reddog: improve button accuracy

This commit is contained in:
Hyper 2025-01-08 10:03:47 +00:00
parent d5e947f520
commit dbdf020218
2 changed files with 24 additions and 9 deletions

View file

@ -40,7 +40,7 @@ bool Reddog::Button(const char* label)
if (label && label[0] != '\0')
labelSize = ImGui::CalcTextSize(label, nullptr, true);
ImVec2 size = { BUTTON_SIZE + labelSize.x, BUTTON_SIZE };
ImVec2 size = { BUTTON_SIZE / 2 + labelSize.x, BUTTON_SIZE / 2 };
ImRect rect(pos, { pos.x + size.x, pos.y + size.y });
ImRect paddedRect({ rect.Min.x, rect.Min.y - 1 }, { rect.Max.x, rect.Max.y + 1 });
@ -56,16 +56,31 @@ bool Reddog::Button(const char* label)
? g_upCommonButton2.get()
: g_upCommonButton1.get();
auto left = PIXELS_TO_UV_COORDS(32, 32, 0, 0, 9, 32);
auto centre = PIXELS_TO_UV_COORDS(32, 32, 9, 0, 14, 32);
auto right = PIXELS_TO_UV_COORDS(32, 32, 23, 0, 9, 32);
constexpr float uvSize = 6.0f / 2.0f;
auto tl = PIXELS_TO_UV_COORDS(32, 32, 0, 0, 8, 8);
auto tc = PIXELS_TO_UV_COORDS(32, 32, 8, 0, 16, 8);
auto tr = PIXELS_TO_UV_COORDS(32, 32, 24, 0, 8, 8);
auto cl = PIXELS_TO_UV_COORDS(32, 32, 0, 8, 8, 16);
auto cc = PIXELS_TO_UV_COORDS(32, 32, 8, 8, 16, 16);
auto cr = PIXELS_TO_UV_COORDS(32, 32, 24, 8, 8, 16);
auto bl = PIXELS_TO_UV_COORDS(32, 32, 0, 24, 8, 8);
auto bc = PIXELS_TO_UV_COORDS(32, 32, 8, 24, 16, 8);
auto br = PIXELS_TO_UV_COORDS(32, 32, 24, 24, 8, 8);
window->DrawList->AddImage(texture, rect.Min, { rect.Min.x + 9, rect.Max.y }, GET_UV_COORDS(left));
window->DrawList->AddImage(texture, { rect.Min.x + 9, rect.Min.y }, { rect.Max.x - 9, rect.Max.y }, GET_UV_COORDS(centre));
window->DrawList->AddImage(texture, { rect.Max.x - 9, rect.Min.y }, rect.Max, GET_UV_COORDS(right));
window->DrawList->AddImage(texture, rect.Min, { rect.Min.x + uvSize, rect.Min.y + uvSize }, GET_UV_COORDS(tl));
window->DrawList->AddImage(texture, { rect.Min.x + uvSize, rect.Min.y }, { rect.Max.x - uvSize, rect.Min.y + uvSize }, GET_UV_COORDS(tc));
window->DrawList->AddImage(texture, { rect.Max.x - uvSize, rect.Min.y }, { rect.Max.x, rect.Min.y + uvSize }, GET_UV_COORDS(tr));
window->DrawList->AddImage(texture, { rect.Min.x, rect.Min.y + uvSize }, { rect.Min.x + uvSize, rect.Max.y - uvSize }, GET_UV_COORDS(cl));
window->DrawList->AddImage(texture, { rect.Min.x + uvSize, rect.Min.y + uvSize }, { rect.Max.x - uvSize, rect.Max.y - uvSize }, GET_UV_COORDS(cc));
window->DrawList->AddImage(texture, { rect.Max.x - uvSize, rect.Min.y + uvSize }, { rect.Max.x, rect.Max.y - uvSize }, GET_UV_COORDS(cr));
window->DrawList->AddImage(texture, { rect.Min.x, rect.Max.y - uvSize }, { rect.Min.x + uvSize, rect.Max.y }, GET_UV_COORDS(bl));
window->DrawList->AddImage(texture, { rect.Min.x + uvSize, rect.Max.y - uvSize }, { rect.Max.x - uvSize, rect.Max.y }, GET_UV_COORDS(bc));
window->DrawList->AddImage(texture, { rect.Max.x - uvSize, rect.Max.y - uvSize }, rect.Max, GET_UV_COORDS(br));
float textOffset = isHeld && isPressed ? 1.0f : 0.0f;
if (label && label[0] != '\0')
ImGui::RenderText({ rect.Min.x + (size.x - labelSize.x) * 0.5f, rect.Min.y + (size.y - labelSize.y) * 0.5f }, label);
ImGui::RenderText({ textOffset + rect.Min.x + (size.x - labelSize.x) * 0.5f, textOffset + rect.Min.y + (size.y - labelSize.y) * 0.5f }, label);
return isPressed;
}

View file

@ -10,7 +10,7 @@ void ViewWindow::Draw()
{
if (Begin())
{
Reddog::Checkbox("Draw HUD (F8)", (bool*)g_memory.Translate(0x8328BB26));
Reddog::Checkbox("Render HUD (F8)", (bool*)g_memory.Translate(0x8328BB26));
Reddog::Separator();
if (Reddog::Button("Reset Window Dimensions (F2)"))