = 0;
}
else if (scrollPageUp)
{
g_selectedRowIndex -= 3;
if (g_selectedRowIndex < 0)
g_selectedRowIndex = 0;
}
else if (scrollPageDown)
{
g_selectedRowIndex += 3;
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = rowCount - 1;
}
else if (jumpToTop)
{
g_selectedRowIndex = 0;
}
else if (jumpToBottom)
{
g_selectedRowIndex = rowCount - 1;
}
// lol
if (scrollUp || scrollDown || scrollPageUp || scrollPageDown || jumpToTop || jumpToBottom)
if (scrollUp || scrollDown)
{
g_rowSelectionTime = ImGui::GetTime();
g_rowSelectionTime = time;
Game_PlaySound("sys_actstg_pausecursor");
}
g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld;
g_leftWasHeld = leftIsHeld;
g_rightWasHeld = rightIsHeld;
g_upRSWasHeld = upRSIsHeld;
g_downRSWasHeld = downRSIsHeld;
int visibleRowCount = int(floor((clipRectMax.y - clipRectMin.y) / itemHeight));
@ -783,7 +771,7 @@ void AchievementMenu::Open()
ResetSelection();
Game_PlaySound("sys_actstg_pausewinopen");
hid::SetProhibitedButtons(XAMINPUT_GAMEPAD_START);
hid::SetProhibitedInputs(XAMINPUT_GAMEPAD_START);
}
void AchievementMenu::Close()
@ -793,7 +781,7 @@ void AchievementMenu::Close()
g_appearTime = ImGui::GetTime();
g_isClosing = true;
hid::SetProhibitedButtons(0);
hid::SetProhibitedInputs();
}
ButtonGuide::Close();

View file

@ -18,6 +18,7 @@
#include <app.h>
#include <decompressor.h>
#include <exports.h>
#include <sdl_listener.h>
#include <res/images/options_menu/miles_electric.dds.h>
@ -101,6 +102,24 @@ static double g_appearTime = 0.0;
static std::unique_ptr<GuestTexture> g_upMilesElectric;
static float g_rightStickY;
class SDLEventListenerForOptionsMenu : public SDLEventListener
{
public:
bool OnSDLEvent(SDL_Event* event) override
{
if (!OptionsMenu::s_isVisible || !hid::IsInputAllowed())
return false;
if (event->type == SDL_CONTROLLERAXISMOTION && event->caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
g_rightStickY = event->caxis.value / 32767.0f;
return false;
}
}
g_sdlEventListenerForOptionsMenu;
static void DrawTitle()
{
static constexpr double fadeOffset = 3.0;
@ -1476,23 +1495,19 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
if (scrollMax > 0.0f)
{
if (auto pInputState = SWA::CInputState::GetInstance())
{
auto& rPadState = pInputState->GetPadState();
auto& vert = rPadState.RightStickVertical;
auto vert = -g_rightStickY;
if (fabs(vert) > 0.25f)
{
isManualScrolling = true;
scrollOffset += vert * scrollSpeed * App::s_deltaTime;
}
else if (isManualScrolling && fabs(vert) <= 0.25f)
{
isScrolling = false;
isManualScrolling = false;
scrollTimer = 0.0f;
scrollDirection = vert > 0.0f ? 1.0f : -1.0f;
}
if (fabs(vert) > 0.25f)
{
isManualScrolling = true;
scrollOffset += vert * scrollSpeed * App::s_deltaTime;
}
else if (isManualScrolling && fabs(vert) <= 0.25f)
{
isScrolling = false;
isManualScrolling = false;
scrollTimer = 0.0f;
scrollDirection = vert > 0.0f ? 1.0f : -1.0f;
}
if (!isManualScrolling)
@ -1750,7 +1765,7 @@ void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
ButtonGuide::Open(buttons);
ButtonGuide::SetSideMargins(250);
hid::SetProhibitedButtons(XAMINPUT_GAMEPAD_START);
hid::SetProhibitedInputs(XAMINPUT_GAMEPAD_START, false, true);
}
void OptionsMenu::Close()
@ -1764,7 +1779,7 @@ void OptionsMenu::Close()
ButtonGuide::Close();
Config::Save();
hid::SetProhibitedButtons(0);
hid::SetProhibitedInputs();
}
// Skip Miles Electric animation at main menu.