Implement SDF fonts. (#24)

* Initial SDF font generation work.

* Text now correctly displaying with proper spacing.

* Fix untextured draws, implement custom rectangles.

* Fix regular image display.

* Slightly refactor ImGui rendering.

* Implement outlines.

* Implement bevel.

* Create host device after loading the module if the installer wasn't run.

* Move ImGui files to its own folder.

* Fix outline sizes.

* Fix default ImGui font and font scales.

* Update font atlas files.
This commit is contained in:
Skyth (Asilkan) 2024-12-11 23:30:19 +03:00 committed by GitHub
parent 632cf2619e
commit cdcacff53b
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GPG key ID: B5690EEEBB952194
23 changed files with 536 additions and 154 deletions

3
.gitmodules vendored
View file

@ -13,3 +13,6 @@
[submodule "UnleashedRecompResources"]
path = UnleashedRecompResources
url = https://github.com/hedge-dev/UnleashedRecompResources.git
[submodule "thirdparty/msdf-atlas-gen"]
path = thirdparty/msdf-atlas-gen
url = https://github.com/Chlumsky/msdf-atlas-gen.git

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@ -87,8 +87,9 @@ set(SWA_CPU_CXX_SOURCES
set(SWA_GPU_CXX_SOURCES
"gpu/video.cpp"
"gpu/imgui_common.cpp"
"gpu/imgui_snapshot.cpp"
"gpu/imgui/imgui_common.cpp"
"gpu/imgui/imgui_font_builder.cpp"
"gpu/imgui/imgui_snapshot.cpp"
"gpu/rhi/plume_d3d12.cpp"
"gpu/rhi/plume_vulkan.cpp"
)
@ -258,6 +259,7 @@ target_link_libraries(UnleashedRecomp PRIVATE
magic_enum::magic_enum
unofficial::tiny-aes-c::tiny-aes-c
nfd::nfd
msdf-atlas-gen::msdf-atlas-gen
)
target_include_directories(UnleashedRecomp PRIVATE

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@ -7,6 +7,8 @@
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
#define IMGUI_SHADER_MODIFIER_MARQUEE_FADE 5
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8
#ifdef __cplusplus
@ -17,6 +19,7 @@ enum class ImGuiCallback : int32_t
SetOrigin = -3,
SetScale = -4,
SetMarqueeFade = -5,
SetOutline = -6,
// -8 is ImDrawCallback_ResetRenderState, don't use!
};
@ -50,6 +53,11 @@ union ImGuiCallbackData
float boundsMin[2];
float boundsMax[2];
} setMarqueeFade;
struct
{
float outline;
} setOutline;
};
extern ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback);

