README: remove notice about VS2022 Preview

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Hyper 2025-01-13 10:49:33 +00:00 committed by GitHub
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@ -6,8 +6,8 @@ git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
``` ```
2. Decompress and decrypt `default.xex`, apply the title update patch (`default.xexp`), and place the resulting file in `./UnleashedRecompLib/private/`. 2. Decompress and decrypt `default.xex`, apply the title update patch (`default.xexp`), and place the resulting file in `./UnleashedRecompLib/private/`.
3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`. 3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`.
4. Open the repository directory in Visual Studio 2022 *(not Preview)* and wait for CMake generation to complete. If you don't plan to debug, switch to the `x64-Clang-Release` configuration. 4. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the `x64-Clang-Release` configuration.
5. Under Solution Explorer, right-click and choose "Switch to CMake Targets View". 5. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
6. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item", then choose "Add Debug Configuration". 6. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item", then choose "Add Debug Configuration".
7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc). 7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc).
8. Run or debug **UnleashedRecomp**. The initial compilation might take a while to complete due to code and shader recompilation. 8. Run or debug **UnleashedRecomp**. The initial compilation might take a while to complete due to code and shader recompilation.