added experimental Steam Virtual Gamepad support

This commit is contained in:
Al. Lopez 2025-03-06 01:59:35 -05:00
parent 43091838af
commit bec2cf65ba
2 changed files with 16 additions and 8 deletions

View file

@ -38,20 +38,23 @@ public:
SDL_GameControllerType GetControllerType() const
{
return SDL_GameControllerTypeForIndex(index);
return SDL_GameControllerGetType(controller);
}
hid::EInputDevice GetInputDevice() const
{
switch (GetControllerType())
{
case SDL_CONTROLLER_TYPE_PS3:
case SDL_CONTROLLER_TYPE_PS4:
case SDL_CONTROLLER_TYPE_PS5:
return hid::EInputDevice::PlayStation;
case SDL_CONTROLLER_TYPE_PS3:
case SDL_CONTROLLER_TYPE_PS4:
case SDL_CONTROLLER_TYPE_PS5:
return hid::EInputDevice::PlayStation;
case SDL_CONTROLLER_TYPE_XBOX360:
case SDL_CONTROLLER_TYPE_XBOXONE:
return hid::EInputDevice::Xbox;
default:
return hid::EInputDevice::Unknown;
}
return hid::EInputDevice::Xbox;
}
void Close()
@ -134,6 +137,7 @@ public:
}
};
std::array<Controller, 4> g_controllers;
Controller* g_activeController;
@ -310,6 +314,8 @@ void hid::Init()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
SDL_InitSubSystem(SDL_INIT_EVENTS);
@ -318,6 +324,7 @@ void hid::Init()
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
}
uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
{
static uint32_t packet;

View file

@ -7,7 +7,8 @@ namespace hid
Keyboard,
Mouse,
Xbox,
PlayStation
PlayStation,
Unknown
};
enum class EInputDeviceExplicit