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@ -0,0 +1,274 @@
#include "imgui_font_builder.h"
#include <msdf-atlas-gen/msdf-atlas-gen.h>
// Taken directly from msdf-atlas-gen, modified to support custom rectangles.
struct TightAtlasPacker {
TightAtlasPacker() :
width(-1), height(-1),
spacing(0),
dimensionsConstraint(msdf_atlas::DimensionsConstraint::POWER_OF_TWO_SQUARE),
scale(-1),
minScale(1),
unitRange(0),
pxRange(0),
miterLimit(0),
pxAlignOriginX(false), pxAlignOriginY(false),
scaleMaximizationTolerance(.001)
{
}
int pack(msdf_atlas::GlyphGeometry* glyphs, int count, msdf_atlas::Rectangle* customRects, int customRectCount) {
double initialScale = scale > 0 ? scale : minScale;
if (initialScale > 0) {
if (int remaining = tryPack(glyphs, count, customRects, customRectCount, dimensionsConstraint, width, height, initialScale))
return remaining;
}
else if (width < 0 || height < 0)
return -1;
if (scale <= 0)
scale = packAndScale(glyphs, count, customRects, customRectCount);
if (scale <= 0)
return -1;
return 0;
}
int width, height;
int spacing;
msdf_atlas::DimensionsConstraint dimensionsConstraint;
double scale;
double minScale;
msdfgen::Range unitRange;
msdfgen::Range pxRange;
double miterLimit;
bool pxAlignOriginX, pxAlignOriginY;
msdf_atlas::Padding innerUnitPadding, outerUnitPadding;
msdf_atlas::Padding innerPxPadding, outerPxPadding;
double scaleMaximizationTolerance;
int tryPack(msdf_atlas::GlyphGeometry* glyphs, int count, msdf_atlas::Rectangle* customRects, int customRectCount, msdf_atlas::DimensionsConstraint dimensionsConstraint, int& width, int& height, double scale) const {
// Wrap glyphs into boxes
std::vector<msdf_atlas::Rectangle> rectangles;
std::vector<msdf_atlas::GlyphGeometry*> rectangleGlyphs;
rectangles.reserve(count + customRectCount);
rectangleGlyphs.reserve(count);
msdf_atlas::GlyphGeometry::GlyphAttributes attribs = { };
attribs.scale = scale;
attribs.range = { unitRange.lower + pxRange.lower / scale, unitRange.upper + pxRange.upper / scale };
attribs.innerPadding = innerUnitPadding + innerPxPadding / scale;
attribs.outerPadding = outerUnitPadding + outerPxPadding / scale;
attribs.miterLimit = miterLimit;
attribs.pxAlignOriginX = pxAlignOriginX;
attribs.pxAlignOriginY = pxAlignOriginY;
for (msdf_atlas::GlyphGeometry* glyph = glyphs, *end = glyphs + count; glyph < end; ++glyph) {
if (!glyph->isWhitespace()) {
msdf_atlas::Rectangle rect = { };
glyph->wrapBox(attribs);
glyph->getBoxSize(rect.w, rect.h);
if (rect.w > 0 && rect.h > 0) {
rectangles.push_back(rect);
rectangleGlyphs.push_back(glyph);
}
}
}
rectangles.insert(rectangles.end(), customRects, customRects + customRectCount);
// No non-zero size boxes?
if (rectangles.empty()) {
if (width < 0 || height < 0)
width = 0, height = 0;
return 0;
}
// Box rectangle packing
if (width < 0 || height < 0) {
std::pair<int, int> dimensions = std::make_pair(width, height);
switch (dimensionsConstraint) {
case msdf_atlas::DimensionsConstraint::POWER_OF_TWO_SQUARE:
dimensions = msdf_atlas::packRectangles<msdf_atlas::SquarePowerOfTwoSizeSelector>(rectangles.data(), rectangles.size(), spacing);
break;
case msdf_atlas::DimensionsConstraint::POWER_OF_TWO_RECTANGLE:
dimensions = msdf_atlas::packRectangles<msdf_atlas::PowerOfTwoSizeSelector>(rectangles.data(), rectangles.size(), spacing);
break;
case msdf_atlas::DimensionsConstraint::MULTIPLE_OF_FOUR_SQUARE:
dimensions = msdf_atlas::packRectangles<msdf_atlas::SquareSizeSelector<4> >(rectangles.data(), rectangles.size(), spacing);
break;
case msdf_atlas::DimensionsConstraint::EVEN_SQUARE:
dimensions = msdf_atlas::packRectangles<msdf_atlas::SquareSizeSelector<2> >(rectangles.data(), rectangles.size(), spacing);
break;
case msdf_atlas::DimensionsConstraint::SQUARE:
default:
dimensions = msdf_atlas::packRectangles<msdf_atlas::SquareSizeSelector<> >(rectangles.data(), rectangles.size(), spacing);
break;
}
if (!(dimensions.first > 0 && dimensions.second > 0))
return -1;
width = dimensions.first, height = dimensions.second;
}
else {
if (int result = packRectangles(rectangles.data(), rectangles.size(), width, height, spacing))
return result;
}
// Set glyph box placement
for (size_t i = 0; i < rectangleGlyphs.size(); ++i)
rectangleGlyphs[i]->placeBox(rectangles[i].x, height - (rectangles[i].y + rectangles[i].h));
for (int i = 0; i < customRectCount; ++i) {
customRects[i].x = rectangles[rectangleGlyphs.size() + i].x;
customRects[i].y = height - (rectangles[rectangleGlyphs.size() + i].y + rectangles[rectangleGlyphs.size() + i].h);
}
return 0;
}
double packAndScale(msdf_atlas::GlyphGeometry* glyphs, int count, msdf_atlas::Rectangle* customRects, int customRectCount) const {
bool lastResult = false;
int w = width, h = height;
#define TRY_PACK(scale) (lastResult = !tryPack(glyphs, count, customRects, customRectCount, msdf_atlas::DimensionsConstraint(), w, h, (scale)))
double minScale = 1, maxScale = 1;
if (TRY_PACK(1)) {
while (maxScale < 1e+32 && ((maxScale = 2 * minScale), TRY_PACK(maxScale)))
minScale = maxScale;
}
else {
while (minScale > 1e-32 && ((minScale = .5 * maxScale), !TRY_PACK(minScale)))
maxScale = minScale;
}
if (minScale == maxScale)
return 0;
while (minScale / maxScale < 1 - scaleMaximizationTolerance) {
double midScale = .5 * (minScale + maxScale);
if (TRY_PACK(midScale))
minScale = midScale;
else
maxScale = midScale;
}
if (!lastResult)
TRY_PACK(minScale);
return minScale;
}
};
extern void ImFontAtlasBuildInit(ImFontAtlas* atlas);
extern void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
static bool FontBuilder_Build(ImFontAtlas* atlas)
{
ImFontAtlasBuildInit(atlas);
auto freeType = msdfgen::initializeFreetype();
std::vector<msdf_atlas::GlyphGeometry> glyphs;
std::vector<std::pair<size_t, size_t>> ranges;
std::vector<msdf_atlas::Rectangle> customRects;
for (auto& config : atlas->ConfigData)
{
msdf_atlas::Charset charset;
const ImWchar* glyphRanges = config.GlyphRanges;
while (*glyphRanges != NULL)
{
for (ImWchar i = glyphRanges[0]; i <= glyphRanges[1]; i++)
charset.add(i);
glyphRanges += 2;
}
size_t index = glyphs.size();
auto font = msdfgen::loadFontData(freeType, reinterpret_cast<const msdfgen::byte*>(config.FontData), config.FontDataSize);
msdf_atlas::FontGeometry fontGeometry(&glyphs);
fontGeometry.loadCharset(font, config.SizePixels, charset);
auto& metrics = fontGeometry.getMetrics();
config.DstFont->FontSize = config.SizePixels;
config.DstFont->ConfigData = &config;
config.DstFont->ConfigDataCount = 1;
config.DstFont->ContainerAtlas = atlas;
config.DstFont->Ascent = metrics.ascenderY;
config.DstFont->Descent = metrics.descenderY;
msdfgen::destroyFont(font);
ranges.emplace_back(index, glyphs.size() - index);
}
for (auto& glyph : glyphs)
glyph.edgeColoring(&msdfgen::edgeColoringByDistance, 3.0, 0);
for (auto& customRect : atlas->CustomRects)
customRects.emplace_back(0, 0, int(customRect.Width), int(customRect.Height));
TightAtlasPacker packer;
packer.spacing = 1;
packer.dimensionsConstraint = msdf_atlas::DimensionsConstraint::POWER_OF_TWO_RECTANGLE;
packer.miterLimit = 1.0;
packer.pxRange = 8.0;
packer.pack(glyphs.data(), glyphs.size(), customRects.data(), customRects.size());
for (size_t i = 0; i < customRects.size(); i++)
{
auto& srcRect = customRects[i];
auto& dstRect = atlas->CustomRects[i];
dstRect.X = srcRect.x;
dstRect.Y = srcRect.y;
}
msdf_atlas::ImmediateAtlasGenerator<float, 3, &msdf_atlas::msdfGenerator, msdf_atlas::BitmapAtlasStorage<uint8_t, 3>> generator(packer.width, packer.height);
generator.generate(glyphs.data(), glyphs.size());
for (size_t i = 0; i < atlas->ConfigData.size(); i++)
{
auto& config = atlas->ConfigData[i];
auto& [index, count] = ranges[i];
for (size_t j = 0; j < count; j++)
{
auto& glyph = glyphs[index + j];
double x0, y0, x1, y1, u0, v0, u1, v1;
glyph.getQuadPlaneBounds(x0, y0, x1, y1);
glyph.getQuadAtlasBounds(u0, v0, u1, v1);
config.DstFont->AddGlyph(
&config,
glyph.getCodepoint(),
x0,
-y1 + config.DstFont->Ascent,
x1,
-y0 + config.DstFont->Ascent,
u0 / packer.width,
v1 / packer.height,
u1 / packer.width,
v0 / packer.height,
glyph.getAdvance());
}
config.DstFont->BuildLookupTable();
}
atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(packer.width * packer.height * 4);
atlas->TexWidth = packer.width;
atlas->TexHeight = packer.height;
atlas->TexUvScale = { 1.0f / packer.width, 1.0f / packer.height };
auto bitmapRef = (msdfgen::BitmapConstRef<uint8_t, 3>)generator.atlasStorage();
for (int y = 0; y < packer.height; y++)
{
for (int x = 0; x < packer.width; x++)
{
auto* srcPixels = bitmapRef(x, y);
auto* dstPixels = (uint8_t*)&atlas->TexPixelsRGBA32[y * packer.width + x];
dstPixels[0] = srcPixels[0];
dstPixels[1] = srcPixels[1];
dstPixels[2] = srcPixels[2];
dstPixels[3] = 0xFF;
}
}
msdfgen::deinitializeFreetype(freeType);
ImFontAtlasBuildFinish(atlas);
return true;
}
ImFontBuilderIO g_fontBuilderIO = { FontBuilder_Build };

