Moved Eggmanland loading transition fix to a code (#401)

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Hyper 2025-02-13 18:19:26 +00:00 committed by GitHub
parent 414ccb3637
commit c8feff3f8d
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2 changed files with 12 additions and 8 deletions

View file

@ -27,6 +27,8 @@ PPC_FUNC(sub_824DCF38)
ctx.r4.u32 = SWA::eLoadingDisplayType_Arrows;
}
if (Config::FixEggmanlandUsingEventGalleryTransition)
{
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
auto stageName = pGameDocument->m_pMember->m_StageName.c_str();
@ -39,6 +41,7 @@ PPC_FUNC(sub_824DCF38)
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
}
}
}
__imp__sub_824DCF38(ctx, base);
}

View file

@ -79,6 +79,7 @@ CONFIG_DEFINE_HIDDEN("Codes", bool, AllowCancellingUnleash, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableAutoSaveWarning, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDLCIcon, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDWMRoundedCorners, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, FixEggmanlandUsingEventGalleryTransition, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, FixUnleashOutOfControlDrain, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HomingAttackOnJump, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HUDToggleKey, false);