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https://github.com/hedge-dev/UnleashedRecomp.git
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Prohibit Channel Configuration changes during gameplay (#1432)
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parent
2322b75e54
commit
b76a44923d
3 changed files with 4 additions and 21 deletions
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@ -10,7 +10,6 @@
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void XAudioInitializeSystem();
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void XAudioRegisterClient(PPCFunc* callback, uint32_t param);
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void XAudioSubmitFrame(void* samples);
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void XAudioConfigValueChangedCallback(class IConfigDef* configDef);
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uint32_t XAudioRegisterRenderDriverClient(be<uint32_t>* callback, be<uint32_t>* driver);
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uint32_t XAudioUnregisterRenderDriverClient(uint32_t driver);
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@ -150,18 +150,3 @@ void XAudioSubmitFrame(void* samples)
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SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
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}
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}
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void XAudioConfigValueChangedCallback(IConfigDef* configDef)
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{
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if (configDef == &Config::ChannelConfiguration)
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{
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if (g_audioThread->joinable())
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{
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g_audioThreadShouldExit = true;
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g_audioThread->join();
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}
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CreateAudioDevice();
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CreateAudioThread();
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}
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}
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@ -99,6 +99,7 @@ static bool g_isEnterKeyBuffered = false;
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static bool g_canReset = false;
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static bool g_isLanguageOptionChanged = false;
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static bool g_titleAnimBegin = true;
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static EChannelConfiguration g_currentChannelConfig;
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static double g_appearTime = 0.0;
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@ -803,7 +804,6 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
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config->Callback(config);
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VideoConfigValueChangedCallback(config);
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XAudioConfigValueChangedCallback(config);
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Game_PlaySound("sys_worldmap_finaldecide");
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}
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@ -836,7 +836,6 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
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if (config->Value != s_oldValue)
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{
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VideoConfigValueChangedCallback(config);
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XAudioConfigValueChangedCallback(config);
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if (config->ApplyCallback)
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config->ApplyCallback(config);
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@ -865,7 +864,6 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
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config->MakeDefault();
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VideoConfigValueChangedCallback(config);
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XAudioConfigValueChangedCallback(config);
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if (config->Callback)
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config->Callback(config);
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@ -1250,7 +1248,7 @@ static void DrawConfigOptions()
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DrawConfigOption(rowCount++, yOffset, &Config::MasterVolume, true);
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DrawConfigOption(rowCount++, yOffset, &Config::MusicVolume, true);
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DrawConfigOption(rowCount++, yOffset, &Config::EffectsVolume, true);
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DrawConfigOption(rowCount++, yOffset, &Config::ChannelConfiguration, true);
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DrawConfigOption(rowCount++, yOffset, &Config::ChannelConfiguration, !OptionsMenu::s_isPause, cmnReason);
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DrawConfigOption(rowCount++, yOffset, &Config::MusicAttenuation, AudioPatches::CanAttenuate(), &Localise("Options_Desc_OSNotSupported"));
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DrawConfigOption(rowCount++, yOffset, &Config::BattleTheme, true);
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break;
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@ -1791,7 +1789,7 @@ void OptionsMenu::Draw()
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DrawFadeTransition();
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}
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s_isRestartRequired = Config::Language != App::s_language;
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s_isRestartRequired = Config::Language != App::s_language || Config::ChannelConfiguration != g_currentChannelConfig;
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}
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void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
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@ -1807,6 +1805,7 @@ void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
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g_categoryAnimMax = { 0.0f, 0.0f };
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g_selectedItem = nullptr;
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g_titleAnimBegin = true;
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g_currentChannelConfig = Config::ChannelConfiguration;
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/* Store button state so we can track it later
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and prevent the first item being selected. */
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