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@ -0,0 +1,3 @@
#pragma once
extern ImFontBuilderIO g_fontBuilderIO;

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@ -222,17 +222,14 @@ void ImFontAtlasSnapshot::GenerateGlyphRanges()
}
}
if (App::s_isInit)
for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++)
{
for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++)
auto achievements = g_xdbfWrapper.GetAchievements(static_cast<EXDBFLanguage>(i));
for (auto& achievement : achievements)
{
auto achievements = g_xdbfWrapper.GetAchievements(static_cast<EXDBFLanguage>(i));
for (auto& achievement : achievements)
{
GetGlyphs(glyphs, achievement.Name);
GetGlyphs(glyphs, achievement.UnlockedDesc);
GetGlyphs(glyphs, achievement.LockedDesc);
}
GetGlyphs(glyphs, achievement.Name);
GetGlyphs(glyphs, achievement.UnlockedDesc);
GetGlyphs(glyphs, achievement.LockedDesc);
}
}
@ -252,12 +249,12 @@ void ImFontAtlasSnapshot::GenerateGlyphRanges()
g_glyphRanges.push_back(0);
}
ImFont* ImFontAtlasSnapshot::GetFont(const char* name, float size)
ImFont* ImFontAtlasSnapshot::GetFont(const char* name)
{
auto fontAtlas = ImGui::GetIO().Fonts;
for (auto& configData : fontAtlas->ConfigData)
{
if (strstr(configData.Name, name) != nullptr && abs(configData.SizePixels - size) < 0.001f)
if (strstr(configData.Name, name) != nullptr)
{
assert(configData.DstFont != nullptr);
return configData.DstFont;
@ -268,5 +265,5 @@ ImFont* ImFontAtlasSnapshot::GetFont(const char* name, float size)
assert(false && "Unable to locate equivalent font in the atlas file.");
#endif
return fontAtlas->AddFontFromFileTTF(name, size, nullptr, g_glyphRanges.data());
return fontAtlas->AddFontFromFileTTF(name, 24.0f, nullptr, g_glyphRanges.data());
}

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@ -34,7 +34,6 @@ struct ImDrawDataSnapshot
// Undefine this to generate a font atlas file in working directory.
// You also need to do this if you are testing localization, as only
// characters in the locale get added to the atlas.
// Don't forget to compress the generated atlas texture to BC4 with no mips!
#define ENABLE_IM_FONT_ATLAS_SNAPSHOT
struct ImFontAtlasSnapshot
@ -59,5 +58,5 @@ struct ImFontAtlasSnapshot
static void GenerateGlyphRanges();
// When ENABLE_IM_FONT_ATLAS_SNAPSHOT is undefined, this creates the font runtime instead.
static ImFont* GetFont(const char* name, float size);
static ImFont* GetFont(const char* name);
};

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@ -1,6 +1,6 @@
#pragma once
#include "../imgui_common.h"
#include "../imgui/imgui_common.h"
struct PushConstants
{
@ -13,6 +13,7 @@ struct PushConstants
float2 InverseDisplaySize;
float2 Origin;
float2 Scale;
float Outline;
};
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);

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@ -73,13 +73,67 @@ float4 PixelAntialiasing(float2 uvTexspace)
return SampleLinear(uvTexspace);
}
float median(float r, float g, float b)
{
return max(min(r, g), min(max(r, g), b));
}
float4 main(in Interpolators interpolators) : SV_Target
{
float4 color = interpolators.Color;
color *= PixelAntialiasing(interpolators.Position.xy - 0.5);
if (g_PushConstants.Texture2DDescriptorIndex != 0)
color *= g_Texture2DDescriptorHeap[g_PushConstants.Texture2DDescriptorIndex].Sample(g_SamplerDescriptorHeap[0], interpolators.UV);
{
Texture2D<float4> texture = g_Texture2DDescriptorHeap[g_PushConstants.Texture2DDescriptorIndex & 0x7FFFFFFF];
float4 textureColor = texture.Sample(g_SamplerDescriptorHeap[0], interpolators.UV);
if ((g_PushConstants.Texture2DDescriptorIndex & 0x80000000) != 0)
{
uint width, height;
texture.GetDimensions(width, height);
float pxRange = 8.0;
float2 unitRange = pxRange / float2(width, height);
float2 screenTexSize = 1.0 / fwidth(interpolators.UV);
float screenPxRange = max(0.5 * dot(unitRange, screenTexSize), 1.0);
float sd = median(textureColor.r, textureColor.g, textureColor.b) - 0.5;
float screenPxDistance = screenPxRange * (sd + g_PushConstants.Outline / (pxRange * 2.0));
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_TITLE_BEVEL)
{
float2 normal = normalize(float3(ddx(sd), ddy(sd), 0.01)).xy;
float3 rimColor = float3(1, 0.8, 0.29);
float3 shadowColor = float3(0.84, 0.57, 0);
float cosTheta = dot(normal, normalize(float2(1, 1)));
float3 gradient = lerp(color.rgb, cosTheta >= 0.0 ? rimColor : shadowColor, abs(cosTheta));
color.rgb = lerp(gradient, color.rgb, pow(saturate(sd + 0.8), 32.0));
}
else if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL)
{
float2 normal = normalize(float3(ddx(sd), ddy(sd), 0.25)).xy;
float cosTheta = dot(normal, normalize(float2(1, 1)));
float gradient = 1.0 + cosTheta * 0.5;
color.rgb = saturate(color.rgb * gradient);
}
else if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_TEXT_SKEW)
{
float2 normal = normalize(float3(ddx(sd), ddy(sd), 0.5)).xy;
float cosTheta = dot(normal, normalize(float2(1, 1)));
float gradient = saturate(1.0 + cosTheta);
color.rgb = lerp(color.rgb * gradient, color.rgb, pow(saturate(sd + 0.77), 32.0));
}
color.a *= saturate(screenPxDistance + 0.5);
color.a *= textureColor.a;
}
else
{
color *= textureColor;
}
}
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_MARQUEE_FADE)
{

