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Hyper 2025-04-27 03:26:24 +01:00 committed by GitHub
commit c070b5abcc
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2 changed files with 20 additions and 0 deletions

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@ -195,3 +195,11 @@ bool SparkleLocusMidAsmHook()
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding. // This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
return App::s_deltaTime < (1.0 / 60.0); return App::s_deltaTime < (1.0 / 60.0);
} }
void CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook(PPCRegister& f1)
{
// The code in the Werehog's "wall" state for leaving walls adds a constant
// value of 0.05 to his transform every frame. This makes the value respect
// delta time whilst maintaining the original behaviour at 30 FPS.
f1.f64 = f1.f64 * (std::min(App::s_deltaTime, 1.0 / 15.0) / (1.0 / 30.0));
}

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@ -1141,3 +1141,15 @@ registers = ["r3"]
name = "EndingTextPositionMidAsmHook" name = "EndingTextPositionMidAsmHook"
address = 0x82580168 address = 0x82580168
registers = ["r31", "f13"] registers = ["r31", "f13"]
# Wall Leave - Left
[[midasm_hook]]
name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
address = 0x824067BC
registers = ["f1"]
# Wall Leave - Right
[[midasm_hook]]
name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
address = 0x82406774
registers = ["f1"]