Fix half pixel getting applied twice to reverse Z vertex shaders.

This commit is contained in:
Skyth 2025-04-03 23:04:29 +03:00
parent 5fca044662
commit df04f67269

@ -1 +1 @@
Subproject commit 4897cf7ef2070120310c28a1a672b427d745dad8
Subproject commit 56738e5893ed7c4dc108996590475c52726623e3