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@ -1,35 +1,37 @@
#include <stdafx.h>
#include "video.h"
#include <kernel/function.h>
#include <kernel/heap.h>
#include "imgui/imgui_common.h"
#include "imgui/imgui_snapshot.h"
#include "imgui/imgui_font_builder.h"
#include <bc_diff.h>
#include <cpu/code_cache.h>
#include <cpu/guest_code.h>
#include <cpu/guest_thread.h>
#include <decompressor.h>
#include <kernel/function.h>
#include <kernel/heap.h>
#include <kernel/memory.h>
#include <kernel/xdbf.h>
#include <xxHashMap.h>
#include <res/bc_diff/button_bc_diff.bin.h>
#include <res/font/im_font_atlas.dds.h>
#include <shader/shader_cache.h>
#include <SWA.h>
#include <ui/achievement_menu.h>
#include <ui/achievement_overlay.h>
#include <ui/button_guide.h>
#include <ui/fader.h>
#include <ui/installer_wizard.h>
#include <ui/message_window.h>
#include <ui/options_menu.h>
#include <ui/installer_wizard.h>
#include "imgui_snapshot.h"
#include "imgui_common.h"
#include "video.h"
#include <ui/sdl_listener.h>
#include <ui/window.h>
#include <user/config.h>
#include <xxHashMap.h>
#include <res/font/im_font_atlas.dds.h>
#include <res/bc_diff/button_bc_diff.bin.h>
#include <decompressor.h>
#include <bc_diff.h>
#include <SWA.h>
#if defined(ASYNC_PSO_DEBUG) || defined(PSO_CACHING)
#include <magic_enum.hpp>
#endif
#include "../../thirdparty/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "shader/copy_vs.hlsl.dxil.h"
@ -38,6 +40,8 @@
#include "shader/csd_filter_ps.hlsl.spirv.h"
#include "shader/enhanced_motion_blur_ps.hlsl.dxil.h"
#include "shader/enhanced_motion_blur_ps.hlsl.spirv.h"
#include "shader/gamma_correction_ps.hlsl.dxil.h"
#include "shader/gamma_correction_ps.hlsl.spirv.h"
#include "shader/gaussian_blur_3x3.hlsl.dxil.h"
#include "shader/gaussian_blur_3x3.hlsl.spirv.h"
#include "shader/gaussian_blur_5x5.hlsl.dxil.h"
@ -46,16 +50,14 @@
#include "shader/gaussian_blur_7x7.hlsl.spirv.h"
#include "shader/gaussian_blur_9x9.hlsl.dxil.h"
#include "shader/gaussian_blur_9x9.hlsl.spirv.h"
#include "shader/gamma_correction_ps.hlsl.dxil.h"
#include "shader/gamma_correction_ps.hlsl.spirv.h"
#include "shader/imgui_ps.hlsl.dxil.h"
#include "shader/imgui_ps.hlsl.spirv.h"
#include "shader/imgui_vs.hlsl.dxil.h"
#include "shader/imgui_vs.hlsl.spirv.h"
#include "shader/movie_vs.hlsl.dxil.h"
#include "shader/movie_vs.hlsl.spirv.h"
#include "shader/movie_ps.hlsl.dxil.h"
#include "shader/movie_ps.hlsl.spirv.h"
#include "shader/movie_vs.hlsl.dxil.h"
#include "shader/movie_vs.hlsl.spirv.h"
#include "shader/resolve_msaa_depth_2x.hlsl.dxil.h"
#include "shader/resolve_msaa_depth_2x.hlsl.spirv.h"
#include "shader/resolve_msaa_depth_4x.hlsl.dxil.h"
@ -63,10 +65,6 @@
#include "shader/resolve_msaa_depth_8x.hlsl.dxil.h"
#include "shader/resolve_msaa_depth_8x.hlsl.spirv.h"
#if defined(ASYNC_PSO_DEBUG) || defined(PSO_CACHING)
#include <magic_enum.hpp>
#endif
extern "C"
{
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
@ -1110,8 +1108,11 @@ struct ImGuiPushConstants
ImVec2 inverseDisplaySize{};
ImVec2 origin{ 0.0f, 0.0f };
ImVec2 scale{ 1.0f, 1.0f };
float outline{};
};
extern ImFontBuilderIO g_fontBuilderIO;
static void CreateImGuiBackend()
{
ImGuiIO& io = ImGui::GetIO();
@ -1123,7 +1124,6 @@ static void CreateImGuiBackend()
IM_DELETE(io.Fonts);
io.Fonts = ImFontAtlasSnapshot::Load();
#else
io.Fonts->TexDesiredWidth = 4096;
io.Fonts->AddFontDefault();
ImFontAtlasSnapshot::GenerateGlyphRanges();
#endif
@ -1137,17 +1137,18 @@ static void CreateImGuiBackend()
ImGui_ImplSDL2_InitForOther(Window::s_pWindow);
RenderComponentMapping componentMapping(RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::R);
#ifdef ENABLE_IM_FONT_ATLAS_SNAPSHOT
g_imFontTexture = LoadTexture(decompressZstd(g_im_font_atlas_texture, g_im_font_atlas_texture_uncompressed_size).get(),
g_im_font_atlas_texture_uncompressed_size, componentMapping);
g_imFontTexture = LoadTexture(
decompressZstd(g_im_font_atlas_texture, g_im_font_atlas_texture_uncompressed_size).get(), g_im_font_atlas_texture_uncompressed_size);
#else
io.Fonts->FontBuilderIO = &g_fontBuilderIO;
io.Fonts->Build();
g_imFontTexture = std::make_unique<GuestTexture>(ResourceType::Texture);
uint8_t* pixels;
int width, height;
io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
RenderTextureDesc textureDesc;
textureDesc.dimension = RenderTextureDimension::TEXTURE_2D;
@ -1156,17 +1157,17 @@ static void CreateImGuiBackend()
textureDesc.depth = 1;
textureDesc.mipLevels = 1;
textureDesc.arraySize = 1;
textureDesc.format = RenderFormat::R8_UNORM;
textureDesc.format = RenderFormat::R8G8B8A8_UNORM;
g_imFontTexture->textureHolder = g_device->createTexture(textureDesc);
g_imFontTexture->texture = g_imFontTexture->textureHolder.get();
uint32_t rowPitch = (width + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
uint32_t rowPitch = (width * 4 + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
uint32_t slicePitch = (rowPitch * height + PLACEMENT_ALIGNMENT - 1) & ~(PLACEMENT_ALIGNMENT - 1);
auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(slicePitch));
uint8_t* mappedMemory = reinterpret_cast<uint8_t*>(uploadBuffer->map());
if (rowPitch == width)
if (rowPitch == (width * 4))
{
memcpy(mappedMemory, pixels, slicePitch);
}
@ -1174,8 +1175,8 @@ static void CreateImGuiBackend()
{
for (size_t i = 0; i < height; i++)
{
memcpy(mappedMemory, pixels, width);
pixels += width;
memcpy(mappedMemory, pixels, width * 4);
pixels += width * 4;
