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Preliminary mid-asm hook for gracefully exiting the game
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parent
b7b18f7476
commit
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5 changed files with 28 additions and 0 deletions
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@ -46,6 +46,7 @@ set(SWA_UI_CXX_SOURCES
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)
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set(SWA_CXX_SOURCES
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"game.cpp"
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"main.cpp"
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"misc_impl.cpp"
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12
UnleashedRecomp/game.cpp
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12
UnleashedRecomp/game.cpp
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@ -0,0 +1,12 @@
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#include "game.h"
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void Game::Exit()
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{
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s_isSignalExit = true;
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}
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bool GracefulLoopExitMidAsmHook()
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{
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// TODO (Sajid): investigate XAM handle closing causing assertion failure here.
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return Game::s_isSignalExit;
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}
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9
UnleashedRecomp/game.h
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9
UnleashedRecomp/game.h
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@ -0,0 +1,9 @@
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#pragma once
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class Game
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{
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public:
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inline static bool s_isSignalExit = false;
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static void Exit();
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};
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@ -2541,3 +2541,4 @@ GUEST_FUNCTION_STUB(sub_82BEA018);
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GUEST_FUNCTION_STUB(sub_82BEA7C0);
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GUEST_FUNCTION_STUB(sub_82BFFF88); // D3DXFilterTexture
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GUEST_FUNCTION_STUB(sub_82E9EF90); // D3DXFillTexture
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GUEST_FUNCTION_STUB(sub_82BD96D0);
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@ -103,3 +103,8 @@ registers = ["f13"]
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name = "Primitive2DHalfPixelOffsetMidAsmHook"
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address = 0x830D213C
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registers = ["f13"]
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[[midasm_hook]]
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name = "GracefulLoopExitMidAsmHook"
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address = 0x822C1018
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return_on_true = true
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