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# UnleashedRecomp
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# Building
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1. Decompress and decrypt `default.xex` and place the resulting file in `./UnleashedRecompLib/private/`.
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2. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`.
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3. Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete.
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4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
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5. Expand the root project and right-click the **PowerRecomp** project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
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6. After code recompilation, right-click the **ShaderRecomp** project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
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7. After shader recompilation, expand the **UnleashedRecompLib** project and open `CMakeLists.txt`, then save (CTRL+S) to force CMake cache regeneration to populate the recompiled code.
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8. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item" and then choose "Add Debug Configuration".
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9. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc).
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10. Start debugging **UnleashedRecomp**.
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1. Clone **UnleashedRecomp** with submodules (or run `update_submodules.bat` to ensure submodules are pulled).
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```
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git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
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```
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2. Decompress and decrypt `default.xex` and place the resulting file in `./UnleashedRecompLib/private/`.
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3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`.
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4. Open the repository directory in Visual Studio 2022 *(not Preview)* and wait for CMake generation to complete.
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5. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
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6. Expand the root project and right-click the **PowerRecomp** project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
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7. After code recompilation, right-click the **ShaderRecomp** project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
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8. After shader recompilation, expand the **UnleashedRecompLib** project and open `CMakeLists.txt`, then save (CTRL+S) to force CMake cache regeneration to populate the recompiled code.
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9. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item" and then choose "Add Debug Configuration".
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10. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc).
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11. Start debugging **UnleashedRecomp**.
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