mappedMemory += rowPitch;
}
}
@ -1188,7 +1189,7 @@ static void CreateImGuiBackend()
g_copyCommandList->copyTextureRegion(
RenderTextureCopyLocation::Subresource(g_imFontTexture->texture, 0),
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8_UNORM, width, height, 1, rowPitch, 0));
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8G8B8A8_UNORM, width, height, 1, rowPitch / 4, 0));
});
g_imFontTexture->layout = RenderTextureLayout::COPY_DEST;
@ -1197,7 +1198,6 @@ static void CreateImGuiBackend()
textureViewDesc.format = textureDesc.format;
textureViewDesc.dimension = RenderTextureViewDimension::TEXTURE_2D;
textureViewDesc.mipLevels = 1;
textureViewDesc.componentMapping = componentMapping;
g_imFontTexture->textureView = g_imFontTexture->texture->createTextureView(textureViewDesc);
g_imFontTexture->descriptorIndex = g_textureDescriptorAllocator.allocate();
@ -1261,7 +1261,7 @@ static void CreateImGuiBackend()
ddspp::Header header;
ddspp::HeaderDXT10 headerDX10;
ddspp::encode_header(ddspp::R8_UNORM, width, height, 1, ddspp::Texture2D, 1, 1, header, headerDX10);
ddspp::encode_header(ddspp::R8G8B8A8_UNORM, width, height, 1, ddspp::Texture2D, 1, 1, header, headerDX10);
file = fopen("im_font_atlas.dds", "wb");
if (file)
@ -1269,7 +1269,7 @@ static void CreateImGuiBackend()
fwrite(&ddspp::DDS_MAGIC, 4, 1, file);
fwrite(&header, sizeof(header), 1, file);
fwrite(&headerDX10, sizeof(headerDX10), 1, file);
fwrite(pixels, 1, width * height, file);
fwrite(pixels, 4, width * height, file);
fclose(file);
}
#endif
@ -1897,6 +1897,25 @@ static void ProcDrawImGui(const RenderCommand& cmd)
pushConstants.inverseDisplaySize = { 1.0f / drawData.DisplaySize.x, 1.0f / drawData.DisplaySize.y };
commandList->setGraphicsPushConstants(0, &pushConstants);
size_t pushConstantRangeMin = ~0;
size_t pushConstantRangeMax = 0;
auto setPushConstants = [&](void* destination, const void* source, size_t size)
{
bool dirty = memcmp(destination, source, size) != 0;
memcpy(destination, source, size);
if (dirty)
{
size_t offset = reinterpret_cast<size_t>(destination) - reinterpret_cast<size_t>(&pushConstants);
pushConstantRangeMin = std::min(pushConstantRangeMin, offset);
pushConstantRangeMax = std::max(pushConstantRangeMax, offset + size);
}
};
ImRect clipRect{};
for (int i = 0; i < drawData.CmdListsCount; i++)
{
auto& drawList = drawData.CmdLists[i];
@ -1921,19 +1940,25 @@ static void ProcDrawImGui(const RenderCommand& cmd)
switch (static_cast<ImGuiCallback>(reinterpret_cast<size_t>(drawCmd.UserCallback)))
{
case ImGuiCallback::SetGradient:
commandList->setGraphicsPushConstants(0, &callbackData->setGradient, offsetof(ImGuiPushConstants, boundsMin), sizeof(callbackData->setGradient));
setPushConstants(&pushConstants.boundsMin, &callbackData->setGradient, sizeof(callbackData->setGradient));
break;
case ImGuiCallback::SetShaderModifier:
commandList->setGraphicsPushConstants(0, &callbackData->setShaderModifier, offsetof(ImGuiPushConstants, shaderModifier), sizeof(callbackData->setShaderModifier));
setPushConstants(&pushConstants.shaderModifier, &callbackData->setShaderModifier, sizeof(callbackData->setShaderModifier));
break;
case ImGuiCallback::SetOrigin:
commandList->setGraphicsPushConstants(0, &callbackData->setOrigin, offsetof(ImGuiPushConstants, origin), sizeof(callbackData->setOrigin));
setPushConstants(&pushConstants.origin, &callbackData->setOrigin, sizeof(callbackData->setOrigin));
break;
case ImGuiCallback::SetScale:
commandList->setGraphicsPushConstants(0, &callbackData->setScale, offsetof(ImGuiPushConstants, scale), sizeof(callbackData->setScale));
setPushConstants(&pushConstants.scale, &callbackData->setScale, sizeof(callbackData->setScale));
break;
case ImGuiCallback::SetMarqueeFade:
commandList->setGraphicsPushConstants(0, &callbackData->setScale, offsetof(ImGuiPushConstants, boundsMin), sizeof(callbackData->setMarqueeFade));
setPushConstants(&pushConstants.boundsMin, &callbackData->setMarqueeFade, sizeof(callbackData->setMarqueeFade));
break;
case ImGuiCallback::SetOutline:
setPushConstants(&pushConstants.outline, &callbackData->setOutline, sizeof(callbackData->setOutline));
break;
default:
assert(false && "Unknown ImGui callback type.");
break;
}
}
@ -1955,10 +1980,26 @@ static void ProcDrawImGui(const RenderCommand& cmd)
}
descriptorIndex = texture->descriptorIndex;
if (texture == g_imFontTexture.get())
descriptorIndex |= 0x80000000;
setPushConstants(&pushConstants.texture2DDescriptorIndex, &descriptorIndex, sizeof(descriptorIndex));
}
if (pushConstantRangeMin < pushConstantRangeMax)
{
commandList->setGraphicsPushConstants(0, reinterpret_cast<const uint8_t*>(&pushConstants) + pushConstantRangeMin, pushConstantRangeMin, pushConstantRangeMax - pushConstantRangeMin);
pushConstantRangeMin = ~0;
pushConstantRangeMax = 0;
}
if (memcmp(&clipRect, &drawCmd.ClipRect, sizeof(clipRect)) != 0)
{
commandList->setScissors(RenderRect(int32_t(drawCmd.ClipRect.x), int32_t(drawCmd.ClipRect.y), int32_t(drawCmd.ClipRect.z), int32_t(drawCmd.ClipRect.w)));
clipRect = drawCmd.ClipRect;
}
commandList->setGraphicsPushConstants(0, &descriptorIndex, offsetof(ImGuiPushConstants, texture2DDescriptorIndex), sizeof(descriptorIndex));
commandList->setScissors(RenderRect(int32_t(drawCmd.ClipRect.x), int32_t(drawCmd.ClipRect.y), int32_t(drawCmd.ClipRect.z), int32_t(drawCmd.ClipRect.w)));
commandList->drawIndexedInstanced(drawCmd.ElemCount, 1, drawCmd.IdxOffset, drawCmd.VtxOffset, 0);
}
}

View file

@ -156,11 +156,12 @@ int main(int argc, char *argv[])
HostStartup();
Video::CreateHostDevice();
bool isGameInstalled = Installer::checkGameInstall(".");
if (forceInstaller || forceDLCInstaller || !isGameInstalled)
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
if (runInstallerWizard)
{
Video::CreateHostDevice();
if (!InstallerWizard::Run(isGameInstalled && forceDLCInstaller))
{
return 1;
@ -173,6 +174,9 @@ int main(int argc, char *argv[])
uint32_t entry = LdrLoadModule(FileSystem::TransformPath(GAME_XEX_PATH));
if (!runInstallerWizard)
Video::CreateHostDevice();
Video::StartPipelinePrecompilation();
GuestThread::Start(entry);

View file

@ -13,7 +13,7 @@
#include <res/images/achievements_menu/trophy.dds.h>
#include <res/images/common/general_window.dds.h>
#include <res/images/common/select_fill.dds.h>
#include <gpu/imgui_snapshot.h>
#include <gpu/imgui/imgui_snapshot.h>
constexpr double HEADER_CONTAINER_INTRO_MOTION_START = 0;
constexpr double HEADER_CONTAINER_INTRO_MOTION_END = 15;
@ -141,14 +141,14 @@ static void DrawHeaderContainer(const char* text)
SetTextSkew((min.y + max.y) / 2.0f, Scale(3.0f));
// TODO: Apply bevel.
DrawTextWithOutline<float>
DrawTextWithOutline
(
g_fntNewRodinUB,
fontSize,
{ /* X */ min.x + textMarginX, /* Y */ CENTRE_TEXT_VERT(min, max, textSize) - Scale(5) },
IM_COL32(255, 255, 255, 255 * alpha),
text,
1.65f,
4,
IM_COL32(0, 0, 0, 255 * alpha)
);
@ -222,7 +222,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
isUnlocked ? IM_COL32(252, 243, 5, 255) : colLockedText,
achievement.Name.c_str(),
shadowOffset,
0.4f,
1.0f,
colTextShadow
);
@ -261,7 +261,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
isUnlocked ? IM_COL32_WHITE : colLockedText,
desc,
shadowOffset,
0.4f,
1.0f,
colTextShadow
);
}
@ -349,14 +349,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
);
// Draw timestamp text.
DrawTextWithOutline<int>
DrawTextWithOutline
(
g_fntNewRodinDB,
fontSize,
{ /* X */ CENTRE_TEXT_HORZ(timestampMin, timestampMax, textSize), /* Y */ CENTRE_TEXT_VERT(timestampMin, timestampMax, textSize) },
IM_COL32(255, 255, 255, 255),
buffer,
2,
4,
IM_COL32(8, 8, 8, 255)
);
@ -523,14 +523,14 @@ static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
auto fontSize = Scale(20);
auto textSize = g_fntNewRodinDB->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str());
DrawTextWithOutline<int>
DrawTextWithOutline
(
g_fntNewRodinDB,
fontSize,
{ /* X */ imageMin.x - textSize.x - Scale(6), /* Y */ CENTRE_TEXT_VERT(imageMin, imageMax, textSize) },
IM_COL32(255, 255, 255, 255 * alpha),
str.c_str(),
2,
4,
IM_COL32(0, 0, 0, 255 * alpha)
);
}
@ -765,11 +765,9 @@ void AchievementMenu::Init()
{
auto& io = ImGui::GetIO();
constexpr float FONT_SCALE = 2.0f;
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf", 24.0f * FONT_SCALE);
g_fntNewRodinDB = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-DB.otf", 20.0f * FONT_SCALE);
g_fntNewRodinUB = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-UB.otf", 20.0f * FONT_SCALE);
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
g_fntNewRodinDB = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-DB.otf");
g_fntNewRodinUB = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-UB.otf");
g_upTrophyIcon = LOAD_ZSTD_TEXTURE(g_trophy);
g_upSelectionCursor = LOAD_ZSTD_TEXTURE(g_select_fill);

View file

@ -10,7 +10,7 @@
#include <exports.h>
#include <decompressor.h>
#include <res/images/common/general_window.dds.h>
#include <gpu/imgui_snapshot.h>
#include <gpu/imgui/imgui_snapshot.h>
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
@ -76,9 +76,7 @@ void AchievementOverlay::Init()
{
auto& io = ImGui::GetIO();
constexpr float FONT_SCALE = 2.0f;
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf", 24.0f * FONT_SCALE);
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
g_upWindow = LOAD_ZSTD_TEXTURE(g_general_window);
}
@ -145,7 +143,7 @@ void AchievementOverlay::Draw()
IM_COL32(252, 243, 5, 255), // colour
strAchievementUnlocked, // text
2, // offset
0.4f, // radius
1.0f, // radius
IM_COL32(0, 0, 0, 255) // shadowColour
);
@ -158,7 +156,7 @@ void AchievementOverlay::Draw()
IM_COL32(255, 255, 255, 255), // colour
strAchievementName, // text
2, // offset
0.4f, // radius
1.0f, // radius
IM_COL32(0, 0, 0, 255) // shadowColour
);

View file

@ -1,6 +1,6 @@
#include "button_guide.h"
#include "imgui_utils.h"
#include <gpu/imgui_snapshot.h>
#include <gpu/imgui/imgui_snapshot.h>
#include <gpu/video.h>
#include <hid/hid_detail.h>
#include <user/config.h>
@ -188,7 +188,7 @@ static void DrawGuide(float* offset, ImVec2 regionMin, ImVec2 regionMax, EButton
ImVec2 textPosition = { textMarginX, textMarginY };
DrawTextWithOutline<int>(font, fontSize, textPosition, IM_COL32_WHITE, text, 2, IM_COL32_BLACK);
DrawTextWithOutline(font, fontSize, textPosition, IM_COL32_WHITE, text, 4, IM_COL32_BLACK);
// Add extra luminance to low quality text.
if (fontQuality == EFontQuality::Low)
@ -214,10 +214,8 @@ void ButtonGuide::Init()
{
auto& io = ImGui::GetIO();
constexpr float FONT_SCALE = 2.0f;
g_fntNewRodin = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-M.otf", 24.0f * FONT_SCALE);
g_fntNewRodinLQ = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-M.otf", 19.0f);
g_fntNewRodin = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-M.otf");
g_fntNewRodinLQ = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-M.otf");
g_upControllerIcons = LOAD_ZSTD_TEXTURE(g_controller);
g_upKBMIcons = LOAD_ZSTD_TEXTURE(g_kbm);

View file

@ -1,6 +1,6 @@
#pragma once
#include <gpu/imgui_common.h>
#include <gpu/imgui/imgui_common.h>
#include <gpu/video.h>
#include <app.h>
@ -83,6 +83,17 @@ static void ResetMarqueeFade()
SetScale({ 1.0f, 1.0f });
}
static void SetOutline(float outline)
{
auto callbackData = AddImGuiCallback(ImGuiCallback::SetOutline);
callbackData->setOutline.outline = outline;
}
static void ResetOutline()
{
SetOutline(0.0f);
}
// Aspect ratio aware.
static float Scale(float size)
{
@ -179,53 +190,32 @@ static void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2
drawList->PopClipRect();
}
template<typename T>
static void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, T outlineSize, ImU32 outlineColor)
static void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier = IMGUI_SHADER_MODIFIER_NONE)
{
auto drawList = ImGui::GetForegroundDrawList();
outlineSize = Scale(outlineSize);
SetOutline(outlineSize);
drawList->AddText(font, fontSize, pos, outlineColor, text);
ResetOutline();
if constexpr (std::is_same_v<float, T> || std::is_same_v<double, T>)
{
auto step = outlineSize / 2.0f;
// TODO: This is still very inefficient!
for (float i = -outlineSize; i <= outlineSize; i += step)
{
for (float j = -outlineSize; j <= outlineSize; j += step)
{
if (i == 0.0f && j == 0.0f)
continue;
drawList->AddText(font, fontSize, { pos.x + i, pos.y + j }, outlineColor, text);
}
}
}
else if constexpr (std::is_integral_v<T>)
{
// TODO: This is very inefficient!
for (int32_t i = -outlineSize + 1; i < outlineSize; i++)
{
for (int32_t j = -outlineSize + 1; j < outlineSize; j++)
{
if (i != 0 || j != 0)
drawList->AddText(font, fontSize, { pos.x + i, pos.y + j }, outlineColor, text);
}
}
}
if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
SetShaderModifier(shaderModifier);
drawList->AddText(font, fontSize, pos, color, text);
if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
}
static void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 0.4f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
static void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
{
auto drawList = ImGui::GetForegroundDrawList();
offset = Scale(offset);
radius = Scale(radius);
DrawTextWithOutline<float>(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text, radius, shadowColour);
SetOutline(radius);
drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text);
ResetOutline();
drawList->AddText(font, fontSize, pos, colour, text, nullptr);
}

View file

@ -4,7 +4,7 @@
#include <install/installer.h>
#include <gpu/video.h>
#include <gpu/imgui_snapshot.h>
#include <gpu/imgui/imgui_snapshot.h>
#include <hid/hid.h>
#include <hid/hid_detail.h>
#include <locale/locale.h>
@ -559,7 +559,7 @@ static void DrawScanlineBars()
// Installer text
const std::string &headerText = Localise(g_currentPage == WizardPage::Installing ? "Installer_Header_Installing" : "Installer_Header_Installer");
int textAlpha = std::lround(255.0f * ComputeMotionInstaller(g_appearTime, g_disappearTime, TITLE_ANIMATION_TIME, TITLE_ANIMATION_DURATION));
DrawTextWithOutline<int>(g_dfsogeistdFont, Scale(42.0f), { Scale(285.0f), Scale(57.0f) }, IM_COL32(255, 195, 0, textAlpha), headerText.c_str(), 4, IM_COL32(0, 0, 0, textAlpha));
DrawTextWithOutline(g_dfsogeistdFont, Scale(42.0f), { Scale(285.0f), Scale(57.0f) }, IM_COL32(255, 195, 0, textAlpha), headerText.c_str(), 4, IM_COL32(0, 0, 0, textAlpha), IMGUI_SHADER_MODIFIER_TITLE_BEVEL);
// Top bar line
drawList->AddLine
@ -761,14 +761,14 @@ static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sour
IM_COL32(baser + 128, baseg + 170, 0, 255)
);
DrawTextWithOutline<int>
DrawTextWithOutline
(
font,
size,
min,
IM_COL32(255, 255, 255, 255 * alpha),
buttonText,
2,
4,
IM_COL32(baser, baseg, 0, 255 * alpha)
);
@ -1334,10 +1334,9 @@ static void DrawMessagePrompt()
void InstallerWizard::Init()
{
auto &io = ImGui::GetIO();
constexpr float FONT_SCALE = 2.0f;
g_seuratFont = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf", 24.0f * FONT_SCALE);
g_dfsogeistdFont = ImFontAtlasSnapshot::GetFont("DFSoGeiStd-W7.otf", 48.0f * FONT_SCALE);
g_newRodinFont = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-DB.otf", 20.0f * FONT_SCALE);
g_seuratFont = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
g_dfsogeistdFont = ImFontAtlasSnapshot::GetFont("DFSoGeiStd-W7.otf");
g_newRodinFont = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-DB.otf");
g_installTextures[0] = LOAD_ZSTD_TEXTURE(g_install_001);
g_installTextures[1] = LOAD_ZSTD_TEXTURE(g_install_002);
g_installTextures[2] = LOAD_ZSTD_TEXTURE(g_install_003);

View file

@ -11,7 +11,7 @@
#include <res/images/common/general_window.dds.h>
#include <decompressor.h>
#include <res/images/common/select_fade.dds.h>
#include <gpu/imgui_snapshot.h>
#include <gpu/imgui/imgui_snapshot.h>
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
@ -256,9 +256,7 @@ void MessageWindow::Init()
{
auto& io = ImGui::GetIO();
constexpr float FONT_SCALE = 2.0f;
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf", 24.0f * FONT_SCALE);
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
g_upSelectionCursor = LOAD_ZSTD_TEXTURE(g_select_fade);
g_upWindow = LOAD_ZSTD_TEXTURE(g_general_window);

View file

@ -5,9 +5,9 @@
#include "exports.h"
#include <api/SWA/System/InputState.h>
#include <gpu/imgui_common.h>
#include <gpu/imgui/imgui_common.h>
#include <gpu/video.h>
#include <gpu/imgui_snapshot.h>
#include <gpu/imgui/imgui_snapshot.h>
#include <kernel/heap.h>
#include <kernel/memory.h>
#include <locale/locale.h>
@ -138,7 +138,15 @@ static void DrawScanlineBars()
// Options text
// TODO: localise this.
DrawTextWithOutline<int>(g_dfsogeistdFont, Scale(48.0f), { Scale(122.0f), Scale(56.0f) }, IM_COL32(255, 195, 0, 255), "OPTIONS", 4, IM_COL32_BLACK);
DrawTextWithOutline(
g_dfsogeistdFont,
Scale(48.0f),
{ Scale(122.0f), Scale(56.0f) },
IM_COL32(255, 190, 33, 255),
"OPTIONS",
4,
IM_COL32_BLACK,
IMGUI_SHADER_MODIFIER_TITLE_BEVEL);
// Top bar line
drawList->AddLine
@ -389,15 +397,16 @@ static bool DrawCategories()
IM_COL32(255, 192, 0, alpha)
);
DrawTextWithOutline<int>
DrawTextWithOutline
(
g_dfsogeistdFont,
size,
min,
IM_COL32_WHITE,
GetCategory(i).c_str(),
3,
IM_COL32_BLACK
4,
IM_COL32_BLACK,
IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL
);
ResetGradient();
@ -755,14 +764,14 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
IM_COL32(128, 170, 0, 255)
);
DrawTextWithOutline<int>
DrawTextWithOutline
(
g_newRodinFont,
size,
min,
IM_COL32(255, 255, 255, 255 * alpha),
valueText.data(),
2,
4,
IM_COL32(0, 0, 0, 255 * alpha)
);
@ -990,11 +999,9 @@ void OptionsMenu::Init()
{
auto& io = ImGui::GetIO();
constexpr float FONT_SCALE = 2.0f;
g_seuratFont = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf", 24.0f * FONT_SCALE);
g_dfsogeistdFont = ImFontAtlasSnapshot::GetFont("DFSoGeiStd-W7.otf", 48.0f * FONT_SCALE);
g_newRodinFont = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-DB.otf", 20.0f * FONT_SCALE);
g_seuratFont = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
g_dfsogeistdFont = ImFontAtlasSnapshot::GetFont("DFSoGeiStd-W7.otf");
g_newRodinFont = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-DB.otf");
LoadThumbnails();
}

@ -1 +1 @@
Subproject commit c901d06b8e1fb1c60ad75f22c5e01452f291f949
Subproject commit a9019c0ab4f8990cbb09916df57e33d2dbed13e0

View file

@ -1,4 +1,10 @@
set(MSDF_ATLAS_BUILD_STANDALONE OFF)
set(MSDF_ATLAS_USE_SKIA OFF)
set(MSDF_ATLAS_NO_ARTERY_FONT ON)
set(MSDFGEN_DISABLE_PNG ON)
add_subdirectory(${SWA_THIRDPARTY_ROOT}/PowerRecomp)
add_subdirectory(${SWA_THIRDPARTY_ROOT}/ShaderRecomp)
add_subdirectory(${SWA_THIRDPARTY_ROOT}/o1heap)
add_subdirectory(${SWA_THIRDPARTY_ROOT}/fshasher)
add_subdirectory(${SWA_THIRDPARTY_ROOT}/msdf-atlas-gen)

1
thirdparty/msdf-atlas-gen vendored Submodule

@ -0,0 +1 @@
Subproject commit 7e8d34645a67c6e4def5d281f7adec1c2501dc49

View file

@ -23,6 +23,7 @@
},
"magic-enum",
"nativefiledialog-extended",
"miniaudio"
"miniaudio",
"freetype"
]
}